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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
nice paint effect emme smile8)
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
oooooo..... I love it. This one is going straight to the favorites!
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DrEvil
Never before has a boy wanted more

Posts: 34
Filters: 30
Do i need any more........



NO!

great filter
Please sir can i have some MORE !
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Totte
Übernerd

Posts: 1460
Filters: 107
Congrats to the EP;-)
- I never expected the Spanish inquisition
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey emme,

Congrats on the EP! smile;)
Very nice, I love it!

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Redcap
Redcap

Posts: 1290
Filters: 100
I have been on vacation for a while and have been searching all the new filters, and this one made me say "wow" out loud.



If you are bored check out my unpractical math website
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
I completely love this filter!!

Beautiful painting effects!

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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
and another

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Kochubey
Filter Forge, Inc.

Posts: 154
Filters: 77
Cool! I love this filter! smile:)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
This filter really captures the expression of paint strokes. Definitely superior to my un-submitted paint filters. smile8)
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Totte
Übernerd

Posts: 1460
Filters: 107
This filter made my daughter beg me for a FF to her student CS5 she just bought, I might need to trade in some HUs for her soon.
It is really good!
- I never expected the Spanish inquisition
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Daniel Sroka
Posts: 20
Wow, such a beautiful, organic filter. Just what I've been looking for.

But I am having trouble applying it on high-res photos (4800x3600 pixels). It just hangs - I can let it render for a couple hours and get no result. Anyone have suggestions?
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emme
Posts: 718
Filters: 8
Thanks everyone!

Quote
Daniel Sroka wrote:
But I am having trouble applying it on high-res photos (4800x3600 pixels). It just hangs - I can let it render for a couple hours and get no result. Anyone have suggestions?


This is probably due to FF memory limitations. It seems to render fine at 5k resolutions for me, but beyond that it just hangs. I guess the only solution is to lower the resolution.

I have some ideas to improve the filter, but my FF trial has expired... so lets see if I'll have any luck with the reward points smile:)

Also I'd love to see what you've done with the filter.

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Totte
Übernerd

Posts: 1460
Filters: 107
emme - those HUs will come faster that you can imagine I guess, brilliant filters.
- I never expected the Spanish inquisition
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Nebukadnezar2
Posts: 3
Hi Emme,

This is a really awesome filter! smile:)
But please could you add to the description that it will lock up FF when applied to big images. Thx! smile:)
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Daniel Sroka
Posts: 20
Emme - I reduced the size of the file, run it in the FF standalone (with PS not running) and was able to get it to work fine. Thanks!
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Nebukadnezar2 and Daniel: we're unable to reproduce the issue. What image size do you use? Please wait at least 15 minutes for the first block to render.
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Daniel Sroka
Posts: 20
GMM: I was trying to render a 4800x3360 image. As I mentioned, I let it run for 2 hours, and still nothing rendered. But when I reduced the size by half to 2400x1680, and used the stand-alone app, it rendered fine (slowly, but steadily).
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jffmiller
Jeff Miller
Posts: 17
I've had problems with this filter also when using an image over 4000x4000 the rendering stops but the image created is blank and 0k.

It is an incredible filter but I hate to only use it on smaller size images. I have a quad core PC with 8 gigs and I'm running the latest 64 bit windows.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeah, this is a tough filter to render. I began playing around with what emme created and stripped it bare minimum to increase the render speed. What's sad about this is that we lose out on the cool things emme did to ensure the looks of this filter. It's an amazing filter, lots of fine details and lots of strong Filter Forge work but it's very slow.

smile:(
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This was a preview image, in this stripped down version, the render time's been significantly reduced. This was a 2 minute render. smile;)

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emme
Posts: 718
Filters: 8
I just submitted an update that should make the filter render a little faster. Rendering the default preset went from about 20 sec to 14 sec. Also changed some of the presets.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Emme, what's your computer stats? You sound like you have something amazing.
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emme
Posts: 718
Filters: 8
Quote
Skybase wrote:
Emme, what's your computer stats? You sound like you have something amazing.


Core i7 920, 12GB ram, XP 64bit
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
This filter is PURE gold!!
Thank you, emme!!
"From the moment we are born, we start being filtered..."
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Dragonfury
Posts: 1
This filter is absolutely awesome! It is my favorite by far smile:D .

PS Does anyone know what the highest resolution I can do is before it crashes FF? I just don't think it can handle all the awesomeness.
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Ok..this has been one of my favorite filters...I am afraid to redownload because it already is great. Don't want to lose anything.

Rawn
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geekatplay
Vladimir Chopine

Posts: 72
Filters: 61
Excellent filter!
http://www.filterforge.com/gallery/117.html
Thank you!
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Unreality3D
Unreality3D

Posts: 74
Filters: 18
I love the results people are getting with this beautiful filter! Can anyone give me some tips for making the brush strokes subtle? I seem to only get very blotchy results. I don't mean to be lazy, it's just that the render time is making it hard to run tests. Thank you emme for your gorgeous stuff!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools.
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geekatplay
Vladimir Chopine

Posts: 72
Filters: 61
I think this is my favoret filter so far.
Render in Vue, post work with FF.

