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meyendlesss
???????????

Posts: 395
Filters: 32
Still needs work... haven't done any on it since I first made it.
If it looks like it'll be useful I'll fix it up and submit.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I like it! Allow it to be deeper maybe, or even fill up "low parts of the image".
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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martadella
martadella

Posts: 31
Filters: 8
This one looks great smile:)
"I put all my genius into my life; I put only my talent into my works.”
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hi T.W.

Yes, I love the water one! Please finish & submit it. smile;)

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Just saw the update in the 3d analgyph (sp) topic and it got me thinking:

How about someone figure out a MagicEye generator scriptnode? Basically you input a heightmap and it spits out the image?
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Betis
The Blacksmith

Posts: 1207
Filters: 76
That'd be pretty easy actually. I did that but never submitted it, all you need is an offset based on height.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
do itttt!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Nevermind, I'm stumped. Here's my attempt. smile:?: smile:D

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
KGtheway2B wrote:
Just saw the update in the 3d analgyph (sp) topic and it got me thinking:

How about someone figure out a MagicEye generator scriptnode? Basically you input a heightmap and it spits out the image?


You know I often thought about making this (non-script..I am not that good at scripting but learning) but for the life of me I always had such a hard time seeing these things in all their glory... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Redcap
Redcap

Posts: 1290
Filters: 100
Can slightly see the life perserver. Would be a cool filter if perfected.



If you are bored check out my unpractical math website
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Carl
c r v a

Posts: 7289
Filters: 82
yeah it looks like a good start Betis smile:)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
One of the biggest problems is that the pattern has a square aspect ratio, and if you look at all other auto-stereograms, they have a very narrow, vertical tiling. I am unsure how to accomplish this.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I think it may already be done: http://www.filterforge.com/filters/6896.html ! cool!

If you look in the comments there's a much improved one too.
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Burt
Random Old Guy
Posts: 333
Filters: 12
I one simple technique for creating cracks in Photoshop that I have been using in for many years now. You can see it here

http://stormvisions.com/pages/library...cracks.php

It involves using the Maximum filter. The only problem with this is that it seems the Maximum filter results in a square grid -so applying it often results in the broken cracked pieces being squared.

What I'd like to suggest is some sort of filter, similar to the Maximum filter, but that applied the choke(?) effect either as a hexagon or maybe even a crescent shape. I think this could make the cracks have a more natural curve shape. In fact if you could provide the shape to use as input that would open even more possibilities.

Hopefully this is clear - don't always get the ideas out of my head and onto the page in a coherent way.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Found an interesting item on that ground that might make for a quick filter for anyone... smile:)
I was walking out of work today and looking at the pavement..Looking for some quick inspiration.. smile;) It had snowed somewhat and the snow melted then froze...There was a couple of oil slicks or some type of car fluids on the ground that were about the size of a cell phone..They had been watered down and had that cool rainbow effect going on..This was the coolest looking one of the few....
This is the actual photo of the oil slick taken from a cell phone..

Stupid things happen to computers for stupid reasons at stupid times!
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Metrick
Posts: 20
Very Beautiful sky. smile:)
Somebody can make the generator of the such?
Very much it would be not bad. ^_^

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Zev's Cosmic Swiss Cheese (inspired by previous post)

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Another variation with a different positioning "scheme"

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uberzev
not lyftzev

Posts: 1890
Filters: 36
If the bomber applied rotation before squash you'd get a more natural looking result.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:)

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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile8)

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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:D

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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:!:

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Sphinx. wrote:
smile:!: Very nice! Difference blending?

3 Perlin's passed into assemble RGB, extract HSB, and then double mirror elevation gradient.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:evil:

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Liquid
Posts: 4
I am really new to filter forge and I just love it and thanks to all that have create such awesome filters. I have looked through them all and what I need are more shiny metal chrome textures and more jewelry and more transparent overlay type filigree ornate textures. Things that are Baroque, Damask, Victorian, Rococo and just Renaissance Luxury. I have enjoyed what is out there now, but would love some new stuff to work with.
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theopenmix
theopenmix
Posts: 5
Nobody has made a compelling smoke texture yet. There are some interesting space nebulas out there, but nothing of the order of thick, black, billowing smoke. There should also be a hydrogen bomb filter, which would need smoke as much as a volcano filter would.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Bugs: I was thinking about making a generalized 'insect' filter. (Sort of like Sjeti's Beetle Collection, but more generalized to different sizes / body plans.) I think it would be considerably easier now that we have better offset, shapes, and bomber tools.

