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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
I'm trying to make a filter that creates elongated polygons around a center.
The plan is to have 10-15 different elongated shapes. These shapes should be randomly repeated around a center until they create a complete circle.

Then, I thought to use a Bomber+ with a Randomizer.

Test.ffxml
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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
This is a screenshot of the filter.

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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
To simplify the example, I use only two shapes.

Keeping in the Bomber Repeat to 2 and Density to 1, I get the simple result:

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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
How to increase the number of the particles?

I could increase the Density. But the particles lose order and appear all around the screen.

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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
I could increase Repeat, but the particles become small.

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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
My plan is to get this result (even more dense than this, to completely close the circle.

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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
It is something that it is possible to obtain combining several bombers.
But the filter becomes slow.

Is there any way to get the bomber repeating the particles at the same distance from the center?
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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
This seems to be a way to do it.

Test.ffxml
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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
A bit slow, but it may be fine.

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SpaceRay
SpaceRay

Posts: 12340
Filters: 35
Good and well done, clever idea to use the polar distort to get what you wanted although a bit slow as you say, but the result is great.

After seeing your test filter, I remembered that somewhere I have seen that the result that comes out fr om the bomber was done using Profile gradients with a curve component that gave some similar horizontal random pattern, but I really do not remember much and do not know wh ere is it, just wanted to tell you if you wanted to try maybe.
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Ramlyn
Ramlyn

Posts: 2947
Filters: 705
Thanks SpaceRay. Yes, I will do more tests. smile:D
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