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CorvusCroax's Junkyard

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Kraellin
Kraellin

Posts: 12533
Filters: 97
you've obviously left this filter out in the rain! for shame! smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CorvusCroax

Posts: 1175
Filters: 17
03 looking better - got most of the components in place. haven't tried controls for mixing them. steel 'material' still needs some work.

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CorvusCroax

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04 AO render. Using similar settings as above. Just changing the steel color and making the rust go up instead of down. Getting some clipping of the basic shape in th rusted areas.

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CorvusCroax

Posts: 1175
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06 different test pattern.
blurring the steel makes it look a bit too much like a layer of tin foil. Should probably stop doing that and add som micro texture instead. Like how the rust collects in the corners of the surface. Note how the rust is on the bottom side of the shape - using derivative for this.

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CorvusCroax

Posts: 1175
Filters: 17
08 cleaned up the material transitions a bit: had originally had bump, spec, metallic, etc. all lining up exactly the same way. Now they are offset from on another. Steel material needs some love. It's too clean and perfect. Thinking that might want to have a slider for shiny steel vs dirty steel.

Might be nice to have an overall control for some dents and scratches.

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StevieJ
Designer/Artist

Posts: 11224
Filters: 163
The skull textures on your first two samples look really good!!! smile8)

I can see the problem on the "B" in the first sample and the "D"s in the first two samples....gradient not taking in those areas to map texture.....don't know how you have the filter set up, but suggest that maybe some kind of lite pre-gradient be aplied over entire image to create the differenciation so the texture maps in those areas.....

Nice work!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CorvusCroax

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Filters: 17
here's the FFXML file for this latest WIP


Steelerizer 003.ffxml
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Thrash
Posts: 74
Having Fun with "Steelerizer"... just a quick & dirty I whipped up.

Image
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CorvusCroax

Posts: 1175
Filters: 17
Hey cool thrash!
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CorvusCroax

Posts: 1175
Filters: 17
Messing around w/ pipes a bit. Learned something about the 'roughness' part of noise nodes: normally, i add a tone curve to noise. However, this doesn't work the same way if you are using roughness/details.... which is nice to know. Gives very different results.

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CorvusCroax

Posts: 1175
Filters: 17
refinery pipes 2:
Similar to above... w/ AO render

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Kraellin
Kraellin

Posts: 12533
Filters: 97
good pipes smile:) but work on that background a bit. seems out of place smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CorvusCroax

Posts: 1175
Filters: 17
Yeah, I was just too lazy to remove it. smile:D
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CorvusCroax

Posts: 1175
Filters: 17
Messing around w/ Cutline Filter (v12!) Trying a very different approach. Still not happy with it yet. Still too fussy and doesn't look enough like a true cutline. But using some clever curve stuff to make it better...

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CorvusCroax

Posts: 1175
Filters: 17
More Cutline (v13) ...
Spent some time looking really closely at some old victorian images.

Using totally different (different) approach based on the transform nodes. Think this is a better direction. Need to add crosshatch.

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CorvusCroax

Posts: 1175
Filters: 17
v13b same filter, just different settings.

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CFandM
ForgeSmith

Posts: 3561
Filters: 204
Good look on that cutline CorvusCroax smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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ronjonnie
Designer / Artist

Posts: 729
Filters: 320
Hi CorvusCroax,

Always liked a crosshatch type filter.
Looks good so far. smile;)

I used to work with a man for many years, who did the
inking on a lot of the Spider Man Comic books.

Have a GREAT day! smile:)

Ron



http://www.filterforge.com/filters/5804.html
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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CorvusCroax

Posts: 1175
Filters: 17
Hey, thanks guys! I'm going for something like an Albrecht Durer illustration: http://upload.wikimedia.org/wikipedia...olia_I.jpg

Or an old Victorian etching:
http://upload.wikimedia.org/wikipedia...ndrels.jpg
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CorvusCroax

Posts: 1175
Filters: 17
So, was watching TV and noticed a couple places where the show had blueprints. Came up with a blueprint filter. Check it out:

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CorvusCroax

Posts: 1175
Filters: 17
It has nice controls. The borders all snap to the edges and can be easily shrunk and expanded. It has a grid which fills in where - ever there is a nice featureless area. Blueprint4:

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CorvusCroax

Posts: 1175
Filters: 17
And here's the source file:

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CorvusCroax

Posts: 1175
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Ship:
Again, notice how the grid stays away from the object area.

