| Skybase  | ||
| Posted: August 8, 2014 7:29 pm | ||
| Skybase  | 
			Ooo so this mod's a good start but I think it's missing one extra mile of fun detail.
 I just think it'd be darn cool to have the hotspots on that texture be more dynamic so this mod of a mod basically does the alpha thing and then adds hot edges. Same thing goes with other filters where you make an alpha version. I think it adds something a bit more.   | |
| Posted: August 8, 2014 8:06 pm | ||
| Borkus McJorkus | 
			Thanks for the feedback, but I'm not sure what you mean by "hot edges".  Can you elaborate a bit?				 | |
| Posted: August 11, 2014 12:39 pm | ||
| Skybase  | 
			I should have elaborated a bit more. The idea was to add hotspots around the edges of where the alpha channel gets generated. I just think this way the filter becomes a bit more dynamic than being a direct filter + alpha channel type of thing. A lot of filters on FF kinda don't do this so I thought it'd be a good opportunity to leave some commentary.
 The FFXML file contains what I've added. There's a small chain of 4 components below the portion where alpha channels are being generated. The effect here is quite subtle, but if a couple bits of noise are removed it should give a more fuller effect. This is really just a suggestion so it doesn't necessarily need to be incorporated. Hope this helps. Shaped Volcanic Ash - Mod.ffxml | |
| Posted: August 12, 2014 7:36 pm | ||
| Borkus McJorkus | 
			I'll take a look when I get a chance.
 In the meantime... Here's an example of what you can do with this. You can find the source images use to create this example here.   | |
| Posted: August 15, 2014 11:42 am | ||
| brgljezdesign 
									Posts: 42 | 
			great stuff				 | |
| Posted: September 5, 2014 7:08 am | ||
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