|
Kraellin
|
you've obviously left this filter out in the rain! for shame! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: June 17, 2010 12:25 am | ||||
|
CorvusCroax
|
03 looking better - got most of the components in place. haven't tried controls for mixing them. steel 'material' still needs some work. |
|||
| Posted: June 17, 2010 12:29 pm | ||||
|
CorvusCroax
|
04 AO render. Using similar settings as above. Just changing the steel color and making the rust go up instead of down. Getting some clipping of the basic shape in th rusted areas. |
|||
| Posted: June 17, 2010 12:31 pm | ||||
|
CorvusCroax
|
06 different test pattern.
blurring the steel makes it look a bit too much like a layer of tin foil. Should probably stop doing that and add som micro texture instead. Like how the rust collects in the corners of the surface. Note how the rust is on the bottom side of the shape - using derivative for this. |
|||
| Posted: June 17, 2010 12:34 pm | ||||
|
CorvusCroax
|
08 cleaned up the material transitions a bit: had originally had bump, spec, metallic, etc. all lining up exactly the same way. Now they are offset from on another. Steel material needs some love. It's too clean and perfect. Thinking that might want to have a slider for shiny steel vs dirty steel.
Might be nice to have an overall control for some dents and scratches. |
|||
| Posted: June 17, 2010 12:37 pm | ||||
|
StevieJ
|
The skull textures on your first two samples look really good!!! I can see the problem on the "B" in the first sample and the "D"s in the first two samples....gradient not taking in those areas to map texture.....don't know how you have the filter set up, but suggest that maybe some kind of lite pre-gradient be aplied over entire image to create the differenciation so the texture maps in those areas..... Nice work!!! Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||
| Posted: June 17, 2010 12:43 pm | ||||
|
CorvusCroax
|
here's the FFXML file for this latest WIP
Steelerizer 003.ffxml |
|||
| Posted: June 17, 2010 12:49 pm | ||||
|
Thrash
Posts: 74 |
Having Fun with "Steelerizer"... just a quick & dirty I whipped up.
|
|||
| Posted: June 17, 2010 3:32 pm | ||||
|
CorvusCroax
|
Hey cool thrash! | |||
| Posted: June 17, 2010 11:58 pm | ||||
|
CorvusCroax
|
Messing around w/ pipes a bit. Learned something about the 'roughness' part of noise nodes: normally, i add a tone curve to noise. However, this doesn't work the same way if you are using roughness/details.... which is nice to know. Gives very different results. |
|||
| Posted: June 18, 2010 8:31 pm | ||||
|
CorvusCroax
|
refinery pipes 2:
Similar to above... w/ AO render |
|||
| Posted: June 18, 2010 8:32 pm | ||||
|
Kraellin
|
good pipes If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: June 20, 2010 1:34 pm | ||||
|
CorvusCroax
|
Yeah, I was just too lazy to remove it. |
|||
| Posted: July 11, 2010 8:44 pm | ||||
|
CorvusCroax
|
Messing around w/ Cutline Filter (v12!) Trying a very different approach. Still not happy with it yet. Still too fussy and doesn't look enough like a true cutline. But using some clever curve stuff to make it better... |
|||
| Posted: July 11, 2010 8:50 pm | ||||
|
CorvusCroax
|
More Cutline (v13) ...
Spent some time looking really closely at some old victorian images. Using totally different (different) approach based on the transform nodes. Think this is a better direction. Need to add crosshatch. |
|||
| Posted: July 12, 2010 2:10 am | ||||
|
CorvusCroax
|
v13b same filter, just different settings. |
|||
| Posted: July 12, 2010 2:11 am | ||||
|
CFandM
|
Good look on that cutline CorvusCroax Stupid things happen to computers for stupid reasons at stupid times! |
|||
| Posted: July 12, 2010 9:26 pm | ||||
|
ronjonnie
|
Hi CorvusCroax,
Always liked a crosshatch type filter. Looks good so far. I used to work with a man for many years, who did the inking on a lot of the Spider Man Comic books. Have a GREAT day! Ron http://www.filterforge.com/filters/5804.html zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
|||
| Posted: July 13, 2010 6:35 am | ||||
|
CorvusCroax
|
Hey, thanks guys! I'm going for something like an Albrecht Durer illustration: http://upload.wikimedia.org/wikipedia...olia_I.jpg
Or an old Victorian etching: http://upload.wikimedia.org/wikipedia...ndrels.jpg |
|||
| Posted: July 13, 2010 4:28 pm | ||||
|
CorvusCroax
|
So, was watching TV and noticed a couple places where the show had blueprints. Came up with a blueprint filter. Check it out: |
|||
| Posted: July 14, 2010 3:24 am | ||||
|
CorvusCroax
|
It has nice controls. The borders all snap to the edges and can be easily shrunk and expanded. It has a grid which fills in where - ever there is a nice featureless area. Blueprint4: |
|||
| Posted: July 14, 2010 3:25 am | ||||
|
CorvusCroax
|
And here's the source file: |
|||
| Posted: July 14, 2010 3:26 am | ||||
|
CorvusCroax
|
Ship:
Again, notice how the grid stays away from the object area. |
|||
| Posted: July 14, 2010 3:27 am | ||||
|
CorvusCroax
|
Some fun art. Source is from an old medieval manuscript.