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CorvusCroax

Posts: 1175
Filters: 17
Some fun art. Source is from an old medieval manuscript.
V5

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CorvusCroax

Posts: 1175
Filters: 17
V8 Time Bandits!

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CorvusCroax

Posts: 1175
Filters: 17
V9 Does pretty good w/ floor plans, too.
Source file from: LINKwikipedia

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tigerAspect
Posts: 221
Filters: 9
That is SO COOL, I need to use that in a game design. smile:D
I really want it... smile;)
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ronjonnie
Designer / Artist

Posts: 729
Filters: 320
Hey CorvusCroax,

Very cool idea! smile;)
Us older guys...remember blueprints.
Made them, ran them, & don't miss the
ammonia smell! Lol..

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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CorvusCroax

Posts: 1175
Filters: 17
Quote
tigerAspect wrote:I really want it...

I'll post it later. It probably needs someone else to test it, so I'd appreciate some feedback. (think it has too many controls as the moment.)

I'd like to also see if my horizontal / vertical line detector could be used to make the nice line extensions at the corners. (Those little areas where lines that cross extend past the interesection a bit.)

Ron-
Yeah, I'm just old enough to remember using the blueprint machine. We had one at school. Such stinky tempermental things. I don't miss them at all either.
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jffmiller
Jeff Miller
Posts: 17
Quote
CorvusCroax wrote:
Such stinky tempermental things.


Back then everything worthwhile was stinky and temperamental, now it's just me.

Great filter Corvus!

Jeff
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CorvusCroax

Posts: 1175
Filters: 17
OK: here is the blueprint filter - kick the tires and let me know what you think. I'll probably submit this one this week.

Blueprint.ffxml
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CorvusCroax

Posts: 1175
Filters: 17
Here's another fun one, from a nice robot illustration

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Redcap
Redcap

Posts: 1290
Filters: 100
Well you amaze me, that is all there is too it.

Picked out a really ugly picture and got this gem smile:)




If you are bored check out my unpractical math website
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CorvusCroax

Posts: 1175
Filters: 17
Hey, that's neat redcap. It's designed to wash out any featureless background.
I've found it works best with drawings and fairly non-perspectival images.
Did you have any comments on the filter operation?
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ronjonnie
Designer / Artist

Posts: 729
Filters: 320
Hi CorvusCroax,

I gave it a test run, very COOL! smile;)

Have a GREAT day! smile:)

Ron

zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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ronjonnie
Designer / Artist

Posts: 729
Filters: 320
With steelerizer.

Cool! smile:)


Ron

zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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manifold
Filter Forge, Inc.
Posts: 4
We reposted a couple of your images from this thread on the FF Facebook page -- hope you don't mind!
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CorvusCroax

Posts: 1175
Filters: 17
Hi Manifold:

Nope- don't mind at all. Btw, I posted that filter here : straight line finder filter
I never submitted it b/c I thought it was too non-intuitive and didn't look so hot in the previews.
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Kraellin
Kraellin

Posts: 12533
Filters: 97
wow. that's pretty cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CorvusCroax

Posts: 1175
Filters: 17
Posted a modified version of Sphinx's dotted line maker which extends a pattern around a shape over here: Original Post

Image
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CorvusCroax

Posts: 1175
Filters: 17
eww... why are the images all stretched?

Anyway, this is interesting, but it works best circular patterns. Straight lines seem to get severely stretched.
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CorvusCroax

Posts: 1175
Filters: 17
Playing around w/ Vlad's organics, to see if I can make it any more gross.

Looks like 'decaying peat moss, packed in vacu-seal bag'

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CorvusCroax

Posts: 1175
Filters: 17
Here's another one. It's kind of like the rainforest threw up, or something.

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StevieJ
Designer/Artist

Posts: 11224
Filters: 163
Quote
CorvusCroax wrote:
the rainforest threw up, or something

LOL.... smile:D

I think it has some underlying metalic/metallic flake quality under the gloss.....kinda like multi-color opal.... smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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CorvusCroax

Posts: 1175
Filters: 17
Hey thanks SJ! smile:)

Have been putting some effort into the cutline filter again. Getting some better results.

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