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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
CUT IT OUT !!! by Carl
http://www.filterforge.com/filters/5048.html

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
This one freaks me out!!! smile:dgrin: just kidding.....looks pretty neat!!! smile8)

I was wondering how this would look under some surface lighting for 3D..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Cool filer. At first it looked horrible to me, like what is this crap, then my eyes adjusted 3-4 seconds later, and I could see the levels going on. smile:D

jffe
Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks for having a look guys, Dilla sort of pushed me into releasing this one out of my storage yard after posting the same concept in the " suggest new filters " thread, it was the third in the cutaway series after the last two reached the dizzy height of LU I abandon this one. I've added a switch for the option now for variable size, angle, colour and texture side walls on the pieces, which I'll release as an update, here is a sample of the new option

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I like it, but... smile:D

...the drop-shadows can be done without the use of any blur components*, whose absence would - dare I say it - make the whole thing much faster!

smile;) smile:dgrin:

[* see my little 'addition' at the top of the filter tree]

CUT IT OUT blatantly crappified !!!.ffxml
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I like this one alot! Very cool

It looks like there could be some advantages (regarding memory efficiency and maybe performance) by using the ARGB assemble trick and then process in "parallel" and extract channels finally for the blending part. See the DO's and DONT's articles.
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voldemort
voldemort
Posts: 872
Filters: 649
Quote
Sphinx. wrote:
I like this one alot! Very cool

It looks like there could be some advantages (regarding memory efficiency and maybe performance) by using the ARGB assemble trick and then process in "parallel" and extract channels finally for the blending part. See the DO's and DONT's articles.


Okay I ran this through 50 translation websites and finally decoded your secret alien brain sucking plan ha ha evil alien Im on to you
no longer will your mutant q-tip be able to use my own ear wax to suck my brain
I will be cramming my ears full of brocoli to prevent exactly this tonight

And I finally figured out the cryptic reason why sane men put hamsters in their rear ends --they are anal probe watch dogs and so beleive me henry the hamster will have a new home tonight

next dont think plan b will work either to prevent you from using my nose as an alternate method of obtaining my brain I will be filling my nose with toe nail clippings try succking it out now with out getting shredded by them

Wisly my wife has told me if I do this I will be sleeping downstairs alone tonight --smart move on her part --this will help keep the family safe

Oh wait just got a P.M from her

lets see

"" Dear husband I have assigned several ""secret agents to protect you tonight"" they bring a special protective white jacket that allows you to hug your self nonstopp --aliens cant stand it when you hug your self.. They also have several needles with drugs that will make you super human to protect you ... You will know them by thier white coats and butterfly nets ""the nets are for any airborne attacks"" look for their secret transport it is cleverly disquised as an ambulance. Me and the children will be prudently hiding in a third world nation and have deliberatly not forwarded the info so you cant spill the beans if they do succsseed in sucking out your brain with love --your wife


Great move honey

Ive been studying the masters at alien detection at the hospital

apparently I should consider shaving my head as well seems to be the right thing to do also Im kind of confused as to why I need to drool alot but I will figure that out to so HA!! You and your alien Ilk shall not have my brain tonight

sorry but I have to go those darn spiders are crawling all over me again










p.s. next time try engllsh for the mentally challenged like my self
lets all whine for a wine port
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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voldemort
voldemort
Posts: 872
Filters: 649
Quote
Sphinx. wrote:
wow


oh dont get upset the secret agents whent ahead and shaved my head and they said the electricity to my head will help protect agains brain scans +++ a big bonus --the drooling will follow shortlye
smile:D
lets all whine for a wine port
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Kraellin
Kraellin

Posts: 12749
Filters: 99
someone kindly inform volde's wife that he's off his medication again. thank you smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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voldemort
voldemort
Posts: 872
Filters: 649
Quote
Kraellin wrote:
someone kindly inform volde's wife that he's off his medication again. thank youfilters, filters, filters... NO FILTERS FOR YOU!!!


off my meds they must have hit me with at least 3 different needles
smile:D
lets all whine for a wine port
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Kraellin
Kraellin

Posts: 12749
Filters: 99
smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Crapadilla wrote:
but...

Thanks Dilla I have done as you suggested and resubmitted, your help has been greatly appreciated smile;) - sincerely Carl smile8) smile:)

Quote
Sphinx. wrote:
I like this one alot! Very cool

Thankyou, high praise coming from one of the top authors here, and I'm glad your back smile:)
Quote
Sphinx. wrote:
ARGB assemble trick and then process in "parallel" and extract channels finally for the blending part. See the DO's and DONT's articles.

I will have to find this do's and don'ts article - is there a filter that uses the trick you speak of so I can understand as I am not a technical person smile:)

Quote
voldemort wrote:
Okay I ran this........

