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SpaceRay
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I want to start this thread to show examples of this awesome and amazing filter and so this does not clutter the tutorial thread shown here below
In the following thread you can have this filter and the information given Spherical 3D Displacement Previewer by ThreeDee I have used as source on all 3 image sources a colored striped image Using preset 1 and changing settings of Height blur to 3 and Extrusion to 3 got this |
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| Posted: August 3, 2012 8:15 am | ||||
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SpaceRay
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the same with extrusion 50 |
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| Posted: August 3, 2012 8:17 am | ||||
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SpaceRay
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Extrusion at maximum 100 got explosive result |
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| Posted: August 3, 2012 8:17 am | ||||
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SpaceRay
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Here is the stripes source if anyone want to test it or make an animation |
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| Posted: August 3, 2012 8:22 am | ||||
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SpaceRay
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This examples above ARE NOT how you should use this filter I will put here below REAL examples and using it with the real maps saved from your choosen filter
This is using the saved maps from the Crysta by Vladimir Golovin filter |
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| Posted: August 3, 2012 8:36 am | ||||
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SpaceRay
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Using the same Crysta filter I have made another different maps reducing the "size pixels" setting in the Crysta Filter before saving the maps and so I got a different arrangement of the "rocks" |
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| Posted: August 3, 2012 9:17 am | ||||
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SpaceRay
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And now using one of my much loved filters from Skybase that is Crystals by Skybase
I got this And as you can see this fast too, at least at 600 x 600 (have not tried yet at higher resolution) |
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| Posted: August 3, 2012 9:51 am | ||||
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SpaceRay
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And here is the source of the Crystals filter example above from where I have saved the needed maps |
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| Posted: August 3, 2012 9:54 am | ||||
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SpaceRay
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And then using preset 2 of the Crystals filter above and reducing to to one third the real size of the "size pixels" settings and making the maps I got this other beautiful render |
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| Posted: August 3, 2012 10:24 am | ||||
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SpaceRay
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And the source for the above with the preset 2 is this one shown here |
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| Posted: August 3, 2012 10:25 am | ||||
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SpaceRay
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The example just above here of Crystals is with Extrusion 90 and then the one I put here is with Extrusion 14, also changed the lighting to have only diffusion and not specular |
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| Posted: August 3, 2012 10:32 am | ||||
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SpaceRay
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Now lets go to some Organics By Vladimir Golovin
This is with preset 1 and Extrusion 14 |
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| Posted: August 3, 2012 10:40 pm | ||||
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SpaceRay
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and if you want more spiky and with some mountains let´s raise the extrusion to 94 |
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| Posted: August 3, 2012 10:42 pm | ||||
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SpaceRay
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More organics with Alien Winter by JE Strange
Preset 1 and extrusion 14 |
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| Posted: August 3, 2012 10:50 pm | ||||
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Ghislaine
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Wow SR, you get it very well with all those filters put together. Love your beautiful examples. |
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| Posted: August 3, 2012 10:53 pm | ||||
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SpaceRay
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Thanks Ghislaine, Glad you like them
YES, I also hope that others show also what can be done with AND THIS THREAD IS OPEN TO EVERYONE THAT WANTS TO PUT EXAMPLES OF THIS AMAZING FILTER HERE IS FREE TO DO IT TOO! preset 1 and Extrusion 57, this one and the above here has the lightings changed to "diffuse only" |
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| Posted: August 3, 2012 10:54 pm | ||||
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SpaceRay
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And about using this Suburbia by ThreeDee on this ThreeDee filter here ThreeDee + ThreeDee = SixDee Preset 1, diffusion only on all 3 lighting and Extrusion 14 |
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| Posted: August 3, 2012 11:07 pm | ||||
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Ghislaine
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Cool images ! ThreeDee x 3 = NineDee ! | |||
| Posted: August 3, 2012 11:17 pm | ||||
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SpaceRay
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Thanks Ghislaine.
Lets make some space rocks or asteroids using Moon Craters by Alex Grain Extrusion 14 and changed the settings of lightings and ambient occlusion |
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| Posted: August 3, 2012 11:31 pm | ||||
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SpaceRay
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This is extrusion 41 |
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| Posted: August 3, 2012 11:33 pm | ||||
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SpaceRay
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Extrusion 74
All this three are based on the same source maps, only change is extrusion |
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| Posted: August 3, 2012 11:37 pm | ||||
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SpaceRay
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And if you want a crater filled spherical rock you can use Craters by Alex Grain
Extrusion 5 and changed the settings of lightings and ambient occlusion |
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| Posted: August 4, 2012 12:04 am | ||||
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SpaceRay
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Extrusion 14 |
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| Posted: August 4, 2012 12:06 am | ||||
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SpaceRay
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And what about having a real asteroid with craters using the Asteroid by Rawn filter
Extrusion 14 |
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| Posted: August 4, 2012 12:21 am | ||||
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SpaceRay
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And what about some pipes from the very well done and excellent Pipes by Mongoose King
Preset 1 Extrusion 15 |
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| Posted: August 4, 2012 3:12 am | ||||
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SpaceRay
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One interesting thing I have found is that if you want to have a more complex and more detailed texture over the sphere you must make the bump, diffuse and specular with at least half of the "size pixels" settings in the original filter and so you can be able to make it better as seen here.
