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ThreeDee
Lost in Space

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Thought we could have a thread on the subject of creating faux 3D images with the Smear component and related stuff.
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ThreeDee
Lost in Space

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Here's the basic idea: Set to density 100, the Smear component "offsets" the image a given amount from its original location. When the Trail amount is controlled by an image, the offset amount varies accordingly, basically sculpting a sort of a 3D object. In such wise:

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ThreeDee
Lost in Space

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My bad: the actual name of the component is Smudge, not Smear...
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Sharandra
Filter Forge Addict

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I´ll make a request to the FF team to change the name of the component for you smile:p
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ThreeDee
Lost in Space

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In here, the image that controls the Trail amount is analogous to a height (or displacement) map.

Two other useful things to Smudge offset are:

1) the height map itself

2) a gradient

Both of these give you a "3D" bump map that matches up with the offset image in the first example.

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ThreeDee
Lost in Space

Posts: 1672
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For a Simple (as opposed to Surface) filter, you could blend the output of the offset image and the offset height map and get this:

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ThreeDee
Lost in Space

Posts: 1672
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For a Surface filter, you can use the Smudged Height map as height.

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ThreeDee
Lost in Space

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Which enables you to control the lighting.

Since the Smudge component uses bitmap information, you get some artifacts, but they can usually be pretty well disguised by other means.

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Sharandra
Filter Forge Addict

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Nice tutorial ThreeDee smile:-) Been following along with something simple. Lots of fun in this smile:-)

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SpaceRay
SpaceRay

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WOW!!! Thanks really very much for this interesting and useful tutorial, and is easy to follow and to make.

Please, Is this way how you have made the Vladimir´s Crysta and the Asteroid in the "other interesting ideas" thread?
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ThreeDee
Lost in Space

Posts: 1672
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Another very handy 3D tool is the scale component.

If you make a gradient with 0 at the top and 2 (HDR) at the bottom, you have an instant perspective transformation tool.

If you change the percentage of the Scale component, you get anything between no perspective to full horizon-at-the-top-of-the-image perspective transformation.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Please, Is this way how you have made the Vladimir´s Crysta and the Asteroid in the "other interesting ideas" thread?


I'll get to that eventually...
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Now, let me jump ahead and combine some of these things.

Notice that I have blended a vertical gradient (with 100% multiply) on the perspective image that feeds into the Trail inputs. This is so that the trail gets less and less as we go toward the horizon.

All of a sudden, we have a complete "3D" image!

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ThreeDee
Lost in Space

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Which looks like this.

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ThreeDee
Lost in Space

Posts: 1672
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In case some of the settings are unclear from the screenshot, here's the above filter.

Smudge 3D Example.ffxml
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ThreeDee
Lost in Space

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More later.
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SpaceRay
SpaceRay

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Great !!! I will try to use all this you have shown here



smile:ff: smile:loveff:

Thanks very much again for making this
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Ghislaine
Ghislaine

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Filters: 270
Thanks a lot ThreeDee.

Sharandra, how did you made your beautiful image above ? It is so nice...
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ThreeDee
Lost in Space

Posts: 1672
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Different particles give you different 3D shapes.

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ThreeDee
Lost in Space

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Result of the above filter.

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ThreeDee
Lost in Space

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Notice the Rotate component right after the bomber. It enables you to rotate the scene around.

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ThreeDee
Lost in Space

Posts: 1672
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Here is the filter so far.

Smudge 3D Example 2.ffxml
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ThreeDee
Lost in Space

Posts: 1672
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If you make the background (the space between the objects) transparent (instead of black), you can reverse the Smudge with the result of turning the objects upside down. In this case, you will have to both change the angle of the smear by 180 degrees and select the Reverse box of the Smudge component.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Since there are more than a couple of things I had to do, I'll just give you the new version of the filter to study.

I used Threshold to make the background transparent.

I added the same rotation to the checkered pattern to keep things aligned.

I also had to add a gradient to the bottom of the Trail input image so that the image would not wrap around from the bottom to the top.

Smudge 3D Example 3.ffxml
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
The nice thing about reversing the Smudge is that you can then combine the two and get objects that have height information in both directions.

Here I have additionally made the filter a Surface filter so I can use the height information to control lighting.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Add color, ambient occlusion (wait) and behold.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Here's the filter. I turned off AO as it doesn't contribute much. Without it, the filter is even reasonably fast.

Smudge 3D Geometrics.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW !! This is amazing what you have done, and I was wondering how would be possible to make a FULL shape and not just half of it and you have done it now!!

Thanks very much for this very useful and interesting tutorials

I tried texturing the shapes with images, but the image is very distorted and wrongly mapped over the 3D shape smile:( I thought that perhaps is because the scale of the image must be reduced so is not shown as big as the checker pattern.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Cool, I´ll play with that tonight smile:-)

Thanks for taking the time to make these smile:-)
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SpaceRay
SpaceRay

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Quote
Ghislaine wrote:

Sharandra, how did you made your beautiful image above ? It is so nice...




