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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Busted Tiles Double Image by Morgantao
http://filterforge.com/filters/10637.html

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Great that you have done and update to this and have made it with double images too.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is a Tiger head photo with a Lion Head in the back

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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
GREAT WORK, Morgantao! smile:)
"From the moment we are born, we start being filtered..."
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and in close up detail is better to see the well done tile cracks and borders

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this is Lion VS Tiger

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now doing examples with this double image, I wish there could be a way to have MORE control on the amount of holes and also the SIZE of the holes and that this could be much bigger and be more than 50% of the whole image, so you could if you want have even more broken parts and see more the back image if you want, or even see only a part of the main tiled image and most of the back image.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I'll see to it smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Morgantao smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
One idea I had now is if it would be possible to change the color of the border of the broken tiles. Now is white and it looks very good and realistic for ceramic tiles.

BUT would there be a way to change this into others colors ?

I mean if you could change to brown shades and the could be like wood, or be metallic silver and be like broken metal, or with grey shades.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have foound some ways to make the size of the holes much bigger, BUT the problem is that then the great and well done borders of the cracks dissappear smile:( and only leaves a plain border edge like if it was paper thin instead of a ceramic tile. smile:(

Another way it can work it changing the blend mode in both blend components from "Light Dodge" to "Color dodge" but this does not give you any control, so is not useful.

Sorry for my ignorance on how this filter works and how it gets done the holes as is a uberzev advanced and well done way.
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Carl
c r v a

Posts: 7289
Filters: 82
good you've updated it smile:) why didn't you just update the other version?
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Morgantao
Can't script

Posts: 2185
Filters: 20
I like to keep a FF2.0 version when I can.
If there's nothing FF3.0 exclusive in the filter it's nice to let the ones who can't afford an upgrade have new filters too smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Carl wrote:
why didn't you just update the other version?


I think that is not only that the first version is for FF 2.0, I think also that this are different things and can be perhaps a little bit confusing to have both in the same filter. I think is a very good idea to have two different version on this one and the first version is easier to use if what you are looking is that effect.
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Morgantao
Can't script

Posts: 2185
Filters: 20
You can get the same effects aas the FF2.0 version in the FF3.0 version. Just use a white color as cement color instead of a picture.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Morgantao wrote:
I like to keep a FF2.0 version when I can.

fair enough smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have found a way to make the holes bigger and show much more of the back hidden image BUT regretably the very well done effect of the cracks is eliminated smile:( smile:cry: , and with the missing broken borders it looks like plain paper instead of ceramic tiles smile:(

I am sorry for my ignorance on how the cracks borders are done and find a way to make the same.

Surely this happens because my possible solution is applied at the beginning and not in the middle of after the borders of the cracks are created.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is what I have done to get this. Yes, I know that this is badly done and did not have thought much about it and is a simplistic solution.

I have added some "Solid fill" checkboxes to the stones component and by activating the checkboxes of the solid fill you will get much bigger holes, if you activate all 4 the original will nearly by reduced to a 10% of the original.

I will look for another possible way to do it to keep the well done broken border edges.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
As you can see also in this example the border crack effect is not totally lost in all the parts, but is reduced in the parts that is shown.

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Morgantao
Can't script

Posts: 2185
Filters: 20
SpaceRay, take a look at how I did it in the Double Image version of this filter.
There I updated the filter so you can control the size of the holes better.

Now that you remind me, I will update this filter too smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:
SpaceRay, take a look at how I did it in the Double Image version of this filter.


Have you seen the title of this thread ? smile;) smile:D

Quote
Morgantao wrote:
There I updated the filter so you can control the size of the holes better.


OH, YES, I had a big error from me smile:blush: smile:blush: I thought that I had ALREADY downloaded the update, and was thinking that was not working as it should work, and now I have seen that I DID NOT DOWNLOAD THE UPDATE !!!

Now I have seen the new "damage" slider and it works VERY WELL exactly in the way I wanted and is perfect

Thanks very much for finding the way to do it

Quote
Morgantao wrote:
Now that you remind me, I will update this filter too


YES, please, go ahead and reupdate THIS filter in this thread again smile;) smile:D smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quantum energy is breaking the walls of our world

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And then after breaking it enters into our own world from the other dimension

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
the end of our world is near smile:( smile:cry:

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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
the end of our world is near

December 2012 if our Mayan friends got it right smile:D

Quote
Have you seen the title of this thread

Mah, why bother smile:D
LOL, I see how silly it looks, but after reading that you had to try to make the bigger holes yourself, after I uploaded the update, I just automatically thought you were working on the filter I forgot to update smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:
December 2012 if our Mayan friends got it right


And then we will not be able to have FF 4.0 ? smile:?: because I think that from the previous dates that has been released I think that it would be released perhaps sometime early next year.

Really I am sorry, but I do not believe in the Mayan end of the world

Quote
Morgantao wrote:
after reading that you had to try to make the bigger holes yourself, after I uploaded the update, I just automatically thought you were working on the filter I forgot to update


Of course, you were right thinking that way, as you could not imagine that I made the error of forgetting to update the filter and thinking that I have already done it
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Really I am sorry, but I do not believe in the Mayan end of the world

Me neither. Just like Y2K bug that was supposed to make planes fall out of the sky and cars blow up randomly, nothing is going to happen.
Everybody's so excited about the mayan calendar ending in desember 2012, but think about it - It's a 5000 year calendar, then it starts over.
Imagine if aliens found a modern calendar from earth. It would also say the world is going to end on Dec of that year. I mean, there's no more dates after that, that must mean the end of the world. There could be no other explanation. smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have a suggestion to make as I have discovered one thing that could be good.

While trying to discover how this image shown here was done



I thought that this filter could be the answer IF you removed the tiles bevel

MY SUGGESTION

I suggest that you can add a simple slider control to the Bevel Width of the Tiles component and so you would be able to remove the tiles if you want putting bevel 0

And so this way you could have also a way to destroy complete images and photos without having to be tiles.

Also is interesting to add more mortar to the tiles if you want if you put bevel 100

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
OR you could also submit instead a NEW filter without the tiles and call it Busted Images and so it would not be confused with this one and show the real power of the uberzev breakinf technology over full images without the tiles.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I'll get on it as soon as I can... Having some computer issues at the moment (That's why I only log in about once a week now smile:cry: )
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

I'll get on it as soon as I can


this was just a suggestion that would be good for the FF library not for me, so you do it when you want and can.

Quote
Having some computer issues at the moment (That's why I only log in about once a week now ) smile:cry:


Oh, this is bad news, I am sorry to read this smile:( I was wondering where you are and that you was missing, and now I know why

I hope and wish that you can solve and fix your computer soon and continue again without problems.
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Morgantao
Can't script

Posts: 2185
Filters: 20
OK, I've updated the filter, and now you can change the width of the mortar between tiles, or even eliminate it altogether, and have a busted image, not tiles.
Thanks for the suggestion SR smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
good that you have updated this so now everyone can decide to have one or the other.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I still like very much this filter that makes such breaking of the image in such good and realistic way, is a pity that it has a low rank.

As this is a 3D filter, I have thought to export the 3D render maps and use it on a 3D software and see what happens when this is added to a 3D mesh

Be aware that for new users that there is also the same filter available with only one image instead of two
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