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Targos
Game Dev
Posts: 196
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Targos
Game Dev
Posts: 196
Hey I notice the bump map doesnt look quite right at the bottom there- its more of a greyscale image of the diffuse.

filters like this are great for images that are rectangular, like 64px x 256px

Cheers
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Hoz
All out of bubblegum.

Posts: 15
Filters: 30
What caught my eye was that I completely neglected to submit presets myself. Sent an update!

This one was made so I could add small graphics to shiny button textures, for building stuff in Second Life®:


I have zero clue about what to do that would affect the bump map. I am still learning... smile:loveff:
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Betis
The Blacksmith

Posts: 1207
Filters: 76
In a bumpmap, White is High, Black is low. I believe another name for it is height-map, although that may include Normal and DX maps. smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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