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Fernanda Pires
Fpires
Posts: 35
Filters: 17
PBR Scratched Metal by Elentor
http://filterforge.com/filters/13778.html

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Fernanda Pires
Fpires
Posts: 35
Filters: 17
Hey there. I made this Filter to help me creating procedural Metal surfaces for my objects that just needed a quick scratched gloss map.

This was rendered in Quixel's 3DO, using three of the Filter's presets:




Some sample objects, rendered in Unity 3D:






While there's a decent degree of freedom to get exaggerated effects, I made most of the filter's default calibrated after carefully analyzing the roughness scans of real metal surfaces. Hope it is useful to you!
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Very nice. smile;)
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Tim2501
Posts: 26
Filters: 63
Beautiful, well done smile:D

I hope FF will get a PBR-update soon.
At the moment I have a hard time integrating it into my asset-pipeline efficiently,
which is a shame, because it could be a powerful alternative for current-gen tools like Substance in some cases, as demonstrated here.
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CaliCoastReplay
Shiny Thing Maker

Posts: 228
Filters: 43
Love PBR work in FF. Well done.
"A house in Beverly Hills
Your daddy paying the bills
A life of power and wealth
Beautiful...but it helps"

Pet Shop Boys, "Love, Etc.", Gui Buratto Remix
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