| Kochubey 
									Filter Forge, Inc.								  
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			| Posted: May 27, 2011 5:23 am | Details
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			| Kochubey 
									Filter Forge, Inc.								  
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			Great work!     | 
			
		
			| Posted: May 27, 2011 5:23 am | Details
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			| Redcap 
									Redcap								  
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			| Posted: May 27, 2011 7:36 am | Details
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			| Vladimir Golovin Administrator
 
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			Fantastic work. Everyone interested in filter creation should take a look at the insides.				 | 
			
		
			| Posted: May 27, 2011 9:12 am | Details
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			| jitspoe 
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			I was just doing a high-res version of this texture (attached).  I was surprised how close I was able to make it (and how simple the filter ended up being - not as simple as my simple stone, though).   | 
			
		
			| Posted: May 27, 2011 10:01 am | Details
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			| James 
									James								 | 
			Wow, great work    | 
			
		
			| Posted: May 27, 2011 11:44 am | Details
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			| lipebianc 
									FFF = Filter Forge Fan								  
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			Excellent!
 Cracks simlulation are great!    "From the moment we are born, we start being filtered..." | 
			
		
			| Posted: May 27, 2011 4:05 pm | Details
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			| Targos 
									Game Dev								 
									Posts: 196
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			Very realistic well done!
 ~AC
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			| Posted: May 27, 2011 7:36 pm | Details
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			| Kraellin 
									Kraellin								  
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			nicely done.
 one suggestion: after your noise component on the height leg, run the line straight from the noise component to the height node on the results. or better, put in a switch between those two points and keep your original effect but add in this one, too. try it; it gives some very nice results. i'd post the revision here but dont want to detract from the HU points. If wishes were horses... there'd be a whole lot of horse crap to clean up!
 Craig
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			| Posted: May 27, 2011 8:49 pm | Details
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			| Kraellin 
									Kraellin								  
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			here's an example of what i'm talking about. it's actually from one of your presets but with the switch set to no cracks.  If wishes were horses... there'd be a whole lot of horse crap to clean up!
 Craig
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			| Posted: May 27, 2011 8:54 pm | Details
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			| Indigo Ray 
									Adam								  
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			Wow, less components than I would have thought, and different methods as well.    | 
			
		
			| Posted: May 30, 2011 3:49 pm | Details
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			| jitspoe 
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			| Quote | 
|---|
 | nicely done. 
 one suggestion: after your noise component on the height leg, run the line straight from the noise component to the height node on the results. or better, put in a switch between those two points and keep your original effect but add in this one, too. try it; it gives some very nice results. i'd post the revision here but dont want to detract from the HU points.
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 I'm not sure I follow.  Do you mean the noise distortion component?  I think what you're suggestion is achievable simply by setting the crack depth to 0.				 | 
			
		
			| Posted: May 30, 2011 9:56 pm | Details
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			| Totte 
									Übernerd								  
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			This is really a great filter! - I never expected the Spanish inquisition | 
			
		
			| Posted: May 31, 2011 3:08 am | Details
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