| inujima  | ||||
| Posted: November 22, 2011 5:24 am | ||||
| inujima  | ||||
| Posted: November 22, 2011 5:28 am | ||||
| Crapadilla  | 
			The first update is in:
 - Optimized AA zones generation. - Enabled Seamless Tiling so the component can be used in seamless filters. - Replaced all the Profile Presets with a single Curve Editor. - Controls are now fully mappable (where possible). 
 Attempt successful!      --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) | |||
| Posted: November 22, 2011 5:48 am | ||||
| Crapadilla  | 
			Now to make this filter feature-complete, I'll need to find a way to shade the spiral gradient like this:
   Fast Spiral by Sjeiti --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) | |||
| Posted: November 22, 2011 5:58 am | ||||
| James | 
			Great work, this type of gradient has many uses.    | |||
| Posted: November 22, 2011 6:59 am | ||||
| Crapadilla  | 
			To-Do List:
 - Fix script error for Size = 1. - Implement a 'Fixed Size' option. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) | |||
| Posted: November 22, 2011 7:28 am | ||||
| Sphinx.  | 
			Argh! Forum gives me the red mysterious "Message Text" message, so I have to attach the whole filter instead.
 I added some minor fixes and optimizations - I'm too lazy to go over them, so find a good free diff viewer  (notepad++ supports lua syntax and has a compare plugin  ) Spiral Gradient - Sphinx.ffxml | |||
| Posted: November 22, 2011 9:15 am | ||||
| Sphinx.  | 
			That drill mode gradient is a good challenge    right after -- Convert spiral gradient map to 0...1 range spiralGrd = spiralGrd - aa_zone try adding spiralGrd = (spiralGrd - radialCoordinate) / 4 now that "4" is just some quick normalization constant - I'm sure there is a more theoretically correct way to normalize the output.. its here inujima and ThreeDee comes in (where did he go btw?)   | |||
| Posted: November 22, 2011 9:35 am | ||||
| Crapadilla  | 
			Update is incoming... Thank you Sphinx.
 - log(0) error handling. - Fixed Size option added. 
 I'm all for theoretically correct!    --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) | |||
| Posted: November 22, 2011 1:06 pm | ||||
| Skybase  | 
			This filter made my day from gloomy to sunny.				 | |||
| Posted: November 22, 2011 1:26 pm | ||||
| jffe | 
			nice mod inujima.     jffe Filter Forger | |||
| Posted: November 22, 2011 10:00 pm | ||||
| Sphinx.  | ||||
| Posted: November 23, 2011 6:34 am | ||||
| Orteil  | 
			That last one is oddly disturbing, in a Junji Ito kind of way.				 | |||
| Posted: November 23, 2011 1:48 pm | ||||
| CFandM  | 
			Good stuff dilla....
 
 Most likely a lot easier then my early filters before scripting...    Stupid things happen to computers for stupid reasons at stupid times! | |||
| Posted: November 28, 2011 4:40 am | ||||
| Crapadilla  | 
			Filter update:
 I've ditched the LUA script implementation and constructed the gradient old-school (i.e. with native components), which renders about 6.5 times faster. The legacy LUA script will remain inside this filter for archival purposes. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) | |||
| Posted: May 13, 2014 4:22 am | ||||
| Ramlyn  | 
			Nice update.    | |||
| Posted: May 13, 2014 6:23 am | ||||
| Rachel Duim  | 
			Very nice gradient tool. Will prove very useful in some of my projects. I like the "fractal" like quality of some of the results. I've already thought of an artwork that can use it. Math meets art meets psychedelia. | |||
| Posted: May 13, 2014 2:28 pm | ||||
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