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  • Sneak Peak (Paints with Wood Grain)
    ... any slow component (like Worley-based noise) as a source. 2. SLOW: Worley-based noises (any Noise except Perlin, which is very fast). 3. SLOW: Image-based components (see above) in general, because they need to prepare a source bitmap before rendering themselves. 4. CAN BE SLOW: Refraction, especially with a slow component as a source. Refraction takes 3 samples of the source input. 5. CAN BE SLOW: Any Noise (or any component based on Noise such as Noise Gradient, Noise Distortion or Noise Curve) with high Detail and ...

  • Suggestion to give to new filters a Speed render level rating or mark
    ... any slow component (like Worley-based noise) as a source. 2. SLOW: Worley-based noises (any Noise except Perlin, which is very fast). 3. SLOW: Image-based components (see above) in general, because they need to prepare a source bitmap before rendering themselves. 4. CAN BE SLOW: Refraction, especially with a slow component as a source. Refraction takes 3 samples of the source input. 5. CAN BE SLOW: Any Noise (or any component based on Noise such as Noise Gradient, Noise Distortion or Noise Curve) with high Detail and ...

  • Rendering Speed FF5; iMac Retina
    ... times just for the 600x600 preview while experimenting with the settings After 7 years I lost the hope that FF team will make anything to make it faster You can find lots of threads about this in the forum if you search for Render speed Slow render Slow remder speed FIlter Forge slow FF Slow

  • Suggestion to give to new filters a Speed render level rating or mark
    ... That's true. But what if your computer can render a "slow" filter in 1 second? Would you spend extra optimization efforts to make it render in 0.9 seconds? I remember very well first independent Filter Forge reviews most of which mentioned slow rendering speed as a disadvantage. Now, in 2012, this is not the case — most of our best filters render fast enough to be acceptable for the reviewer. New CPUs hit the market faster than filter authors start constructing more complex filters. ...

  • FF3: Slow
    ... lacks GPU support I place my bets on A.. stop whining and get into optimal filter construction already" I could put an added letter C: buy a new more powerful computer, or even make it double CPU so it is faster to be able to render the slow render engine. And a added comment I place my bets on A.. stop whining and get into optimal filter construction already because FF will not do something about FF as they will not care about it and keep with the same slow render engine.

  • Filter On a Saturday??????
    ... any slow component (like Worley-based noise) as a source. 2. SLOW: Worley-based noises (any Noise except Perlin, which is very fast). 3. SLOW: Image-based components (see above) in general, because they need to prepare a source bitmap before rendering themselves. 4. CAN BE SLOW: Refraction, especially with a slow component as a source. Refraction takes 3 samples of the source input. 5. CAN BE SLOW: Any Noise (or any component based on Noise such as Noise Gradient, Noise Distortion or Noise Curve) with high Detail and ...

  • FF3: Slow
    ..., and that is why I upgraded my computer, only to find that as you say the problem still exist (well it really has become much faster than before, but still being slow) and so case in NOT only on the computer power, is THE PROGRAM that has a bad and slow render engine and is not optimized to be able to get the most of the power of the computers available now.

  • Suggestion to give to new filters a Speed render level rating or mark
    ... available now, will all have the same 10 minutes time ? No, so this is not a god measure to make a scale based on this. The only way to measure it this way is to have the best and fastest computer you can have and then if in this computer your filter is SLOW, then I go to the following point: "Skybase wrote: That's a significant amount of time for a render. So at that point I'd realize I need to take a look at the structure of my filter to assess what's making it go super slow. " Then you can realize that as you have the fastest computer and the filter is slow, then you realize that there ...

  • Why is this so slow? (Optimization help)
    Author: Mousewrites. Hey, guys (and I use guys in the genderless 'yo, DUDES' kinda way) I've got this filter Cityscape (submitted, but not up yet) that is slow as snot to render. Now, it uses 5 noise gradients to generate the buildings. I know they are slow, but it seems like this is very, very slow. The 'slow' components in the filter: 5 noise gradients, 1 blur, 1 refraction I think that is it regarding slow ...

  • Optimizing Filters for Speed
    ... with any slow component (like Worley-based noise) as a source. 2. SLOW: Worley-based noises (any Noise except Perlin, which is very fast). 3. SLOW: Image-based components (see above) in general, because they need to prepare a source bitmap before rendering themselves. 4. CAN BE SLOW: Refraction, especially with a slow component as a source. Refraction takes 3 samples of the source input. 5. CAN BE SLOW: Any Noise (or any component based on Noise such as Noise Gradient, Noise Distortion or Noise Curve) with high Detail and ...

