Due to sample-based architecture applying a complex filter to a large texture can often take hours. In Filter Forge 5 we managed to tweak cache settings without actually modifying the rendering engine (which could possibly break many filters). The impact depends on the filter structure and settings and varies greatly from filter to filter, but it yielded visible performance improvement for quite a number of filters. Here is the rendering speed comparison for popular filters:
|Sketchy Painting||55%||Mess Painter||73%|
|Watercolor Painting||21%||Fire and Smoke Particles||47%|
|Polygon Painting||56%||Floor Metal Plate 01||22%|
*Increase over the previous Filter Forge version based on our internal tests. Your machine may show different results.
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
“I'm thinking Filter Forge should come with a warning: 'This Product could be Habit Forming'.”
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”