LMAO just a tip but Tin Foil wrapped around the head works for me, and a question do guinea pigs work as well as hamsters smile;) smile:)

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Carl wrote:
I'm glad your back


Been to Thailand for a few weeks - great trip! (I might post a few interesting pics.. ofcourse I couldn't help thinking about how to recreate different textures etc I saw in Thailand in FF smile;) )

Quote
Carl wrote:
is there a filter that uses the trick you speak of so I can understand as I am not a technical person


Mmm.. yeah, but its not really that complicated. When you have a color in FF its composed of RGB and A (alpha), which also can be considered as four grayscale channels. Since the shadows are black only (the deepest grayscale shade), you can assemble up to four grayscale sources using Assemble RGB and Set Alpha - then you run this assembled line into ONE blur, and after the blur you extract the channels again using three extract RGB and one Get Alpha. Voila! You just removed three blur components this way.

In other words, simply take three or four of your shadow pipelines and assemble them into a color before running that into a blur.

While you may not experience any particular speedup with low resolutions, the filter will be much more memory efficient and have shorter initialization time (the time from when you click a preset to when FF actually starts rendering). Thing is that the channel assembling and extracting also costs something performancewise, so in general the more "parallel" operations you can stuff into an assembled line like described, the more significant the gain will be.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Here's my "private" version of your filter - added some depth darkening, a few optimizations, a few new controls and the RGB trick. I also added yet another layer of cut outs - and it still runs faster smile:-) Feel free to use whatever you want from it.

Cut Out - Sphinx.ffxml
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The update displays excellent performance now, but... smile;)

... if you hook the 'shadow perlin noises' into the 'Background' input of the 'image perlin noises', you can even ditch the 5 blend components! Keep boiling it down! smile;) smile:D

Also, I'd remap all the shadow noises' 'Roughness' parameters to a maximum of 25 (roughly half the max 'Roughness' of the image noises). Currently the shadows kind of disintegrate for high 'Edge Roughness' values.

Furthermore, the 'Variation' control is kind of redundant, don't you think?! smile;) (look under 'Size,pixels' *hint hint*) Instead of that control, maybe you could give us 'Stretch' and 'Angle' controls for the perlin noises... smile:D

Only then will the filter be "Certified Genuine Blatantly Crappified"! smile:dgrin: smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and before i'd certify it, things would have to be displayed better within the editor. ALL filters are linear in progression. they shld show this so that others can follow them easier. this is actually one of the reasons i sometimes mod someone else's filter and they end up with zero credit in the usage stats. so, neatness counts! smile:)

Cut Out - Carl - Sphinx - Dilla - rev 1 Craig.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Now you're splitting hairs ermmm... connections! smile;)

Carl's original layout was very readable!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Sorry for slow reply my internet been down [ you realise how much you come to rely on it smile;) ]
Quote
Crapadilla wrote:
the 'Variation' control is kind of redundant

All excellent suggestion which I will adopt with gratitude , clever getting rid of the 5 blends, and your right the edge roughness went astray smile:) [ more thanks smile8) ] the variation control is the only question - with the size pixel control it varies the size of the perlin noise [ basicly zooming in and out on the one pattern], with the variation control it changes the actual pattern smile:?: smile:)

Quote
Sphinx. wrote:
Been to Thailand for a few weeks - great trip! (I might post a few interesting pics.. ofcourse I couldn't help thinking about how to recreate different textures etc I saw in Thailand in FF

I don't know what part of the world you live in but for me coming from an anglo culture, Asia is a fasinating alternative world smile:) FF gets under your skin and you start seeing textures every where you look smile;) smile:)
Quote
Sphinx. wrote:
Here's my "private" version of your filter

Excellent and it is fasinating how 2 clever minds approach something so differently, I thought I could use a different noise with yours and release a second version of Cut It Out!!! [ thankyou for showing that trick and the effort you put in I really don't know how you work these things out so cleverly ], and also directing me to the Do's And Don'ts thread which I was going to go back to now and ask for it to be Stickied for the brain challenged like my self smile;) smile:)
Quote
Kraellin wrote:
before i'd certify it,

Well I need full certification of course, I do try and keep them neat and play a little game with myself, this one was made to look like a Rocketship [ I know, it's sad behavior ] but I notice when you download it, the spaces close up, some even overlaping slightly smile:D
Quote
Crapadilla wrote:
Only then will the filter be "Certified Genuine Blatantly Crappified"!

I'm working on it smile;) smile:D smile:D smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Carl wrote:
the variation control is the only question - with the size pixel control it varies the size of the perlin noise [ basicly zooming in and out on the one pattern], with the variation control it changes the actual pattern Question Smile


Under the 'size, pixels' control we already have a 'variation' control that globally changes noise seeds, hard-wired for each and every filter on the library. Your 'Variation' control does the exact same thing, hence it is redundant. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Carl wrote:
[...] but I notice when you download it, the spaces close up, some even overlaping slightly


I guess Craig uses a different thumbnail size (large) for components and mistakes the resulting clutter for carelessness on the author's part. smile;) smile;) smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
I must admit I thought that gave you further variations, then it is redundant with this filter and I presume that mean you'd only use controled variations if you had a number of variable components that you wanted to independently vary with out a global variance effecting all variance at once [ hope that made sense ] smile:)
Quote
Crapadilla wrote:
I guess Craig uses a different thumbnail size (large) for components

