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James
James
Posts: 676
Filters: 46
Wall Metal Plate 01 by angelboiii
http://www.filterforge.com/filters/1375.html

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James
James
Posts: 676
Filters: 46
Wow, really great texture, great work smile:D
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onnetz

Posts: 173
Filters: 1
This is a great filter.. Very useful and a lot can be learned from the way you did it.. thanks.
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Foxxee

Posts: 1505
Filters: 61
This is a great texture... you guys should spend a day taking a stroll through the Filter Categories, some of the earlier ones have really fantastic textures for urban and sci-fi architectural effects!
Of course, I didn't make any of them (wished!) but I still enjoy going through the FF Library now and then smile;)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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jffe
Posts: 2869
Filters: 90
Weird, it doesn't tile seamlessly, it only appears to on the one design because of the border. smile:|

jffe
Filter Forger
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Targos
Game Dev
Posts: 196
Im using this on a 3d grain silo and I have been messing around with the filter components without luck, trying to make it so the drip effect radiates out from the centre.. For the top of the silo..thats like a cone shape..you can see a photoshopped filter version using radial blur..thats not very good.

Any tips on what I should investigate to make a radial pattern of decay rather than a vertical one?

Edit: I got by using cylindrical projection this time but It would be interesting to hear how you'd make this work with top down projection on a cone rather than side on. Only thinking of the noise rather than the bevels and bolts at this stage.

Thanks

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