Compare the above pipes sphere with this one here Both have exactly the same settings in the ThreeDee filter and bothe uses the same preset and settings in the pipes filter, BUT the difference comes from making different source maps, only reducing the size pixel setting before making the maps |
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| Posted: August 4, 2012 3:36 am | ||||
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ThreeDee
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Hey SpaceRay,
I like your examples! The Suburbia image reveals that the sphere is not actually exactly spherical -- got to do something about that. |
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| Posted: August 4, 2012 3:46 am | ||||
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Skybase
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Now to use them as actual displacement maps! | |||
| Posted: August 4, 2012 4:33 am | ||||
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SpaceRay
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Thanks ThreeDee glad you like them
OH! I did not notice it first time, and now looking back to it again is true that is wrong. Well Here is the new Suburbia example with your NEW UPDATED AND WITH MORE FEATURES Spherical 3D Displacement Previewer by ThreeDee V 2.0 AND also is important for the effect to be right that the Maps are made SMALLER (not in resolution, I mean reducing "size pixels" setting before making the maps), and so the effect is shown much better. So this is with the new smaller suburbia maps and the new Version 2.0 |
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| Posted: August 4, 2012 4:44 am | ||||
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SpaceRay
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I thought to try to make a test with this image below that ThreeDee have made very well and shown in Other Interesting Ideas
and as it is made with black and white and gray shades I have loaded this into the 3 maps as source and got this beautiful chrome ball with cubes Extrusion 15 |
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| Posted: August 4, 2012 4:54 am | ||||
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SpaceRay
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And reducing the new scale setting in the new version 2.0 |
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| Posted: August 4, 2012 5:21 am | ||||
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SpaceRay
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Now with NEW 2.0 version this is MUCH BETTER and can make much more things thanks to the ability to rotate and scale the texture maps !!!!
Here is one of the first examples above
made with lovely Crystals by Skybase I have made the needed maps from this above render to be able to put them in this ThreeDee filter And this example below shows that now this filter from ThreeDee really shines and makes amazing and beautiful spherical renders Love much the new result made possible here thanks to reducing much the new texture scale setting and be able to get this beauty |
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| Posted: August 4, 2012 5:32 am | ||||
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Skybase
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Feeding actual photo-based textures from my little library.... |
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| Posted: August 4, 2012 5:43 am | ||||
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SpaceRay
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Curious example Skybase, please feel free to put whatever examples you want here, this is an open thread.
I have also used the beautiful, original and creative Clay Sticks by Sphinx Extrusion 100 , height map blur 3 and Texture Scale 53 |
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| Posted: August 4, 2012 11:18 am | ||||
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SpaceRay
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Now let´s do a crystal stainless glass sphere thanks to the very well done filter, realistic and beautiful Stained Glass by Skybase
Preset 1 Extrusion 6 Texture Scale 90 |
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| Posted: August 4, 2012 10:34 pm | ||||
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SpaceRay
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Now I have made another one with the same source maps but changing the texture Scale to 26, copying and pasting 4 lights in the lightings tab, and then a post processing in Photoshop with Shadows and Highlights. |
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| Posted: August 4, 2012 11:17 pm | ||||
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SpaceRay
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Going back to the Crysta filter by Vladimir Golovin shown at beginning with the new version 2.0 I have done this other
Preset 1, Extrusion 20 Texture Scale 34 Height Blur 3 |
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| Posted: August 4, 2012 11:29 pm | ||||
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SpaceRay
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AND what would happen if you DO NOT use all the 3 maps ??
Well using the same settings and same maps as the Crysta example in previous post here, I replaced the Bump map of the Crysta filter with this image of a old compass that has a transparent background (although here is shown with white background) |
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| Posted: August 4, 2012 11:49 pm | ||||
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SpaceRay
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Using same setting as in the above post and now with compass as bump map
Preset 1, Extrusion 20 Texture Scale 34 Height Blur 3 I got this interesting result |
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| Posted: August 4, 2012 11:54 pm | ||||
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SpaceRay
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And what would happen if you MIX the maps and do not use the correct ones ?
Load the Bump Map of Crysta filter as Reflectivity Specular Map Load the compass image as Difusse Map Load the Difusse Map of Crysta filter as Bump Map With this mixed maps and one image used as a map you get this result |
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| Posted: August 5, 2012 12:16 am | ||||
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SpaceRay
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Now I have tried the very good and well done Metal Weave by Indigo Ray
Extrusion 20 Texture Scale 34 |
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| Posted: August 5, 2012 5:34 pm | ||||
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SpaceRay
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Curious result
Extrusion 80 Texture 95 |
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| Posted: August 5, 2012 5:37 pm | ||||
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SpaceRay
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Now decided to try and see how to break the sphere and show the extrusion of the broken parts, and what better filter and excellent filter for this than Busted Tiles Double Image by Morgantao
Preset 1 Extrusion 7 Texture Scale 100 |
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| Posted: August 5, 2012 11:33 pm | ||||
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SpaceRay
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Preset 1 Extrusion 7 Texture Scale 45 height map blur 2
Note: This is the modified version of the Busted Tiles Double Image filter in the way as I suggested to remove the tiles and so only have the broken part |
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| Posted: August 5, 2012 11:42 pm | ||||
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Skybase
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change the lighting!!! |
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| Posted: August 6, 2012 10:13 am | ||||
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