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xirja
xirja.com

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OM

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xirja
xirja.com

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OMAA

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raabix
Nodist
Posts: 96
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Hi xirjia,

your images are always mesmerizing to look at. I wonder how many fabrics that are out there have been printed with FF designs smile;)
I had planned once to try erosion effects in FF too, but I never found the passion/time to do that. Do you have a filter snippet where you share your insigts of this erosion technique?

All the best,
raabix
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xirja
xirja.com

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smile:) , FF is the best toolset I know of for creating procedural surface designs for sure. The erosion process did take a lot of time to get polished, and for the mean time, all I have shared are some hints here. Still polishing, reworking, and synthesizing. smile:beer:
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xirja
xirja.com

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Ooooh caves

Image

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xirja
xirja.com

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Seeing some nice children's wallpaper here

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xirja
xirja.com

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Mmmm columns

Image
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xirja
xirja.com

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Great swirly smooth eroded gradients Helmholtz!

Image
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xirja
xirja.com

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...

Image
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xirja
xirja.com

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..

Image
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xirja
xirja.com

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Fractal Noise -> Beveling -> Erosion =

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Martin Naumann
Martin Naumann
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really cool! do you use the scale component for this effect?
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xirja
xirja.com

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smile:) , the beveling was done in substance designer, but in the FF erosion step there is no scale component. I do need to figure out new creative ways to use the scale component though, it might be interesting. Three years ago I was convinced the scale component was the way to erosion smile:| :

Image

but now, not so much:

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xirja
xirja.com

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Image
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xirja
xirja.com

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Rrrrrrrrivers!

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Rainbowchild_art
Posts: 4
I like all of them but mostly the blue ones smile:)
I will create a way where others see none.
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xirja
xirja.com

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smile:)

scale*2 -> erode-> scale/2 =

Definitely looking forward to some GPU assistance in the future says the spoiled pink space princess. I mean who the hell has 2 minutes and 49 seconds anyway! smile:D

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xirja
xirja.com

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Just found a couple great examples of what that erosion form from the previous page is like:

The Painted Hills in Oregon
Image

arial video
https://www.youtube.com/watch?v=3O6_erWQois

Clay hills is how they are described, so I suppose this is one of the softest materials to erode.
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xirja
xirja.com

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Another stab at Joan Crawford eroded...

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xirja
xirja.com

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Soft Blend Mode 11 with 50% opacity seems to work best for layer based cleaving. smile:)

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xirja
xirja.com

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Going to get busy on some ink in fluid tests. smile:)

Before:

Image

After:

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xirja
xirja.com

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Really quite pleased with the speed of lighting in the updated version 5, it seems much faster than before. Splattered ink drops take 1:

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xirja
xirja.com

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A simpler approach. Splattered ink drops take 2:

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xirja
xirja.com

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Here's an 80 iteration erosion effect with 25 AA that took 25 minutes, and two colorations. smile:)

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ddaydreams
Frank Hawkins
Posts: 338
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interesting smile:)
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Martin Naumann
Martin Naumann
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ohh sick smile:)
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Ramlyn
Ramlyn

Posts: 1908
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Very nice works.

Looking at your posts I probably got a basic idea of what components you used.

Your beautiful pictures made me feel to try too. Ha! Ha! smile;)
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xirja
xirja.com

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smile8) Trying is what its all about.

Regarding that last 2 color combo, I think there is something extra special about it. It's not pure cyan and magenta, but a cyan with reduced brightness. Then rotating the color palette to get pure cyan in place of pure magenta another striking combo. I kept playing with different possibilities and these two stood out as VERY optically active for some reason. smile:?: Must do some research. There might be a portal to another dimension here. smile:fairy:

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Martin Naumann
Martin Naumann
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thats trippy smile:eek:
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xirja
xirja.com

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Adding color to the alien glyphs...

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CFandM
ForgeSmith

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Starting to look like alien dominoes.. smile;) smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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xirja
xirja.com

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That'll be next smile:D

Can't decide whether I'm doing ink or clouds, but here's everything rolled into one procedure (no image input):

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xirja
xirja.com

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More believable storm clouds in the works:

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xirja
xirja.com

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THE alien dust storm:

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xirja
xirja.com

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Mayhem with Stones:

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Skybase
2D/3D Generalist

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Ok, I've been trying to figure this out and genuinely feel stuck. So you're using an iterative dilate process to generate the erosion effect?
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xirja
xirja.com

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Rrroger. But actually dilate is the reverse of erosion. See how the bright areas are expanded in dilation and compressed in erosion:

http://reference.wolfram.com/language...ation.html
http://reference.wolfram.com/language/ref/Erosion.html

I think FF could slightly modify the Percentile Component ( to make it more Gaussian? ) and have a viable erosion/dilation system.

That you're stuck is a great compliment. smile:)
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xirja
xirja.com

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The self eroded kingfisher:

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xirja
xirja.com

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Better cumulus:

Image
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xirja
xirja.com

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Getting some major chaotic details going with these stones noise erosions:

Image
Image
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xirja
xirja.com

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Image
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xirja
xirja.com

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More painstaking work on flow...

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xirja
xirja.com

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F2

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xirja
xirja.com

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F3

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Sphinx.
Filter Optimizer

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24 mins.. I'd be happy to take a look at that smile;-)

Why are you not sharing some of those filters?
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