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Speed Improvements

Due to sample-based architecture applying a complex filter to a large texture can often take hours. In Filter Forge 5 we managed to tweak cache settings without actually modifying the rendering engine (which could possibly break many filters). The impact depends on the filter structure and settings and varies greatly from filter to filter, but it yielded visible performance improvement for quite a number of filters. Here is the rendering speed comparison for popular filters:

Filter Speed
increase*
  Filter Speed
increase*
Sketchy Painting Sketchy Painting 55%   Mess Painter Mess Painter 73%
Watercolor Painting Watercolor Painting 21%   Fire and Smoke Particles Fire and Smoke Particles 47%
Polygon Painting Polygon Painting 56%   Floor Metal Plate 01 Floor Metal Plate 01 22%

*Increase over the previous Filter Forge version based on our internal tests. Your machine may show different results.

Class is going REALLY well! They are loving your stuff.

(after showing Filter Forge to a class at Adobe MAX 2009)

Russell Brown
Senior Creative Director
Adobe Inc.
www.russellbrown.com

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“I'm thinking Filter Forge should come with a warning: 'This Product could be Habit Forming'.”

Nancy Schober
heedingthemuses.wordpress.com

“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

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