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kurts
architect
Posts: 36
Raw Leather by Rawn (RawArt)
http://www.filterforge.com/filters/3413.html

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kurts
architect
Posts: 36
Very nice filter, Rawn!

Made some quick tests to set up a material in Maxwell, based on your RAW Leather filter. Tried to make a worn/aged leater:



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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
That looks very cool, thanx for showing.

Forgive my ignorance, but what is "Maxwell" some render engine?

Rawn
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ahimsa

Posts: 3163
Filters: 41
Rawn, I think it is this http://www.maxwellrender.com/
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kurts
architect
Posts: 36
Yes, Maxwell Render is a render engine!


MAxwell Render
Maxwell Materials



(my materials in the Maxwell gallery)

kurt
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
very interesting.
How do you convert the filters from here into materials there? Is it simply an outputted render that is plugged in somehow?

Rawn
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voldemort
voldemort
Posts: 872
Filters: 649
You know I was playing with this filter very nice results
lets all whine for a wine port
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
smile:D Cool...glad you like smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
rawn, looks pretty good.

one thing, though. raw leather is just that, raw. lots of little hairs and texture. yours look more like treated leather or scraped leather, where most all of the 3d texture has been removed.

i'd also love to see some more variety in the texture/surface. 'leather' refers to a whole batch of animal hides in various stages of treatment. cow hide, horse hide, etc, etc. and leather is treated in a lot of different ways. there's a rough look, a smooth look, dyed, polished (highly scraped), worn (though i do see you have an 'aged' look in there), and lots of other ways. so, a bit of expansion on this would be most welcome. 'leather' is a very popular look, so anything you can do to give folks more variety here would be great. you might do an image search on google to see what i mean about the variety of looks.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Tsu Dho Nimh
Bottom-Feeding Filter Scavenger
Posts: 190
Marvelous old leather texture. Reminds me of a saddle my uncle had with avout 300,000 miles on it.
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Targos
Game Dev
Posts: 196
I notice if you render a diffuse image with seamless tiling, it generates an edge, thus isnt seamless.

Is that an accurate observation?

Cheers

AaronC

EDIT:

'gah its the edging slider, d'oh!

Nevermind smile:-) great filter
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