inujima
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Posted: November 22, 2011 5:24 am | ||||
inujima
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Posted: November 22, 2011 5:28 am | ||||
Crapadilla
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The first update is in:
- Optimized AA zones generation. - Enabled Seamless Tiling so the component can be used in seamless filters. - Replaced all the Profile Presets with a single Curve Editor. - Controls are now fully mappable (where possible).
Attempt successful! ![]() ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2011 5:48 am | ||||
Crapadilla
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Now to make this filter feature-complete, I'll need to find a way to shade the spiral gradient like this:
![]() Fast Spiral by Sjeiti --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2011 5:58 am | ||||
James |
Great work, this type of gradient has many uses.
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Posted: November 22, 2011 6:59 am | ||||
Crapadilla
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To-Do List:
- Fix script error for Size = 1. - Implement a 'Fixed Size' option. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2011 7:28 am | ||||
Sphinx.
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Argh! Forum gives me the red mysterious "Message Text" message, so I have to attach the whole filter instead.
I added some minor fixes and optimizations - I'm too lazy to go over them, so find a good free diff viewer ![]() ![]() Spiral Gradient - Sphinx.ffxml |
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Posted: November 22, 2011 9:15 am | ||||
Sphinx.
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That drill mode gradient is a good challenge
![]() right after -- Convert spiral gradient map to 0...1 range spiralGrd = spiralGrd - aa_zone try adding spiralGrd = (spiralGrd - radialCoordinate) / 4 now that "4" is just some quick normalization constant - I'm sure there is a more theoretically correct way to normalize the output.. its here inujima and ThreeDee comes in (where did he go btw?) ![]() |
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Posted: November 22, 2011 9:35 am | ||||
Crapadilla
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Update is incoming... Thank you Sphinx.
- log(0) error handling. - Fixed Size option added.
I'm all for theoretically correct! ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 22, 2011 1:06 pm | ||||
Skybase
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This filter made my day from gloomy to sunny.
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Posted: November 22, 2011 1:26 pm | ||||
jffe |
nice mod inujima.
![]() jffe Filter Forger |
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Posted: November 22, 2011 10:00 pm | ||||
Sphinx.
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Posted: November 23, 2011 6:34 am | ||||
Orteil
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That last one is oddly disturbing, in a Junji Ito kind of way.
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Posted: November 23, 2011 1:48 pm | ||||
CFandM
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Good stuff dilla....
Most likely a lot easier then my early filters before scripting... ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 28, 2011 4:40 am | ||||
Crapadilla
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Filter update:
I've ditched the LUA script implementation and constructed the gradient old-school (i.e. with native components), which renders about 6.5 times faster. The legacy LUA script will remain inside this filter for archival purposes. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: May 13, 2014 4:22 am | ||||
Ramlyn
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Nice update.
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Posted: May 13, 2014 6:23 am | ||||
Rachel Duim
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Very nice gradient tool. Will prove very useful in some of my projects. I like the "fractal" like quality of some of the results. I've already thought of an artwork that can use it.
Math meets art meets psychedelia. |
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Posted: May 13, 2014 2:28 pm |
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