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Iterative Fluid Sim by Betis

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Betis
The Blacksmith

Posts: 1100
Filters: 73
Iterative Fluid Sim by Betis
http://www.filterforge.com/filters/10738.html

Image
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1100
Filters: 73
Discussion people! smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Havent had time to play with it yet, but from the previews, and playing with the previous one, it looks amazing!
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Skybase
Who are you?

Posts: 1951
Filters: 58
Reminds me of Navier–Stokes equation!
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Skybase
Who are you?

Posts: 1951
Filters: 58
Vectors and Velocities everywhere!!
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Betis
The Blacksmith

Posts: 1100
Filters: 73
smile:D Vectors, velocities, and vorticity, oh my!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Kraellin
Kraellin

Posts: 12533
Filters: 97
reminds me of acrylic painting. i like it smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Indigo Ray

Posts: 968
Filters: 70
This + Beta 4 Loops. Try it!
"Time flies like an arrow; Fruit flies like a banana." -Groucho Marx
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Betis
The Blacksmith

Posts: 1100
Filters: 73
I did! But it's incredibly slow rofl... then again I tried to make it more realistic by offsetting the offset maps by loops as well. I'll set it back to its regular state and see what I can do.

Actually I want to make it from scratch with the new logic in mind.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1100
Filters: 73
Okay here's an updated version, SO SIMPLIFIED NOW!!

I don't know why it's not working like I expect it to... I know I'm not simulating an actual 3D fluid volume (and if so how would that effect dyes on top of it anyway?) or even 2D... idk it's just a concept that I don't seem to be able to execute very well.

And don't even think about putting a lerp in there to blend mid-iteration to get a smudge/blur/wash effect...

Iterative Fluid Sim 2.ffxml
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail

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