Filter Forge 7.0 finally introduces the Copy and Paste commands that allow you to copy the rendered image from Filter Forge to the clipboard, or paste an image from the clipboard as the input image to be processed. Besides the obvious uses, these commands provide two extra benefits:
Filter Forge has been initially designed with the plugin mode in mind, which increases interoperability with other graphic software but at the same time adds a weakness: plugins are unstable. If the host application freezes, crashes or stops responding, the plugin will immediately crash as well. Beside that, we could never make Filter Forge work well with each and every graphic application. Until now.
Starting with Filter Forge 7.0, you can easily transfer images back and forth between Filter Forge and any image editing application, whether it has plugin support or not: just copy the source image into Filter Forge, process it with a filter, and paste it back into your graphic editor. Your workflow also becomes more stable: since there is no plugin link between the two programs, you won’t lose your entire work when one of the apps fails.
When the new Copy and Paste commands are used within Filter Forge, they preserve the image precision and HDR colors, including negative color channel values. This means that you can use the copy and paste commands for filter stacking, that is, subsequent application of multiple filters to the same input image. It is now literally two clicks away: wait for the first filter to finish rendering, and click 'Copy', then 'Paste', and the rendered image will be loaded as the source image for you to apply another filter:
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
“I needed rock textures and instead of the usual day it takes me to make one, I was able to make 20! Again – applause to you all.”
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”