Filter Forge 7.0 introduces a completely new approach to configuring, rendering and exporting Channels (formerly referred to as Render Maps):
Here’s what’s new, compared to older versions of Filter Forge:
To sum up, the new changes make working with Channels much more streamlined. And, in addition, these changes open up new possibilities for future versions of Filter Forge, such as Custom / User Channels, or implementing new kinds of Result Components with different rendering algorithms and Channel sets (for example, Unity PBS Shader or for Unreal Engine shader).
Note: The new Channels are only available in the Professional Edition of Filter Forge 7.0.