DJI
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Paper Crafts by Skybase
http://www.filterforge.com/filters/13031.html ![]() "Art is quite useless." Oscar Wilde |
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Posted: April 28, 2015 5:23 pm | ||||
DJI
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Hey! nice one. I love this kind of step design
![]() "Art is quite useless." Oscar Wilde |
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Posted: April 28, 2015 5:24 pm | ||||
Erik Pedersen
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Posts: 290 |
Niiiiiice!!!!
The Joy is in The Work |
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Posted: April 28, 2015 7:03 pm | ||||
Ramlyn
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Very nice filter.
![]() A question : If you see the first preset, there are two kinds of dark areas. Some are shadows of the paper levels, but others are only dark spots in positions where there should be no shadow. I tried to take them away changing the threshold value. Doing that, some of those spots become holes, and it is fine, but new spots appear. Do you have any suggestion about how to take them away? |
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Posted: April 29, 2015 3:24 am | ||||
Mardar
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Very nice. Makes some great designs. Good job.
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Posted: April 29, 2015 7:32 am | ||||
Skybase
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This has been the headache issue from the start. In order to save render time I'm basically fudging the whole shadow method using derivatives, masks, and a smudge node. In the end this results in extremely inaccurate "but good enough" renders. We can try different methods such as using transforms to stretch specific layers in any direction via rotate, although this results in a sluggish filter that doesn't behave dynamically to complex inputs. The only method I can imagine doing is utilizing something like raymaching. There's a script floating around on the FF library called hard shadows I think is the ultimate solution. But at the same time it would probably result in extremely slow renders. So yeah... ![]() |
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Posted: April 29, 2015 8:31 am | ||||
Ramlyn
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Thanks Skybase. I'll check if I find that script.
Anyway very nice filter. ![]() |
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Posted: April 29, 2015 12:16 pm | ||||
ddaydreams |
Thanks for posting it
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Posted: May 2, 2015 12:58 am |
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