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Indigo Ray
Adam

Posts: 1442
Filters: 82
Image-oriented Hatching by Stefan Beckmann
http://www.filterforge.com/filters/11381.html

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Geometric! smile8)

You have a high-pass feeding into all those motion blurs and percentiles. Those are all slow components. Maybe the percentiles are unnecessary?

I tried replicating this in FF4 Beta with the new "loops", but I'm running into trouble...
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