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Export Material Maps

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Hippotizer
Hippotizer

Posts: 34
I didn't find a quick way to save all textures (Diffuse Map, Normal Map etc).

What would be cool is an "Export Material Maps"-feature similar to "File/Save Image As". The user should only define a filename, and the app then automatically exports the following:

filename-diffuse.jpg
filename-normal.jpg
filename-alpha.jpg
...

btw (low priority): for textures using an alpha map, it would be useful to save the diffusemap as 32bit *.png with alpha channel included (rgba).
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richarre
Infographiste Freelance

Posts: 16
Got my vote on that one!

smile:D
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Vladimir Golovin
Administrator
Filter Forge, Inc.
Posts: 3106
Filters: 54
Good idea, adding it to the plan.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I did a search and someone already mentioned my idea. Glad to know I'm not the only one! Another minor request (didn't feel it deserved a new topic) would be to have tiled images set to "on" as a default. That, or the option to choose the default. I've forgotten to check that box and been very bummed when I returned to see the render only to find out I forgot to tile things.
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womanonfire

Posts: 1
yes, please.
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Mike Blackney

Posts: 352
Filters: 54
That's a fairly epic necropost, but I agree. smile:) I'd love to see this.
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Jesse
Posts: 1
Any news on making this a feature? smile:-)
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Eric Cosky
Posts: 2
I would *very* much appreciate being able to auto-save all the maps for the current filter with a minimum of steps.

I think it might be possible to automate this with the batch mode, but that is almost as cumbersome to set up as just using the menus a half dozen times to save all the maps for single filter's output.

This is a trivial feature to implement, I hope the devs can find a few moments to put it in with an update soon as it would be a very useful time saver for production work.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Don't hold your breath, Eric... smile:(
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