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FFBatchMaster for Mac OS X

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Totte
Übernerd

Posts: 1416
Filters: 104
Looks like map_type has the following info
0=Full Image
1=
3=Bump
4=Normal

Need to create some settings to "Catch them all" smile;-)
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Totte
Übernerd

Posts: 1416
Filters: 104
map_type=0 // Default
map_type=1 // Alpha map
map_type=2 // diffuse
map_type=3 // bump
map_type=4 // normal
map_type=5 // specular strength
map_type=6 // specular exponent strength
map_type=7 // Ambient occlusion
map_type=8 // Reflection occlusion
map_type=9 // metallic


There we go!
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xirja
xirja.com

Posts: 1301
Filters: 7
Back in the day there was Code Warrior IDE that made both mac and win apps easily compilable. Anything like this to help with a windows 8.1 version? Really digging the chaining concept!

Quote
Would it be of interest to be able to save a FilterChain (list of filters and the configs for each filter) to be able to open it later on?


Oh yes, definitely! smile:)
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Totte
Übernerd

Posts: 1416
Filters: 104
Filter chain saving works btw.
And I do not have written this for any cross platform usage, written i swift 3.0 directly towards Cocoa APIs.

But anyone who works on the Windows version can use the ideas and the map_type list that I put here.
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Totte
Übernerd

Posts: 1416
Filters: 104
I have a beta version up and running and downloadable from 4eyes!

http://4eyes.code66.se/?p=7827
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Totte
Übernerd

Posts: 1416
Filters: 104
Anyone has tested this yes? Any bugs to report?
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CFandM
ForgeSmith

Posts: 4277
Filters: 249
Quote
Totte wrote:
Anyone has tested this yes? Any bugs to report?

I use a windows machine so I cannot test it.....
Stupid things happen to computers for stupid reasons at stupid times!
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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
Hey Totte. Ok something's happening here that I'm kinda wondering, it doesn't seem to render stuff?

Basically I set the thing up as it appears and for some reason after hitting "StartBatch" there doesn't seem to be any progress.

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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
This is the progress window. It also appears to not be exporting images as well.

Hope you can resolve this! smile:)

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Totte
Übernerd

Posts: 1416
Filters: 104
Hi Skybase!

You can find all communications from the FFCmdRenderer and FFBatchMaster in console.log, if you can run and post the whole stuff here. I've seen that sometimes if FFCmdRenderer gets an error it just says something.

Also, I only tested with 6.0 FFCmdRenderer, I can test with 7 on Monday and see if there is any differences.

You can also check the "write Too-output to logifle", which will put it in a file in the output directory

l
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Totte
Übernerd

Posts: 1416
Filters: 104
I made a few edits, new version here:
http://4eyes.code66.se/?p=7843
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Totte
Übernerd

Posts: 1416
Filters: 104
Anyone testing?
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