Im using this on a 3d grain silo and I have been messing around with the filter components without luck, trying to make it so the drip effect radiates out from the centre.. For the top of the silo..thats like a cone shape..you can see a photoshopped filter version using radial blur..thats not very good.
Any tips on what I should investigate to make a radial pattern of decay rather than a vertical one?
Edit: I got by using cylindrical projection this time but It would be interesting to hear how you'd make this work with top down projection on a cone rather than side on. Only thinking of the noise rather than the bevels and bolts at this stage.
Thanks