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				inujima
								
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| Posted: November 22, 2011 5:24 am | ||||
| 
				
				inujima
								
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| Posted: November 22, 2011 5:28 am | ||||
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				Crapadilla
								
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			The first update is in:
 
			- Optimized AA zones generation. - Enabled Seamless Tiling so the component can be used in seamless filters. - Replaced all the Profile Presets with a single Curve Editor. - Controls are now fully mappable (where possible). 
 Attempt successful!    --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2011 5:48 am | ||||
| 
				
				Crapadilla
								
									 | 
			
				 
			Now to make this filter feature-complete, I'll need to find a way to shade the spiral gradient like this:
 
			 
Fast Spiral by Sjeiti --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2011 5:58 am | ||||
| James | 
				 
			Great work, this type of gradient has many uses.  
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| Posted: November 22, 2011 6:59 am | ||||
| 
				
				Crapadilla
								
									 | 
			
				 
			To-Do List:
 
			- Fix script error for Size = 1. - Implement a 'Fixed Size' option. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2011 7:28 am | ||||
| 
				
				Sphinx.
								
									 | 
			
				 
			Argh! Forum gives me the red mysterious "Message Text" message, so I have to attach the whole filter instead.
 
			I added some minor fixes and optimizations - I'm too lazy to go over them, so find a good free diff viewer Spiral Gradient - Sphinx.ffxml  | 
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| Posted: November 22, 2011 9:15 am | ||||
| 
				
				Sphinx.
								
									 | 
			
				 
			That drill mode gradient is a good challenge  
			right after -- Convert spiral gradient map to 0...1 range spiralGrd = spiralGrd - aa_zone try adding spiralGrd = (spiralGrd - radialCoordinate) / 4 now that "4" is just some quick normalization constant - I'm sure there is a more theoretically correct way to normalize the output.. its here inujima and ThreeDee comes in (where did he go btw?)  | 
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| Posted: November 22, 2011 9:35 am | ||||
| 
				
				Crapadilla
								
									 | 
			
				 
			Update is incoming... Thank you Sphinx.
 
			- log(0) error handling. - Fixed Size option added. 
 I'm all for theoretically correct! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2011 1:06 pm | ||||
| 
				
				Skybase
								
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			This filter made my day from gloomy to sunny.				 
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| Posted: November 22, 2011 1:26 pm | ||||
| jffe | 
				 
			nice mod inujima.   
			jffe Filter Forger 				 | 
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| Posted: November 22, 2011 10:00 pm | ||||
| 
				
				Sphinx.
								
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| Posted: November 23, 2011 6:34 am | ||||
| 
				
				Orteil
								
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			That last one is oddly disturbing, in a Junji Ito kind of way.				 
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| Posted: November 23, 2011 1:48 pm | ||||
| 
				
				CFandM
								
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			Good stuff dilla....
 
			
 Most likely a lot easier then my early filters before scripting... Stupid things happen to computers for stupid reasons at stupid times! 				 | 
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| Posted: November 28, 2011 4:40 am | ||||
| 
				
				Crapadilla
								
									 | 
			
				 
			Filter update:
 
			I've ditched the LUA script implementation and constructed the gradient old-school (i.e. with native components), which renders about 6.5 times faster. The legacy LUA script will remain inside this filter for archival purposes. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: May 13, 2014 4:22 am | ||||
| 
				
				Ramlyn
								
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			Nice update.  
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| Posted: May 13, 2014 6:23 am | ||||
| 
				
				Rachel Duim
								
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			Very nice gradient tool. Will prove very useful in some of my projects. I like the "fractal" like quality of some of the results. I've already thought of an artwork that can use it. 
			Math meets art meets psychedelia. 				 | 
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| Posted: May 13, 2014 2:28 pm | ||||
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