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Unreality3D
Unreality3D

Posts: 74
Filters: 18
Wow again!!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I think I just sprained my jaw, it dropped so hard!
This is one of the best filters out there, and not only for FF smile8)
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BLUEFROG

Posts: 89
Filters: 6
Wow! This is not only amazing but emme's batting 1.000! 6 filters and all 6 are HU! Congrats on the success and amazing filters, emme!
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Alexandru Nechifor
Posts: 4
Hi,

I must say, this filter gives some spectacular results. I've been looking inside it to see how it works. I read about Bomber components that they can control the rotation of the particles it sprays using a grayscale map. I wonder if a map like this can be generated automatically from a bitmap image that would go through this filter. I'm just throwing ideas here, but I know that a bitmap image can be vectorialized. In the process, areas of color are recognized, so that you basically get vector shapes that follow those color regions (more or less according to how heavy you want the vector file to be and how much fidelity you need). The lines are made of vector points. If straight lines were to be drawn between these points, the rotation of these lines could theoretically be calculated. The rotation degrees (360) can be mapped to shades of gray (256 or whatever). So each straight line can generate a point at it's center that has a certain grayscale value according to the rotation value that the line has. Between these grayscale point a simple interpolation can be generated, and that would be the rotation map that could be used in this filter. So instead of having the grayscale derivative that is being used right now for what in the interface appears as "Rotation smooth", there could be much better accuracy in representing the image being filtered even when the parameters are set to a type of semi-abstract painting. Can someone with experience help out with ideas? Can the rotation map be generated in Filter Forge? If not, does anyone know how it could be created outside Filter Forge?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Awesome and Amazing filter that is pure gold as lipebianc said

Excellent !!

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am sorry Alexandru, But I can´t read the text if it is all in one solid block, I have separated it, I hope you do not mind

Quote
Alexandru Nechifor

I must say, this filter gives some spectacular results.

I've been looking inside it to see how it works. I read about Bomber components that they can control the rotation of the particles it sprays using a grayscale map. I wonder if a map like this can be generated automatically from a bitmap image that would go through this filter.

I'm just throwing ideas here, but I know that a bitmap image can be vectorialized.

In the process, areas of color are recognized, so that you basically get vector shapes that follow those color regions (more or less according to how heavy you want the vector file to be and how much fidelity you need).

The lines are made of vector points. If straight lines were to be drawn between these points, the rotation of these lines could theoretically be calculated. The rotation degrees (360) can be mapped to shades of gray (256 or whatever). So each straight line can generate a point at it's center that has a certain grayscale value according to the rotation value that the line has.

Between these grayscale point a simple interpolation can be generated, and that would be the rotation map that could be used in this filter. So instead of having the grayscale derivative that is being used right now for what in the interface appears as "Rotation smooth", there could be much better accuracy in representing the image being filtered even when the parameters are set to a type of semi-abstract painting.

Can someone with experience help out with ideas?

Can the rotation map be generated in Filter Forge?


If not, does anyone know how it could be created outside Filter Forge?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Do you basically mean this part of the filter? X and Y coords are derived based on two derivatives.

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Alexandru Nechifor
Posts: 4
Skybase, yes, that's the part I was referring to. I didn't realize that it was actually already doing what I was looking for, but in a rougher way.

First of all let me just say I'm amazed at the simplicity and elegance of this method of generating a grayscale map of the direction in which areas of contrast in an image flow. I've loaded a simple grayscale sphere into the filter to understand the process better. I still don't know exactly how does Derivatives work and what exactly Lookup did, but I kind of understand.

But there is a problem. You can see in the attached image that the edge of the sphere, after passing through the Derivatives and Lookup, generates some pretty large noise. When the particles sprayed sample rotation values from that noise region, they come up at awkward angles, sometimes giving unpleasant results. In the attached image you can see some white brush strokes that come at a cross angle to the edge of the circle.

Is there a way to get rid of that noise? Using the Rotation smooth control does get rid of some of the noise, but looses overall accuracy of the map as well. I would like to keep the detail but not have the noise.

Thanks.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Try this method from Inujima's scriptless version of Van Gogh Flow, this might work better with your application. Set tangent node to "rotate" and add 0.5 brightness for the add node at the end of the chain.

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Alexandru Nechifor
Posts: 4
It didn't work. Maybe I didn't understand how to set it up.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Is your input circle image an image file? I'm assuming this based on the provided images. Otherwise you may have applied a lot of noise to an eclipse node and fed the output directly. The blur node was there to loosen the noise and gunk for a smoother output.
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Alexandru Nechifor
Posts: 4
Skybase, thanks for the help. The sphere was an image file. I was only using it to see clearly how things work. It seems that the noise is inevitable (it was present both through Lookup and Arc Tangent). I'm speaking with some programmer friends about ways of using Action Script in Flash to generate the rotation grayscale map through the method I mentioned earlier (vectorializing). I think that getting a perfect rotation map will make this filter closer to a real painting by getting rid of any brush stroke that obviously contradicts the rotation flow of the elements in the image.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This an excelent, amazing and full of artistic awesomness, and this filter is one very good reason to have filter forge smile:) but I have just found that it does not work right with images WITH a transparency background OR perhaps I do not know how to put the right combination of settings to get the effect applied only to the image and not to the transparent background.

In the example below I have used a loaded image of a parrots couple that has transparent background and this filter fills the transparent background with black color.

I think that would be good to have exactly the same effect as shown on the example below but removing the black color and leaving all the other effect the same with an alpha channel

Sorry emme to say something negative on your awesome creation, but I think that maybe would be useful to have the ability to use images with transparency too

If making this filter to make use of transparent background is not possible and would be a lot of work to modify it so it can use transparent background is hard, do not bother about it, it was something I just found. Perhaps using some alpha mask detection could work.

Thanks very much

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emme
Posts: 718
Filters: 8
Quote
SpaceRay


The filter wasn't really designed to work with transparency, but here's a quick fix. Not sure how well it works.

Sketchy Painting Alpha.ffxml
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