YOUR ACCOUNT

Login or Register to post new topics or replies
DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Paper Crafts by Skybase
http://www.filterforge.com/filters/13031.html

"Art is quite useless." Oscar Wilde
  Details E-Mail
DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Hey! nice one. I love this kind of step design smile:D
"Art is quite useless." Oscar Wilde
  Details E-Mail
Erik Pedersen
Goggerfett

Posts: 290
Niiiiiice!!!!
The Joy is in The Work
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Very nice filter. smile;)

A question :
If you see the first preset, there are two kinds of dark areas. Some are shadows of the paper levels, but others are only dark spots in positions where there should be no shadow.
I tried to take them away changing the threshold value. Doing that, some of those spots become holes, and it is fine, but new spots appear.
Do you have any suggestion about how to take them away?
  Details E-Mail
Mardar
Graphics Junkie

Posts: 688
Filters: 61
Very nice. Makes some great designs. Good job. smile;)
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
If you see the first preset, there are two kinds of dark areas. Some are shadows of the paper levels, but others are only dark spots in positions where there should be no shadow.
I tried to take them away changing the threshold value. Doing that, some of those spots become holes, and it is fine, but new spots appear.
Do you have any suggestion about how to take them away?


This has been the headache issue from the start. In order to save render time I'm basically fudging the whole shadow method using derivatives, masks, and a smudge node. In the end this results in extremely inaccurate "but good enough" renders. We can try different methods such as using transforms to stretch specific layers in any direction via rotate, although this results in a sluggish filter that doesn't behave dynamically to complex inputs.

The only method I can imagine doing is utilizing something like raymaching. There's a script floating around on the FF library called hard shadows I think is the ultimate solution. But at the same time it would probably result in extremely slow renders.

So yeah... smile:( at this point I don't know good methods for shadows.
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks Skybase. I'll check if I find that script.
Anyway very nice filter. smile:)
  Details E-Mail
ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Thanks for posting it smile:)
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,533 Posts
+31 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

46 unregistered users.