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inujima

Posts: 176
Filters: 26
Spiral Gradient by Crapadilla
http://www.filterforge.com/filters/10128.html

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inujima

Posts: 176
Filters: 26
I attempted to combine this snippets and Sixties Swirl filter. smile:D


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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The first update is in:

- Optimized AA zones generation.
- Enabled Seamless Tiling so the component can be used in seamless filters.
- Replaced all the Profile Presets with a single Curve Editor.
- Controls are now fully mappable (where possible).


Quote
inujima wrote:
I attempted to combine this snippets and Sixties Swirl filter. smile:D


Attempt successful! smile:beer: smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Now to make this filter feature-complete, I'll need to find a way to shade the spiral gradient like this:


Fast Spiral by Sjeiti
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
Great work, this type of gradient has many uses. smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
To-Do List:

- Fix script error for Size = 1.
- Implement a 'Fixed Size' option.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Argh! Forum gives me the red mysterious "Message Text" message, so I have to attach the whole filter instead.

I added some minor fixes and optimizations - I'm too lazy to go over them, so find a good free diff viewer smile:-) (notepad++ supports lua syntax and has a compare plugin smile:-))

Spiral Gradient - Sphinx.ffxml
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
That drill mode gradient is a good challenge smile:-)

right after

-- Convert spiral gradient map to 0...1 range
spiralGrd = spiralGrd - aa_zone

try adding

spiralGrd = (spiralGrd - radialCoordinate) / 4

now that "4" is just some quick normalization constant - I'm sure there is a more theoretically correct way to normalize the output.. its here inujima and ThreeDee comes in (where did he go btw?) smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Update is incoming... Thank you Sphinx.

- log(0) error handling.
- Fixed Size option added.

Quote
Sphinx. wrote:
I'm sure there is a more theoretically correct way to normalize the output.


I'm all for theoretically correct! smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This filter made my day from gloomy to sunny.
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jffe
Posts: 2869
Filters: 90
nice mod inujima. smile8)

jffe
Filter Forger
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Double spiral madness smile8)

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Orteil
but certainly

Posts: 85
Filters: 51
That last one is oddly disturbing, in a Junji Ito kind of way.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Good stuff dilla....

Quote
Sphinx..wrote..Double spiral madness smile8)

Most likely a lot easier then my early filters before scripting... smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Filter update:

I've ditched the LUA script implementation and constructed the gradient old-school (i.e. with native components), which renders about 6.5 times faster. The legacy LUA script will remain inside this filter for archival purposes.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Nice update. smile;)
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Very nice gradient tool. Will prove very useful in some of my projects. I like the "fractal" like quality of some of the results. I've already thought of an artwork that can use it.
Math meets art meets psychedelia.
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