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PBR Channel Packer

By TomFra

PBR Channel Packer (Texture)
5.0
This filter requires Filter Forge 5.0

“PBR Channel Packer” is one of 7353 texture filters in Filter Forge – mighty graphics software for Windows and Mac with thousands of photo effects and seamless textures, and a visual editor to create custom filters. All textures in Filter Forge are procedural, resolution-independent, and can be seamless. You can change the look of this texture using the filter settings, browse through its 30,000 randomized variations, and render texture maps for game engines. Download Filter Forge to use this texture.

To open this filter, you must have Filter Forge 5.0 or higher installed on your computer. If you don't have it installed yet, click here to download Filter Forge.

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About This Filter

Author

Description
Helps packing textures like Metalness, Ambient Occlusion, Roughness, masks to a single RGBA image. A must have for Game Developers/Texture Artists, no PS needed anymore.Example setup for Unity PBR Metallic workflow:You could start with loading a premade transparent 'canvas' texture with the necessary resolution (like 1K, 2K, etc.).Red = Metalness (White input is Metal, Black is Non-Metal)Green = Ambient OcclusionBlue = White color (Will be empty)Alpha = Smoothness (use 'Invert' if needed) White is reflective here (in Unity).Save as TGA with Alpha.

Keywords
PBR, Metallic, Specular, Roughness, AO, Ambient Occlusion, Merge, Channels, Smoothness, Alpha

Filter Details

Filter Controls