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xirja
xirja.com

Posts: 1301
Filters: 7
Really nice and totally diggin it! We need some sort of interpolate/smooth function or something in the loop though. smile:?:
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Velho
Velho
Posts: 53
Filters: 6
Rectangles looped 1000 times, no anti aliasing.

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Velho
Velho
Posts: 53
Filters: 6
The same. Render time 7 minutes.

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SpaceRay
SpaceRay

Posts: 9762
Filters: 33
Quote
Velho

Rectangles looped 1000 times, no anti aliasing.


WOW!! This is very nice and well done, great effect
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Vladimir Golovin
Administrator
Posts: 3316
Filters: 55
Quote
We need some sort of interpolate/smooth function or something in the loop though.


You're probably talking about visible contours/steps/iterations. If so, they could be broken down / replaced by noise via what I call a "stochastic loop", for the lack of a better name. Basically, it's a new kind of loop (or an option somewhere in the existing Loop component) where the iteration variable is randomized, and each iteration is evaluated multiple times and the results of these evaluations are averaged together.

(It haven't fully clicked yet so don't hold your breath).
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Vladimir Golovin
Administrator
Posts: 3316
Filters: 55
Two loops, one for the rings, one for the star. The latter adds together multiple five-pointed stars with randomized color, radius, rotation and squash:

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xirja
xirja.com

Posts: 1301
Filters: 7
Yep, those contours per iteration.

Quote
the iteration variable is randomized, and each iteration is evaluated multiple times and the results of these evaluations are averaged together.


Sounds interesting and complex. Still breathing. smile:)
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Beliria
FilterForger & creative genius ;)

Posts: 1929
Filters: 45
smile:D some pretty cool filters there
Nothing wrong with a little insanity ;)
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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
It's time to revive the Beta Gallery.

I am really impressed at the new greenified ports. For starters you can do weird stuff... like have an image with many blend modes.

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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
Utilizing the bomber plus, checkers with green-ified parts lets me randomize stuff on a per particle basis like never before. This is really crazy stuff here.

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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
More!! I want MORE!

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CFandM
ForgeSmith

Posts: 4277
Filters: 249
Its random, randomly randomized... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
Waves!

This is clearly doable with earlier versions but FF7 makes it way easier.

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Rod_D
have you seen my eraser?

Posts: 214
Filters: 3
Wow!. I didn't even know FF version 7 beta was out yet. =)
Rod
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Indigo Ray
Adam

Posts: 1339
Filters: 79
Filter Forge goes green

...or something like that.
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Indigo Ray
Adam

Posts: 1339
Filters: 79
Those kaleidoscope repeats, though...

...or something like that.
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CFandM
ForgeSmith

Posts: 4277
Filters: 249
Quote
Indigo Ray wrote:
Those kaleidoscope repeats, though...

Just messed with those a bit...Interesting that picture in picture is a snap.....

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4277
Filters: 249
Quote
Indigo Ray wrote:
Filter Forge goes green

smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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ThreeDee
Lost in Space

Posts: 1666
Filters: 111
Makes this a whole lotta easier than before:

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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
So because I can control even more attributes, making a gajillion designs really quickly is easier.

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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
Basically this just lets me randomize properties really quickly.

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SpaceRay
SpaceRay

Posts: 9762
Filters: 33
Quote
Skybase wrote:
So because I can control even more attributes, making a gajillion designs really quickly is easier


I wish it could be known how you can make these kind of things, but I suposse and think that this is something that is your own personal thing and want to keep it secret and of course I understand it very well.

I really do NOT want to make anything similar to what you do and show here, I just want to know what new greenified components are you using and how do you combine them.

I really not interested to reproduce and make this kind of patterns just know how do you make to make them random in that amazing way
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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
Quote
I just want to know what new greenified components are you using and how do you combine them.


Did you check out the examples I gave you in an earlier post made about a month ago? I wasn't really sure if you understood them in the end. I tried to make them kinda clear cut but if you have trouble with those please let me know. They're extremely foundational to how I do some of the stuff you see here.

On that note here's another random thing I've made.

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Skybase
2D/3D Generalist

Posts: 3907
Filters: 75
The trickiest part? Getting the line weight to behave. THAT was annoying since FilterForge doesn't offer many tools to do that.

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CFandM
ForgeSmith

Posts: 4277
Filters: 249
Had some time to mess around a bit, I mean experiment during the holiday.......Based on other filters that I did with the bomber+ and loop....

Stupid things happen to computers for stupid reasons at stupid times!
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Rod_D
have you seen my eraser?

Posts: 214
Filters: 3
Wow! That's really cool looking. smile:)
Rod
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CFandM
ForgeSmith

Posts: 4277
Filters: 249
I had this ideal a couple of FF versions back but it was not a speedy process...With FF7 its a whole lot faster so its gonna be the next submitted filter... smile:)
Just need to work on it some more as far as what features and controls..etc..
Stupid things happen to computers for stupid reasons at stupid times!
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Rod_D
have you seen my eraser?

Posts: 214
Filters: 3
Sounds great! Can't wait to check out the controls. smile:)
Rod
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CFandM
ForgeSmith

Posts: 4277
Filters: 249
More fun with the loop inbetween the bomber and map switch......

Stupid things happen to computers for stupid reasons at stupid times!
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Rod_D
have you seen my eraser?

Posts: 214
Filters: 3
Cool! Is that following some kind of path component?
Rod
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CFandM
ForgeSmith

Posts: 4277
Filters: 249
Its similar to this One
Where the loop is located in the newest one it processes many images instead of just one image....
Stupid things happen to computers for stupid reasons at stupid times!
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