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ThreeDee
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Thought we could have a thread on the subject of creating faux 3D images with the Smear component and related stuff.
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Posted: July 30, 2012 2:54 pm | ||||||
ThreeDee
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Posted: July 30, 2012 2:58 pm | ||||||
ThreeDee
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My bad: the actual name of the component is Smudge, not Smear...
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Posted: July 30, 2012 2:59 pm | ||||||
Sharandra
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I´ll make a request to the FF team to change the name of the component for you
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Posted: July 30, 2012 3:03 pm | ||||||
ThreeDee
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Posted: July 30, 2012 3:11 pm | ||||||
ThreeDee
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Posted: July 30, 2012 3:15 pm | ||||||
ThreeDee
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Posted: July 30, 2012 3:20 pm | ||||||
ThreeDee
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Posted: July 30, 2012 3:23 pm | ||||||
Sharandra
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Posted: July 30, 2012 3:37 pm | ||||||
SpaceRay
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WOW!!! Thanks really very much for this interesting and useful tutorial, and is easy to follow and to make.
Please, Is this way how you have made the Vladimir´s Crysta and the Asteroid in the "other interesting ideas" thread? |
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Posted: July 30, 2012 3:39 pm | ||||||
ThreeDee
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Another very handy 3D tool is the scale component.
If you make a gradient with 0 at the top and 2 (HDR) at the bottom, you have an instant perspective transformation tool. If you change the percentage of the Scale component, you get anything between no perspective to full horizon-at-the-top-of-the-image perspective transformation. ![]() |
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Posted: July 30, 2012 3:39 pm | ||||||
ThreeDee
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I'll get to that eventually... |
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Posted: July 30, 2012 3:40 pm | ||||||
ThreeDee
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Now, let me jump ahead and combine some of these things.
Notice that I have blended a vertical gradient (with 100% multiply) on the perspective image that feeds into the Trail inputs. This is so that the trail gets less and less as we go toward the horizon. All of a sudden, we have a complete "3D" image! ![]() |
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Posted: July 30, 2012 3:50 pm | ||||||
ThreeDee
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Posted: July 30, 2012 3:51 pm | ||||||
ThreeDee
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In case some of the settings are unclear from the screenshot, here's the above filter.
Smudge 3D Example.ffxml |
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Posted: July 30, 2012 3:55 pm | ||||||
ThreeDee
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More later.
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Posted: July 30, 2012 3:56 pm | ||||||
SpaceRay
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Great !!! I will try to use all this you have shown here
![]() ![]() ![]() ![]() Thanks very much again for making this |
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Posted: July 30, 2012 4:05 pm | ||||||
Ghislaine
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Thanks a lot ThreeDee.
Sharandra, how did you made your beautiful image above ? It is so nice... visit https://gisoft.ca |
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Posted: July 30, 2012 8:06 pm | ||||||
ThreeDee
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Posted: July 31, 2012 2:10 am | ||||||
ThreeDee
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Posted: July 31, 2012 2:11 am | ||||||
ThreeDee
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Posted: July 31, 2012 2:14 am | ||||||
ThreeDee
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Posted: July 31, 2012 2:16 am | ||||||
ThreeDee
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If you make the background (the space between the objects) transparent (instead of black), you can reverse the Smudge with the result of turning the objects upside down. In this case, you will have to both change the angle of the smear by 180 degrees and select the Reverse box of the Smudge component.
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Posted: July 31, 2012 2:52 am | ||||||
ThreeDee
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Since there are more than a couple of things I had to do, I'll just give you the new version of the filter to study.
I used Threshold to make the background transparent. I added the same rotation to the checkered pattern to keep things aligned. I also had to add a gradient to the bottom of the Trail input image so that the image would not wrap around from the bottom to the top. Smudge 3D Example 3.ffxml |
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Posted: July 31, 2012 2:55 am | ||||||
ThreeDee
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Posted: July 31, 2012 3:05 am | ||||||
ThreeDee
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Posted: July 31, 2012 3:29 am | ||||||
ThreeDee
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Here's the filter. I turned off AO as it doesn't contribute much. Without it, the filter is even reasonably fast.
Smudge 3D Geometrics.ffxml |
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Posted: July 31, 2012 3:32 am | ||||||
SpaceRay
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WOW !! This is amazing what you have done, and I was wondering how would be possible to make a FULL shape and not just half of it and you have done it now!!
Thanks very much for this very useful and interesting tutorials I tried texturing the shapes with images, but the image is very distorted and wrongly mapped over the 3D shape ![]() |
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Posted: July 31, 2012 3:40 am | ||||||
Sharandra
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Cool, I´ll play with that tonight
![]() Thanks for taking the time to make these ![]() |
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Posted: July 31, 2012 3:59 am | ||||||
SpaceRay
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![]() I think that probably that could be have been made with a spiral shape, like for example the snippet Crapadilla´s Spiral Gradient Here is something I have tried BUT is much less nicer and well done as Sharandra´s example The Spiral snippet inside comes from another different version done by Crapadilla Smudge 3D Example Spiral.ffxml |
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Posted: July 31, 2012 4:03 am | ||||||
Sharandra
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Posted: July 31, 2012 4:28 am | ||||||
Indigo Ray
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Making 3d perspective filters into surface filters (see ThreeDee's silver and colorful shapes) isn't the most accurate way to do lighting. It makes the objects look flatter as they get farther away. Instead, we can use the derivative component to simulate light shining on the scene. Use the derivative component before using the scale component.
