December 12, 2006
Alexandria, VA, USA (December 12, 2006) – Filter Forge, Inc. today announced the price for the commercial version and preorder availability for the Windows version of Filter Forge.
The commercial version of Filter Forge, which is due in the first quarter of the year 2007, will be priced at $299. Starting on December 12, 2006 users will be able to preorder Filter Forge from our website at http://www.filterforge.com at a special preorder price of $249, thus saving $50.
Users who preorder Filter Forge get a non-expiring license key to the current fully functional beta version to start exploring Filter Forge right away. A release license key for Filter Forge and a box version will be shipped to them as soon as the commercial version of Filter Forge is released. Note that the current beta has no Help (the in-progress Wiki version is available) and is Windows-only.
To preorder Filter Forge, click the link below:
About Filter Forge: first publicly released in May 2006, Filter Forge is a high-end plugin for Adobe® Photoshop® allowing computer artists to build their own filters – seamless textures, visual effects, distortions, patterns, backgrounds, frames and more. The key features of Filter Forge include a visual filter editor and a free online library of user-created filters to which anyone can contribute. Filter Forge is currently in the public beta testing stage. Filter Forge is the flagship product of Filter Forge, Inc., a one-product company dedicated solely to making Filter Forge a premier product. For more information, visit http://www.filterforge.com
This is really a fantastic piece of software, I highly recommend everyone checking it out if you're into pattern/texture map creation.
“I really like Filter Forge, I seem to find new uses for it constantly. The 2.0 upgrade looks great, HDR will be really welcome.”
3D and Visual Effects Artist
“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”