Messages 1 - 45 of 52
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Carl
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Posted: July 21, 2010 2:18 am | ||||
Carl
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nice paint effect emme
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Posted: July 21, 2010 2:19 am | ||||
CorvusCroax
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oooooo..... I love it. This one is going straight to the favorites!
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Posted: July 21, 2010 3:45 am | ||||
DrEvil
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Do i need any more........
NO! great filter Please sir can i have some MORE ! |
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Posted: July 21, 2010 8:13 am | ||||
Totte
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Congrats to the EP;-)
- I never expected the Spanish inquisition |
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Posted: July 21, 2010 11:37 am | ||||
ronjonnie
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Hey emme,
Congrats on the EP! ![]() Very nice, I love it! Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: July 21, 2010 2:54 pm | ||||
Redcap
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I have been on vacation for a while and have been searching all the new filters, and this one made me say "wow" out loud.
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Posted: July 22, 2010 8:58 am | ||||
Rawn (RawArt)
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Posted: July 22, 2010 5:36 pm | ||||
Rawn (RawArt)
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Posted: July 22, 2010 5:36 pm | ||||
Kochubey
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Cool! I love this filter!
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Posted: July 23, 2010 3:09 am | ||||
Indigo Ray
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This filter really captures the expression of paint strokes. Definitely superior to my un-submitted paint filters.
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Posted: July 27, 2010 12:50 pm | ||||
Totte
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This filter made my daughter beg me for a FF to her student CS5 she just bought, I might need to trade in some HUs for her soon.
It is really good! - I never expected the Spanish inquisition |
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Posted: July 27, 2010 1:01 pm | ||||
Daniel Sroka
Posts: 20 |
Wow, such a beautiful, organic filter. Just what I've been looking for.
But I am having trouble applying it on high-res photos (4800x3600 pixels). It just hangs - I can let it render for a couple hours and get no result. Anyone have suggestions? |
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Posted: July 28, 2010 1:28 pm | ||||
emme |
Thanks everyone!
This is probably due to FF memory limitations. It seems to render fine at 5k resolutions for me, but beyond that it just hangs. I guess the only solution is to lower the resolution. I have some ideas to improve the filter, but my FF trial has expired... so lets see if I'll have any luck with the reward points ![]() Also I'd love to see what you've done with the filter. ![]() |
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Posted: August 24, 2010 9:23 am | ||||
Totte
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emme - those HUs will come faster that you can imagine I guess, brilliant filters.
- I never expected the Spanish inquisition |
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Posted: August 24, 2010 9:35 am | ||||
Nebukadnezar2
Posts: 3 |
Hi Emme,
This is a really awesome filter! ![]() But please could you add to the description that it will lock up FF when applied to big images. Thx! ![]() |
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Posted: September 29, 2010 7:39 am | ||||
Daniel Sroka
Posts: 20 |
Emme - I reduced the size of the file, run it in the FF standalone (with PS not running) and was able to get it to work fine. Thanks!
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Posted: September 29, 2010 8:40 am | ||||
GMM
Moderator
Posts: 3491 |
Nebukadnezar2 and Daniel: we're unable to reproduce the issue. What image size do you use? Please wait at least 15 minutes for the first block to render.
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Posted: January 10, 2011 4:23 am | ||||
Daniel Sroka
Posts: 20 |
GMM: I was trying to render a 4800x3360 image. As I mentioned, I let it run for 2 hours, and still nothing rendered. But when I reduced the size by half to 2400x1680, and used the stand-alone app, it rendered fine (slowly, but steadily).
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Posted: January 10, 2011 8:10 am | ||||
jffmiller
Posts: 17 |
I've had problems with this filter also when using an image over 4000x4000 the rendering stops but the image created is blank and 0k.
It is an incredible filter but I hate to only use it on smaller size images. I have a quad core PC with 8 gigs and I'm running the latest 64 bit windows. |
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Posted: January 10, 2011 11:21 am | ||||
Skybase
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Yeah, this is a tough filter to render. I began playing around with what emme created and stripped it bare minimum to increase the render speed. What's sad about this is that we lose out on the cool things emme did to ensure the looks of this filter. It's an amazing filter, lots of fine details and lots of strong Filter Forge work but it's very slow.
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Posted: January 10, 2011 1:46 pm | ||||
Skybase
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Posted: January 14, 2011 2:24 am | ||||
emme |
I just submitted an update that should make the filter render a little faster. Rendering the default preset went from about 20 sec to 14 sec. Also changed some of the presets.
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Posted: January 14, 2011 9:28 am | ||||
Skybase
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Emme, what's your computer stats? You sound like you have something amazing.
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Posted: January 14, 2011 10:53 am | ||||
emme |
Core i7 920, 12GB ram, XP 64bit |
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Posted: January 14, 2011 11:11 am | ||||
lipebianc
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This filter is PURE gold!!
Thank you, emme!! "From the moment we are born, we start being filtered..." |
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Posted: January 14, 2011 8:04 pm | ||||
Dragonfury
Posts: 1 |
This filter is absolutely awesome! It is my favorite by far
![]() PS Does anyone know what the highest resolution I can do is before it crashes FF? I just don't think it can handle all the awesomeness. |
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Posted: January 17, 2011 4:23 am | ||||
Rawn (RawArt)
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Ok..this has been one of my favorite filters...I am afraid to redownload because it already is great. Don't want to lose anything.