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Posted: July 31, 2012 8:37 am | ||||||
Indigo Ray
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Posted: July 31, 2012 8:40 am | ||||||
Indigo Ray
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Posted: July 31, 2012 8:42 am | ||||||
Ghislaine
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Wow Indigo ! Another wonder ! Looking forward for the snippet of the second image (if you want to share it with us). The first one seems very good for creating sea floors. The second one should be very useful for creating beautiful landscapes.
Anyway, all I see in this thread is my cup of tea ![]() Thanks ThreeDee, Indigo Ray and Sharandra for sharing with us. You are generous persons. visit https://gisoft.ca |
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Posted: July 31, 2012 10:03 am | ||||||
Crapadilla
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Awesome thread!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 31, 2012 10:10 am | ||||||
ThreeDee
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Yes, thanks Indigo. It is definitely better to do the shading in other ways, as Surface filter both slows down the rendering and makes the artifacts much more visible. Derivative is a very good way to get fast, accurate shadows while keeping the filter a Simple filter. |
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Posted: July 31, 2012 11:23 am | ||||||
SpaceRay
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Thanks very much, I will be waiting to see how wonderful way you have found to make this amazing and awesome 3D texture mapping with this filters you have shown. Do not worry, take your time and do it whenever you want and can, I am not in a hurry at all. |
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Posted: August 1, 2012 1:03 pm | ||||||
ThreeDee
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Spherical 3D Displacement Previewer
Here is the displaced sphere texture previewer. I can't submit it to the library as it has external images as color inputs. In brief, you use it as follows: 1) Output (save) the diffuse, bump and specular maps from a filter of your choice 2) Load the diffuse, bump and specular maps into this previewer and adjust lighting to taste. I submitted a "light" version of the same to the Library. It uses the current image only and creates the bump and reflection/specular maps from it. Spherical 3D Displacement Previewer.ffxml |
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Posted: August 3, 2012 5:51 am | ||||||
SpaceRay
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WOW!!! Thanks very much for this, I will make some tests and see how this works and what can be done with this.
![]() ![]() ![]() I have put a new thread for showing examples made with this filter and so do not clutter and spoil this very useful, good and interesting thread. Examples of Spherical 3D Displacement Previewer by ThreeDee
FF gives error when trying to find the external images and are not found in the filter, and if they are just plain colors, sorry that I do not understand this can´t be submitted to the library without the external images and only the color control using the color. |
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Posted: August 3, 2012 8:38 am | ||||||
SpaceRay
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HOW TO USE THIS FILTER OF Spherical 3D Displacement Previewer
Thanks to the help given by Skybase I know now how to use this maps, and want to make here a mini tutorial for others users that probably do not know how this can be done 1 - Select a filter of your choice (MUST be one that have a "Lighting" tab next to "Settings" tab, so this means that this is a surface filter) 2 - Select the preset you want and make all the settings as you want 3 - When finished and ready go to the the following menu: Filter -> Render Maps -> Diffuse map 4 - Filter Forge will then render ONLY the diffuse map 5 - Go to File -> Save Image as and save it with the name you want but knowing that this is the diffuse map 6 - Now go to the menu Filter -> Render Maps -> Bump map 7 - Save this also in the same way 8 - Now go to Filter -> Render Maps -> Specular Strenght Map 9 - Save it also 10 - If needed you can also go to menu Filter -> Render Maps -> Specular Exponent Map 11 - Choose the size resolution you want the final result to have by using the File -> New Image 12 - And then load back these maps into the ThreeDee´s filter and adjust lighting and settings as you want. A FOLDER FOR EACH GROUP OF MAPS I suggest that you make a new folder with the name of the filter and then save inside the folder the 3 maps with the diffuse map, bump map and specular map names so it will be very easy to load them inside the filter. RENDER MAPS GRAYED OUT ? If the Render Maps in the Filter menu are not available is because this filter does NOT use the surface and lighting (does not have a "Lighting" tab next to "Settings" tab), so you will have to choose another one. Here below is how it looks when render maps are not available ![]() |
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Posted: August 3, 2012 9:36 am | ||||||
Unreality3D
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Thank you folks for all of this!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: August 3, 2012 10:36 pm | ||||||
Sharandra
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Posted: August 4, 2012 1:43 am | ||||||
Sharandra
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Posted: August 4, 2012 3:23 am | ||||||
ThreeDee
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Hi Sharandra,
It is pretty easy to add rotation, but you won't see the back side since the filter doesn't render it. Anyways, here's the filter with some modifications that allow you to rotate the sphere, scale down the image and invert the height map. TD Spherical Previewer 2.ffxml |
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Posted: August 4, 2012 3:38 am |
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