I think that probably that could be have been made with a spiral shape, like for example the snippet Crapadilla´s Spiral Gradient

Here is something I have tried BUT is much less nicer and well done as Sharandra´s example

The Spiral snippet inside comes from another different version done by Crapadilla

Smudge 3D Example Spiral.ffxml
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Sharandra
Filter Forge Addict

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Filters: 26
Yup, was done with a render from Spiral Gradient smile:-)

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Indigo Ray
Adam

Posts: 1442
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Making 3d perspective filters into surface filters (see ThreeDee's silver and colorful shapes) isn't the most accurate way to do lighting. It makes the objects look flatter as they get farther away. Instead, we can use the derivative component to simulate light shining on the scene. Use the derivative component before using the scale component.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Keep experimenting and you can make something like this:

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Indigo Ray
Adam

Posts: 1442
Filters: 82
The filter for the first image of mine.

Perspective Snippet.ffxml
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Wow Indigo ! Another wonder ! Looking forward for the snippet of the second image (if you want to share it with us). The first one seems very good for creating sea floors. The second one should be very useful for creating beautiful landscapes.

Anyway, all I see in this thread is my cup of tea smile:)

Thanks ThreeDee, Indigo Ray and Sharandra for sharing with us. You are generous persons.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Awesome thread! smile:beer:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Making 3d perspective filters into surface filters (see ThreeDee's silver and colorful shapes) isn't the most accurate way to do lighting. It makes the objects look flatter as they get farther away. Instead, we can use the derivative component to simulate light shining on the scene. Use the derivative component before using the scale component.


Yes, thanks Indigo. It is definitely better to do the shading in other ways, as Surface filter both slows down the rendering and makes the artifacts much more visible. Derivative is a very good way to get fast, accurate shadows while keeping the filter a Simple filter.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SpaceRay wrote:

Please, Is this way how you have made the Vladimir´s Crysta and the Rawn´s Asteroid in the "other interesting ideas" thread?


Quote
ThreeDee wrote:

I'll get to that eventually...


Thanks very much, I will be waiting to see how wonderful way you have found to make this amazing and awesome 3D texture mapping with this filters you have shown.

Do not worry, take your time and do it whenever you want and can, I am not in a hurry at all.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Spherical 3D Displacement Previewer

Here is the displaced sphere texture previewer. I can't submit it to the library as it has external images as color inputs. In brief, you use it as follows:

1) Output (save) the diffuse, bump and specular maps from a filter of your choice
2) Load the diffuse, bump and specular maps into this previewer and adjust lighting to taste.

I submitted a "light" version of the same to the Library. It uses the current image only and creates the bump and reflection/specular maps from it.

Spherical 3D Displacement Previewer.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!!! Thanks very much for this, I will make some tests and see how this works and what can be done with this.

smile:ff: smile:loveff: smile:ff:

I have put a new thread for showing examples made with this filter and so do not clutter and spoil this very useful, good and interesting thread.

Examples of Spherical 3D Displacement Previewer by ThreeDee

Quote
ThreeDee wrote:

I can't submit it to the library as it has external images as color inputs. In brief, you use it as follows:


FF gives error when trying to find the external images and are not found in the filter, and if they are just plain colors, sorry that I do not understand this can´t be submitted to the library without the external images and only the color control using the color.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
HOW TO USE THIS FILTER OF Spherical 3D Displacement Previewer

Quote
ThreeDee wrote:

In brief, you use it as follows:

1) Output (save) the diffuse, bump and specular maps from a filter of your choice
2) Load the diffuse, bump and specular maps into this previewer and adjust lighting to taste.


Thanks to the help given by Skybase I know now how to use this maps, and want to make here a mini tutorial for others users that probably do not know how this can be done

1 - Select a filter of your choice (MUST be one that have a "Lighting" tab next to "Settings" tab, so this means that this is a surface filter)

2 - Select the preset you want and make all the settings as you want

3 - When finished and ready go to the the following menu: Filter -> Render Maps -> Diffuse map

4 - Filter Forge will then render ONLY the diffuse map

5 - Go to File -> Save Image as and save it with the name you want but knowing that this is the diffuse map

6 - Now go to the menu Filter -> Render Maps -> Bump map

7 - Save this also in the same way

8 - Now go to Filter -> Render Maps -> Specular Strenght Map

9 - Save it also

10 - If needed you can also go to menu Filter -> Render Maps -> Specular Exponent Map

11 - Choose the size resolution you want the final result to have by using the File -> New Image

12 - And then load back these maps into the ThreeDee´s filter and adjust lighting and settings as you want.

A FOLDER FOR EACH GROUP OF MAPS

I suggest that you make a new folder with the name of the filter and then save inside the folder the 3 maps with the diffuse map, bump map and specular map names so it will be very easy to load them inside the filter.

RENDER MAPS GRAYED OUT ?

If the Render Maps in the Filter menu are not available is because this filter does NOT use the surface and lighting (does not have a "Lighting" tab next to "Settings" tab), so you will have to choose another one.

Here below is how it looks when render maps are not available

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Unreality3D
Unreality3D

Posts: 74
Filters: 18
Thank you folks for all of this!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Threedee, with your spherical mapping, is there a way to rotate the sphere with the texture on it?

More specifically, I´m trying to figure out a way to change the view of my water lilys from a top to a perspective view.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Like this. Is that somehow possible?

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Hi Sharandra,

It is pretty easy to add rotation, but you won't see the back side since the filter doesn't render it.

Anyways, here's the filter with some modifications that allow you to rotate the sphere, scale down the image and invert the height map.

TD

Spherical Previewer 2.ffxml
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