YOUR ACCOUNT

Login or Register to post new topics or replies
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Nice Woodgrain there.

I suggest you take a look at your bump/normals though and do one of two things:

A) Make it a surface (as opposed to texture) filter because it looks pretty good just on the diffuse (I recommend this)

B) Do some work and get the bump map to start actually affecting the normal, one quick easy cheat to do this would be to add a blur of magnitude .001 right before your bumpmap goes into the result component. Try this out and look at your normal maps to see what I mean.

Good luck, and again, nice job on the grain, its top notch.
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
Hello,
thanks for the feedback.
I've only had FF for a week and I make my filters for a hobby, fun to play with.
I havent payed any attention to normal maps.
The reason I used the "texture mode" was to get the bump map.
The grain is as the info says based on Kobachevs Wood, the best wood generator so far.
I'll look into you suggestions.

// Totte
- I never expected the Spanish inquisition
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Grats on the EP! That's one more than me! smile:cry: smile:D
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
I didn't expect an EP for this one. I made it just because I needed some wrinkled wood planks for a DnD map I was working on smile;)
- I never expected the Spanish inquisition
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,533 Posts
+31 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

25 unregistered users.