| KGtheway2B  | ||
| Posted: April 29, 2008 6:48 pm | ||
| KGtheway2B  | 
			I was hoping this would be the answer to my concerns but it doesn't seem to result in the same normal maps that filterforge generates from a height map. Does anyone know a way to generate a normal map from a height map within the filter without the results component?				 | |
| Posted: April 29, 2008 6:50 pm | ||
| Sphinx.  | 
			Here's a modified version - its not 100% similar to the FF output, but its close... Normal map Assembler.ffxml | |
| Posted: April 30, 2008 2:10 am | ||
| ThreeDee  | 
			Answered you in the other ("I need help") thread on this.				 | |
| Posted: May 2, 2008 9:10 am | ||
| MKBreuer | 
			Hy! 
 Here´s also another Version. It´s combine external Diffuse with an painted Height-Map. This can be control over the High-Pass. The Idea was to see how it works as Normal when you changing the Map.  Just simple, but not simpler. (A.E) | |
| Posted: January 23, 2013 2:55 am | ||
| MKBreuer | 
			I forgot:
 The Normal Channel that I used based on your Filter!!!  Just simple, but not simpler. (A.E) | |
| Posted: January 23, 2013 2:57 am | ||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,735 Registered Users
					+6 new in 7 days!
153,578 Posts
					+29 new in 30 days!
15,352 Topics
					+68 new in year!
5 unregistered users.