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V2 filter development

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ThreeDee
Lost in Space

Posts: 1140
Filters: 89
I figured we could use a thread to discuss V2 filters in development or ideas for them, as opposed to the V2 Beta gallery thread for more complete examples.

Carl's Control Freak (bottom of page) example made me think that it might be possible to create circuit boards that actually look like circuit boards.

Now we just need someone to do it smile:D
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ThreeDee
Lost in Space

Posts: 1140
Filters: 89
Ok, fine, I'll put something here that's actually in development...

Simple Fractal by Bombers.

Image
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ThreeDee
Lost in Space

Posts: 1140
Filters: 89
A more complex development thereof.

Image
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Kraellin
Kraellin

Posts: 12533
Filters: 97
yup, bombers are the gateway to fractals... well, an easier gateway, anyways smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 649
Filters: 25
Wow nice, the second one is great smile:)
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ThreeDee
Lost in Space

Posts: 1140
Filters: 89
"Path patterns" one step closer, thanks to Uber's version of directional strokes.

Bombers particles which originally fall in a grid are offset toward the edges of the input shape (selection).

Not perfect, but promising.

Image
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
ThreeDee wrote:
"Path patterns" one step closer, thanks to Uber's version of directional strokes.

Bombers particles which originally fall in a grid are offset toward the edges of the input shape (selection).

Not perfect, but promising


That's looking good.
I'm trying to figure out the same thing.
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Carl
c r v a

Posts: 7139
Filters: 74
Nice 3d, hope you can crack it smile:)
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