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KGtheway2B
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| Posted: April 12, 2008 8:40 pm | ||||||
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KGtheway2B
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| Posted: April 12, 2008 8:42 pm | ||||||
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uberzev
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Post your FFXML if you're so sure you've found such a better way.
BTW my version of the snippet is a bit faster than Quasi's... http://www.filterforge.com/filters/1877.html |
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| Posted: April 12, 2008 9:37 pm | ||||||
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Crapadilla
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![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: April 13, 2008 7:29 am | ||||||
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StevieJ
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Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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| Posted: April 13, 2008 7:55 am | ||||||
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KGtheway2B
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It's just a kaleidoscope set to the options in the attachment. Ignore the other stuff.
Let me be clear: I'm not trying to put down these at all, they're very technically impressive and I've personally learned a lot by looking at the creative use of curves/gradients to offsets. I just wanted to let people know the kaleidoscope does the same thing with a bit less effort. (I can't judge if it would be faster or not.) |
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| Posted: April 13, 2008 2:27 pm | ||||||
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CFandM
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Quasimondos and Ubers both work with images...And mostly everything else you put through it..The kaleidoscope does not work the way these do...So it is not a good option for tiling in the manner that these filters were made for...
Simpler construction also.. Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: April 13, 2008 2:58 pm | ||||||
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KGtheway2B
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Touche!
I didn't realize that the kaleidoscope only worked so well because the image was a perfect circle! Now I realize it ONLY works with a circle... |
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| Posted: April 13, 2008 3:20 pm | ||||||
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CFandM
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Thats cool
The circles work good with the kaleidescope because it mirrors the image and gives you a good circle..While with anything else it does not look like the source that you put through it... Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: April 13, 2008 3:25 pm | ||||||
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