  • Submission wizard speed limit
    ... decide for himself whether the outcome is worth the waiting time. Skybase: nobody's computer's the same. GMM: I expect that a 50-core CPU would render any library filter in a desktop resolution in a few seconds. Who cares if the filter is made of slow components if it renders subjectively fast? Morgantao: ANOTHER reason to remove the speed lim it on the filter submition wizard! GMM: New CPUs hit the market faster than filter authors start constructing more complex filters. Morgantao: As true as that may be, every ...

  • How many Nodes in use?
    ... with any slow component (like Worley-based noise) as a source. 2. SLOW: Worley-based noises (any Noise except Perlin, which is very fast). 3. SLOW: Image-based components (see above) in general, because they need to prepare a source bitmap before rendering themselves. 4. CAN BE SLOW: Refraction, especially with a slow component as a source. Refraction takes 3 samples of the source input. 5. CAN BE SLOW: Any Noise (or any component based on Noise such as Noise Gradient, Noise Distortion or Noise Curve) with high Detail and ...

  • Please, does this list continue the same in 2012 as it was in 2006 ??
    ... any slow component (like Worley-based noise) as a source. 2. SLOW: Worley-based noises (any Noise except Perlin, which is very fast). 3. SLOW: Image-based components (see above) in general, because they need to prepare a source bitmap before rendering themselves. 4. CAN BE SLOW: Refraction, especially with a slow component as a source. Refraction takes 3 samples of the source input. 5. CAN BE SLOW: Any Noise (or any component based on Noise such as Noise Gradient, Noise Distortion or Noise Curve) with high Detail and ...

  • LIST of threads about FF Render Speed - Requests, tips and advice
    ... better speed and make them more efficient if possible, so there are some tips and advice for this. I want also to put this text that I have in some of the below threads "SpaceRay wrote: I want to let KNOW that Filter Forge is NOT ALWAYS SLOW, is not a bad software at all, is just that the rendering engine and core parts that process the FF filters could be optimized and updated to the new technologies and be able to get benefit from the 2012 computer power. Independently of the computer power, the render and preview speed depends and ...

  • Simple math renders tooo slow
    Author: Andrey Mironov. :cry: My simple filter with primitive math operations renders tooooo slow. How much time it takes for your PC to render LifeSaver using it?

  • FF3: Slow
    ... did a Google search on the Internet and found lots of instances where other people were complaining. I was curious if I was doing something wrong." YES, is true I have also been frustated and wanted also to see if others are having problems of slow rendering and also have found that there are many other people that is complaining about the low speed and slowness of the filter forge when increasing a little the resolution and so after having tried the trial of Filter forge they decided not to buy ...

  • Suggestion to give to new filters a Speed render level rating or mark
    ... the first one is really 100 times faster " I am sorry, but you are measuring and defining the "SLOW" with a TIME based scale, and this will NOT work because as already said nobody have the same computer, and so what one filter could render in 3 seconds on a fast computer, it could take 3 minutes in a slow computer. And also is an error to measure it in HOW MUCH faster is it. You can´t measure well if you say that one filter takes 1 second to render, and another filter takes 100 seconds to make something, and so the first filter is 100 times ...

  • Ssssslllllloooooowwwww
    ... them, some filters only takes a few seconds, others a few minutes and others could take take hours. And of course ALL depends very much at how big is the resolution" This quote is from this thread below (7th post or second made by me) Slow Rendering (https://filterforge.com/forum/read.php?FID=8&TID=11908)

  • Local Histogram Equalization freezing halfway
    Author: Rachel Duim. 2 comments: The filter is very slow for 2 reasons: heavy blurring, which is very slow at larger radius. And to get the effect, a relatively high (25) anti-aliasing is also very slow. I couldn't see any obvious way to speed the filter up. Go to Tools / Options / Rendering. Try increasing the Maximum RAM Usage to see if that helps your render time / freezing. Also don't run any other programs if possible during the render.

  • 100 % Processor usage
    Author: kamelus. "From seeing the third screenshot, I wonder if you mean that FF is very slow to render the preview or the result? " FF is Very Slow to render the preview and the result "Do you think that FF is slow because it has high usage?" i think that yes "what is the resolution of the image you are using?" 5020 X 4020 ...

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