V5 |
|||
| Posted: July 14, 2010 3:28 am | ||||
|
CorvusCroax
|
V8 Time Bandits! |
|||
| Posted: July 14, 2010 3:29 am | ||||
|
CorvusCroax
|
V9 Does pretty good w/ floor plans, too.
Source file from: LINKwikipedia |
|||
| Posted: July 14, 2010 4:19 am | ||||
| tigerAspect |
That is SO COOL, I need to use that in a game design. I really want it... |
|||
| Posted: July 14, 2010 10:28 am | ||||
|
ronjonnie
|
Hey CorvusCroax,
Very cool idea! Us older guys...remember blueprints. Made them, ran them, & don't miss the ammonia smell! Lol.. Have a GREAT day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
|||
| Posted: July 14, 2010 1:10 pm | ||||
|
CorvusCroax
|
I'll post it later. It probably needs someone else to test it, so I'd appreciate some feedback. (think it has too many controls as the moment.) I'd like to also see if my horizontal / vertical line detector could be used to make the nice line extensions at the corners. (Those little areas where lines that cross extend past the interesection a bit.) Ron- Yeah, I'm just old enough to remember using the blueprint machine. We had one at school. Such stinky tempermental things. I don't miss them at all either. |
|||
| Posted: July 14, 2010 3:44 pm | ||||
|
jffmiller
Posts: 17 |
Back then everything worthwhile was stinky and temperamental, now it's just me. Great filter Corvus! Jeff |
|||
| Posted: July 14, 2010 7:39 pm | ||||
|
CorvusCroax
|
OK: here is the blueprint filter - kick the tires and let me know what you think. I'll probably submit this one this week. Blueprint.ffxml |
|||
| Posted: July 14, 2010 8:59 pm | ||||
|
CorvusCroax
|
Here's another fun one, from a nice robot illustration |
|||
| Posted: July 14, 2010 9:00 pm | ||||
|
Redcap
|
Well you amaze me, that is all there is too it.
Picked out a really ugly picture and got this gem |
|||
| Posted: July 14, 2010 11:12 pm | ||||
|
CorvusCroax
|
Hey, that's neat redcap. It's designed to wash out any featureless background.
I've found it works best with drawings and fairly non-perspectival images. Did you have any comments on the filter operation? |
|||
| Posted: July 19, 2010 3:22 pm | ||||
|
ronjonnie
|
Hi CorvusCroax,
I gave it a test run, very COOL! Have a GREAT day! Ron ![]() zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
|||
| Posted: July 19, 2010 8:25 pm | ||||
|
ronjonnie
|
With steelerizer.
Cool! Ron ![]() zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
|||
| Posted: July 19, 2010 8:47 pm | ||||
|
manifold
Posts: 4 |
We reposted a couple of your images from this thread on the FF Facebook page -- hope you don't mind! | |||
| Posted: July 22, 2010 9:59 am | ||||
|
CorvusCroax
|
Hi Manifold:
Nope- don't mind at all. Btw, I posted that filter here : straight line finder filter I never submitted it b/c I thought it was too non-intuitive and didn't look so hot in the previews. |
|||
| Posted: July 23, 2010 1:02 am | ||||
|
Kraellin
|
wow. that's pretty cool If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
|||
| Posted: July 27, 2010 11:17 pm | ||||
|
CorvusCroax
|
Posted a modified version of Sphinx's dotted line maker which extends a pattern around a shape over here: Original Post
|
|||
| Posted: August 27, 2010 1:12 pm | ||||
|
CorvusCroax
|
eww... why are the images all stretched?
Anyway, this is interesting, but it works best circular patterns. Straight lines seem to get severely stretched. |
|||
| Posted: August 27, 2010 1:20 pm | ||||
|
CorvusCroax
|
Playing around w/ Vlad's organics, to see if I can make it any more gross.
Looks like 'decaying peat moss, packed in vacu-seal bag' |
|||
| Posted: September 15, 2010 1:07 am | ||||
|
CorvusCroax
|
Here's another one. It's kind of like the rainforest threw up, or something. |
|||
| Posted: September 15, 2010 1:13 am | ||||
|
StevieJ
|
LOL.... I think it has some underlying metalic/metallic flake quality under the gloss.....kinda like multi-color opal.... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||
| Posted: September 16, 2010 11:20 pm | ||||
|
CorvusCroax
|
Hey thanks SJ! Have been putting some effort into the cutline filter again. Getting some better results. |
|||
| Posted: September 17, 2010 12:32 am | ||||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
15,399 Registered Users
+9 new last day!
112,665 Posts
+15 new last day!
10,106 Topics
+6 new in 7 days!
iFredQC, 7 unregistered users.