YOUR ACCOUNT

Login or Register to post new topics or replies
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Iridology 1.0 by Rawn (RawArt)
http://www.filterforge.com/filters/2396.html

  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
I dont know why the page on this filter is showing the iris with such a blur, when it should be showing some nice clear spokes like this:

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
hmm, you've got the design done well, but i see one problem; the iris looks too receeded into the eye. so, the end effect is like having a lifesaver candy set over a ball or something. the iris shld follow the curve of the eye and not receed at its edges.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
The outer ring on the iris can be controlled as to how dark it is, and that will affect its percieved depth into the eye
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Rawn (RawArt) wrote:
why the page on this filter is showing the iris with such a blur


Most likely, this is caused by the JPEG compression. Since the previews are rendered automatically without human intervention, we can't fine-tune the compression level for each picture individually.
  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Ahhh...ok, thanx Vladimir

Too bad, it kinda looks like crap that way LOL
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Rawn (RawArt) wrote:
The outer ring on the iris can be controlled as to how dark it is, and that will affect its percieved depth into the eye


ah, ok.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
I have updated this filter to give a much nicer looking iris.
I also simplified some of the controls, but also added new controllers for the iris modification, so that kind of balanced out the simplifying LOL

  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Ok...this is more than an update to this filter, it is a complete rebuilding of it from scratch.
The previous one was made out of components of other filters (before I really understood the inner workings of FF), and it never really did what I wanted it to anyway.
This one is designed for texture artists to use in ways that texture artists would need.
There is no added shines or bevels to the texture, because that comes with the final rendering of the actual object the texture is applied to.
This one also has the ability to render out the seperate elements (iris, eyewhite, etc) on a transparent background, so that it can be easily manipulated into position on a texture map.
I hope that this will make this filter infinatly more useful.

Rawn
  Details E-Mail
Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
wow...weekends are a bad time to submit filters, I am already on page 2 of the recents.
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

21 unregistered users.