Skybase
2D/3D Generalist

|
|
Posted: July 9, 2009 12:28 pm |
Details
E-Mail
|
Skybase
2D/3D Generalist

|
This is brilliant and handy too.
I probably will use this on one of the filters I previously made (and did not like the result. Much credit to you!
|
Posted: July 9, 2009 12:30 pm |
Details
E-Mail
|
Betis
The Blacksmith

|
I used to have a different version, but it only split it up into fourths, this one splits it into 8. But of course there's still the blend between the original image and the first light blur, but when you split it into more sections it makes it less obvious. Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
|
Posted: July 9, 2009 3:51 pm |
Details
E-Mail
|
Skybase
2D/3D Generalist

|
Yeah... now I have to figure a way to implement this directly into one of the older filters I had. It's a very well constructed component.
I think back sometime ago I read that FilterForge developers attempted prototyping a gradient mapped blur. They said it was slow. Doesn't mean they should stop
Course this gets me going on a small quest to find a faster way of doing this.
|
Posted: July 11, 2009 3:20 am |
Details
E-Mail
|
Indigo Ray
Adam

|
I probably needed a blur gradient a hundred times, but now I can't remember which filters I needed it for
I heard you are updating this, but I do have one other suggestion. Currently, white=0 radius, and black=max blur (controlled by a slider). Usually, white equates to maximum, so is there a way to invert everything so that if you plug in a blur map, the lighter areas will be blurred the most?
|
Posted: July 19, 2009 9:12 am |
Details
E-Mail
|
Betis
The Blacksmith

|
Yes, the invert component that is serving as a sort of buffer (or something, I don't really know what it is, but it's a good FF technique I use and others) is unchecked, just check it. Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
|
Posted: July 19, 2009 9:48 am |
Details
E-Mail
|
Indigo Ray
Adam

|
I was trying to avoid inverting the blur map, because if someone was making a more complicated one, he/she would have to invert everything in their head. Anyway, I just unchecked the invert boxes for the linear and step curves and that solved my problem.
|
Posted: July 20, 2009 4:03 pm |
Details
E-Mail
|
Betis
The Blacksmith

|
Oh, I thought you just wanted a quick fix. Well, I'll add a checkbox to invert heightmaps.  Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
|
Posted: July 20, 2009 5:07 pm |
Details
E-Mail
|
3dsBlend
3dsBlend
|
I made another method of doing this, exept its sampled and you can't see the different blurs Haloo! Enjoy this page while you're here! xD
|
Posted: December 7, 2010 4:43 pm |
Details
E-Mail
|
Betis
The Blacksmith

|
Yeah I saw that, pretty interesting  Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
|
Posted: December 7, 2010 6:29 pm |
Details
E-Mail
|