|
uberzev
|
||||
| Posted: April 21, 2008 2:42 am | ||||
|
uberzev
|
Here's a somewhat simplified version of this method (tiles to circular gradient)....
http://uberzev.googlepages.com/sphere.ffxml |
|||
| Posted: April 21, 2008 2:42 am | ||||
|
KGtheway2B
|
BEAUTIFUL! I just submitted an update using that. How could I have forgotten about that considering my fiasco (http://www.filterforge.com/filters/518.html) with that earlier
Also uber, thanks a million for that hexagon. I can't wait to check out what else you've got up your sleeve. |
|||
| Posted: April 21, 2008 2:53 am | ||||
|
ronviers
|
I just found this trick in 'Radial Blur'. I used it to update my orb filter but did not realize it was a snippet so I didn't give credit - sorry uberzev. There is really no way to give you enough credit. Thanks for the snippet KGtheway2B.
@ronviers |
|||
| Posted: April 22, 2008 1:23 pm | ||||
|
Kraellin
|
there's almost always more than one way to do things... this one uses my own routine for making circles and then borrows a bit from uber's to make it more spherical (depth) and the gradient is adjustable and invertable. i call it 'Sphere - fuzzy'.
by the way, nice job oh, and the title is a bit mis-leading... you do use a frame in yours. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: April 22, 2008 2:15 pm | ||||
|
ronviers
|
Where is it? @ronviers |
|||
| Posted: April 22, 2008 2:23 pm | ||||
|
Kraellin
|
'sphere - fuzzy' isnt submitted, but you can see the base routine in 'perfect arc'.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: April 22, 2008 2:26 pm | ||||
|
ronviers
|
I like plugging the circular arc curve into the profile of the tiles component, like this one has, but uberzev's uses a linear curve.
I just updated Angel Balls and the reflections were much prettier with the circular arc.
Ok, I will check it out. Thanks. @ronviers |
|||
| Posted: April 22, 2008 2:28 pm | ||||
|
ronviers
|
Here is what I use quite a bit. I don't think it's very accurate but it sometimes it makes thing prettier than the accurate one.
sp.ffxml @ronviers |
|||
| Posted: April 22, 2008 2:39 pm | ||||
|
ronviers
|
I also like it because it give me that large curved surface that extends past the edges. I notice yours has that too.
@ronviers |
|||
| Posted: April 22, 2008 2:42 pm | ||||
|
Kraellin
|
thanks, ron
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: April 22, 2008 4:40 pm | ||||
|
KGtheway2B
|
The frame is for comparisons sake, or are you referring to the tiles component?
|
|||
| Posted: April 22, 2008 4:45 pm | ||||
|
Kraellin
|
KG, dont know now. i just remember seeing a frame comp in there
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: April 23, 2008 12:05 am | ||||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,735 Registered Users
+5 new in 7 days!
153,579 Posts
+28 new in 30 days!
15,353 Topics
+68 new in year!
20 unregistered users.