So the author choice is not passed on to the downloaders it defaults to the users selection while the Randomizer Settings are also default to the users settings, it would be nice for the author selections to be passed on to the user smile:)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Sphinx. wrote:
my "private" version of your filter

I am using your Depth Darkening control that was a neat idea, I would have tried using the brightness and contrast component, thanks again smile8) smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Carl wrote:
you'd only use controlled variations if you had a number of variable components that you wanted to independently vary with out a global variance effecting all variance at once


Exactly!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Carl wrote:
So the author choice is not passed on to the downloaders it defaults to the users selection while the Randomizer Settings are also default to the users settings, it would be nice for the author selections to be passed on to the user


the author settings are passed on. dilla's just making a funny smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile:D smile:D smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
Well I'm going to resubmit with all the suggestions, you obviously have made this filter work beautifully, I thank you for that smile:D smile8)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
dilla's just making a funny

mmmmmmmm a lot of trust was lost here smile:D


I managed to get rid of the 5 Contrast & Brightness components by take sphinx clever Depth darkness control one step further...... smile:)


NOW DO I GET MY CERTIFICATION smile:evil:


smile:D smile:D smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Carl wrote:
NOW DO I GET MY CERTIFICATION Angry Big grin Big grin Big grin


Hmmm, let's see... interesting look, renders lighting-fast, easily tweakable, 7+/-2 controls with descriptive labels, the size slider and seamless tiling work correctly. Looks pretty certified to me!

smile:dgrin:

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
Phew smile:beer:



PS. great sample pic smile8)
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Erik Pedersen
Goggerfett

Posts: 290
I know this is a pretty old thread now, but even after all these years, I am still constantly fascinated by the effects of this filter!!! I've even SERIOUSLY considered having some art printed to posters for artwork for my home! I've also considered having a T-Shirt made up with this filter on it. The T-Shirt mockup I did looks so cool it makes me want the shirt for real. Anyway, GREAT WORK - it stands the test of time!
The Joy is in The Work
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
OH YES!!!! Although I have never put any comment on this thread, I have to say that this is really one of my greatest favorite filter and one I really love very much, and have to say even more filters like this is what makes really filter forge worthy and the reason to have it as there is no other software that can make such a beautiful, amazing and awesome result as this filter can make.

Love really very much the wonderful cutout effect and is something no0t seen anywhere else.

Quote
Erik Pedersen

I am still constantly fascinated by the effects of this filter!!! I've even SERIOUSLY considered having some art printed to posters for artwork for my home!


YES!! It happens to me the same, after all this time I still keep fascinated by the effects of this filter too AND have also had the idea to have it printed as artwork but have not done it, although I think I will do when I can.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here are two parrots on a tree smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and using some peeling paint and rusty texture

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and what I like much is that the easy and simple controls lets you get a great amount of variety, and many different variations and ways to configure the shapes

and like much how the depth darkening works very well as shown here

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen also that you can get also some very different result with STRAIGHT LINES instead of all this curves if you use the maximum stretch setting of 100 and is better used with Profile 3 as shown here

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Carl
c r v a

Posts: 7289
Filters: 82
Great your finding it useful Eric smile:)
Hey SP it's an oldy, because of Dilla & sphinx it interesting how this one works, nice examples smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Carl, and thanks to Dilla and Sphinx for making it better.

ADDED SHADOW CONTROLS AND LAYERS ON/OFF

Also I have seen that this filter can be made even better, as I have just modified it to have even better shadow controls (additional ones added) and also have added the feature of individual switching checkboxes for each of the layers, so you can have the mix of layers you may want to have different effects. (if you want, allow it and agree I can send you it by email or upload it here)

IDEA FOR MULTIPLE IMAGE LAYERS

AND additionally I have just had the idea that as this is an old filter that was released when there was no multiple images, it can now be upgraded to be able to use also multiple images instead of only one as shown here below from quick test I have done, although have not made it fully to use multiple images yet.

Although I think that this filter should be kept as it is with a single image source as the presets can work right this way and then have another different filter for multiple images as this is a more different way to do things.

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Carl
c r v a

Posts: 7289
Filters: 82
multiple source images is an interesting idea smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Good that you find it a interesting idea, but I recommend and suggest that if you would make it with multiple source images, from my point of view, it would be much better to make a new separate different version, and release it apart, the same that you have done with the also great Cut It Out 3D.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I want to say that I still love very much this filter and is really awesome and like very much the cutout in layers that this filter can do in those lovely curved shapes.

I have seen an artist sculpture that was done in this exactly same way, I mean that the artist had laser cut many curvy shapes in steel and then painted them to make a image with different depth. Sorry that I can not show the image here because I do not remember the name of the artist.

Quote
SpaceRay wrote:
IDEA FOR MULTIPLE IMAGE LAYERS


I had the idea of multiple source images, and I have tried now it by replacing the input on each of the 5 perlin noise as shown on the screenshot so each of the 5 layers have a different image, although the example is bad because is using the built-in images, it would look better with custom selected images

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