Rawn |
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Posted: January 17, 2011 12:17 pm | ||||
geekatplay
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Posted: January 26, 2011 5:06 pm | ||||
Unreality3D
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I love the results people are getting with this beautiful filter! Can anyone give me some tips for making the brush strokes subtle? I seem to only get very blotchy results. I don't mean to be lazy, it's just that the render time is making it hard to run tests. Thank you emme for your gorgeous stuff!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: January 26, 2011 6:06 pm | ||||
geekatplay
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Posted: January 27, 2011 11:37 pm | ||||
Unreality3D
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Wow again!!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: January 28, 2011 10:38 am | ||||
Morgantao
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I think I just sprained my jaw, it dropped so hard!
This is one of the best filters out there, and not only for FF ![]() |
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Posted: December 6, 2011 6:16 pm | ||||
BLUEFROG
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Wow! This is not only amazing but emme's batting 1.000! 6 filters and all 6 are HU! Congrats on the success and amazing filters, emme!
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Posted: December 7, 2011 8:12 am | ||||
Alexandru Nechifor
Posts: 4 |
Hi,
I must say, this filter gives some spectacular results. I've been looking inside it to see how it works. I read about Bomber components that they can control the rotation of the particles it sprays using a grayscale map. I wonder if a map like this can be generated automatically from a bitmap image that would go through this filter. I'm just throwing ideas here, but I know that a bitmap image can be vectorialized. In the process, areas of color are recognized, so that you basically get vector shapes that follow those color regions (more or less according to how heavy you want the vector file to be and how much fidelity you need). The lines are made of vector points. If straight lines were to be drawn between these points, the rotation of these lines could theoretically be calculated. The rotation degrees (360) can be mapped to shades of gray (256 or whatever). So each straight line can generate a point at it's center that has a certain grayscale value according to the rotation value that the line has. Between these grayscale point a simple interpolation can be generated, and that would be the rotation map that could be used in this filter. So instead of having the grayscale derivative that is being used right now for what in the interface appears as "Rotation smooth", there could be much better accuracy in representing the image being filtered even when the parameters are set to a type of semi-abstract painting. Can someone with experience help out with ideas? Can the rotation map be generated in Filter Forge? If not, does anyone know how it could be created outside Filter Forge? |
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Posted: February 22, 2013 6:03 pm | ||||
SpaceRay
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Posted: February 22, 2013 6:51 pm | ||||
SpaceRay
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I am sorry Alexandru, But I can´t read the text if it is all in one solid block, I have separated it, I hope you do not mind
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Posted: February 22, 2013 6:54 pm | ||||
Skybase
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Posted: February 22, 2013 9:31 pm | ||||
Alexandru Nechifor
Posts: 4 |
Skybase, yes, that's the part I was referring to. I didn't realize that it was actually already doing what I was looking for, but in a rougher way.
First of all let me just say I'm amazed at the simplicity and elegance of this method of generating a grayscale map of the direction in which areas of contrast in an image flow. I've loaded a simple grayscale sphere into the filter to understand the process better. I still don't know exactly how does Derivatives work and what exactly Lookup did, but I kind of understand. But there is a problem. You can see in the attached image that the edge of the sphere, after passing through the Derivatives and Lookup, generates some pretty large noise. When the particles sprayed sample rotation values from that noise region, they come up at awkward angles, sometimes giving unpleasant results. In the attached image you can see some white brush strokes that come at a cross angle to the edge of the circle. Is there a way to get rid of that noise? Using the Rotation smooth control does get rid of some of the noise, but looses overall accuracy of the map as well. I would like to keep the detail but not have the noise. Thanks. |
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Posted: February 23, 2013 9:34 am | ||||
Skybase
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Posted: February 23, 2013 10:03 am | ||||
Alexandru Nechifor
Posts: 4 |
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Posted: February 23, 2013 10:35 am | ||||
Skybase
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Is your input circle image an image file? I'm assuming this based on the provided images. Otherwise you may have applied a lot of noise to an eclipse node and fed the output directly. The blur node was there to loosen the noise and gunk for a smoother output.
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Posted: February 23, 2013 12:09 pm | ||||
Alexandru Nechifor
Posts: 4 |
Skybase, thanks for the help. The sphere was an image file. I was only using it to see clearly how things work. It seems that the noise is inevitable (it was present both through Lookup and Arc Tangent). I'm speaking with some programmer friends about ways of using Action Script in Flash to generate the rotation grayscale map through the method I mentioned earlier (vectorializing). I think that getting a perfect rotation map will make this filter closer to a real painting by getting rid of any brush stroke that obviously contradicts the rotation flow of the elements in the image.
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Posted: February 26, 2013 9:43 am | ||||
SpaceRay
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This an excelent, amazing and full of artistic awesomness, and this filter is one very good reason to have filter forge
![]() In the example below I have used a loaded image of a parrots couple that has transparent background and this filter fills the transparent background with black color. I think that would be good to have exactly the same effect as shown on the example below but removing the black color and leaving all the other effect the same with an alpha channel Sorry emme to say something negative on your awesome creation, but I think that maybe would be useful to have the ability to use images with transparency too If making this filter to make use of transparent background is not possible and would be a lot of work to modify it so it can use transparent background is hard, do not bother about it, it was something I just found. Perhaps using some alpha mask detection could work. Thanks very much ![]() |
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Posted: May 14, 2013 6:23 am | ||||
emme |
The filter wasn't really designed to work with transparency, but here's a quick fix. Not sure how well it works. Sketchy Painting Alpha.ffxml |
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Posted: May 14, 2013 12:06 pm |
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