I'm probably too lazy to actually do this... maybe someone else would like to!
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Orteil
but certainly

Posts: 85
Filters: 51
Quote
Nobody has made a compelling smoke texture yet. There are some interesting space nebulas out there, but nothing of the order of thick, black, billowing smoke. There should also be a hydrogen bomb filter, which would need smoke as much as a volcano filter would.


Well, I tried. [Smoke filter]
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Metrick
Posts: 20
Uberzev, oh cool. Upload please your filter *_*
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hey: someone should make a filter that does this optical illusion:

(look at the image, then get up from your screen and look at it from about 7' away - the faces reverse position)
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TBH-1138
Posts: 95
Filters: 53
Quote
theopenmix wrote:
There should also be a hydrogen bomb filter

I tried. http://www.filterforge.com/filters/9695.html
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Red Katana
Posts: 1
Can someone made a QR Code filter?

Here's a typical one:



as they get bigger, they have more of those smaller slightly unaligned squares in between like this:

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Romaq
Posts: 31
Filters: 1
Duplicate Flaming Pear's Freebie Solidify filter in FF (I don't have Adobe Photo Shop, and I can't get the filter to work in GIMP).

This one SHOULD be horribly easy, but I can't figure out how to do it. The input image has an alpha channel with anti-aliased edges. The point of the filter is for the output image to 'solidify' the alpha channel by blending the colors at the edges of the alpha image until the result is 'solidified' and the alpha channel is either removed or enlarged a margin to include a border of the blended edge colors.

http://www.youtube.com/watch?v=GdYdXm3BFmU shows what this does at position 7:20 of the video. http://unity3d.com/support/documentat...amaps.html also shows this being done to a fern with an alpha layer, though it doesn't work as nice as the Flaming Pear filter, and again this is done in Adobe Photo Shop, which I do not have. But the image quickly shows the purpose and end goal of this filter.

The resulting image will not have a transparency layer (or perhaps that can be reapplied with a value for how much to enlarge the border). The area that did have a transparency will now have the edge colors blended in amounts that increase the blend the further away you get from an edge.

http://www.ellies-treasures.com/jetje...table.html is a tutorial that also puts this filter to wonderful use. I would think such a filter would be relatively simple, but for the life of me I couldn't figure this one out. smile:(
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Actually Romaq that sort of filter is very difficult construct in FF, since in theory we do not know anything about the overall sample configuration, just the source few samples supplied. In your case we need ALL samples, making this filter construction very ineffective.

However bitmap based components like blur, maximum and median might help you fake your way out of this...
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Romaq
Posts: 31
Filters: 1
Ah, ok. For the moment I'm doing just that: stacking blurs on top of one another and expanding those out, then dropping the original on top. The results are not anywhere near as nice as the Flaming Pear filter. smile:(
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DianneP
Posts: 1
Hi all
I'm a user of Filter forge and haven't ever done any of the designing of the filters ....EVER....Probably wont either as I like creating artworks too much and using the filters that you guys make.

I must say all you guys rock. I absolutely love using filter forge, and could spend hours with it.
In terms of thinking up new filters.....I'd love to see some french impressionist type filters.
Cheers
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Rod_D
have you seen my eraser?

Posts: 222
Filters: 3
Quote
Duplicate Flaming Pear's Freebie Solidify filter in FF (I don't have Adobe Photo Shop, and I can't get the filter to work in GIMP).


Rob A created a script (Python), that will call XnView to run all Adobe filters.
You can search it at the registry - http://registry.gimp.org/node/24977

You can even call Photo Shop with it. smile:)
Here is a list of programs i can call through it to run in Gimp.

XNView
FotoSketcher
Pixo
Easy Watermark Studio
Filter Forge 2
Z Paint
PingoTec Text Art
Inpaint
Project Dogwaffle
Contenta Converter
ASCII Gen
Anamorphe Me
Chasey Draw
Photo Shop CS5
Imagelys
DaPainter
MS Paint
Deep Paint
FaceShop Pro
Inkscape
PaintDOTNet
MyPaint
Photo Filter Factory
Photo Pos Pro
Java mosaic
Universe
Java Image Editor
Vector Magic
Photo Clinic
Rod
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Romaq
Posts: 31
Filters: 1
I've thought of looking around for how I can call FilterForge through GIMP instead of having to save, run FF as a standalone, and back & forth and such through save files.

In any case, rather than focus on Flaming Pear, if anyone has an approach to the problem of 'repeat & blur pixels at the edge of an alpha transition into the alpha space background', Flaming Pear's solution is 'nice', but any way Filter Forge could approach the problem would be very happy to eliminate halos on texture models that use alpha channels.
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inujima

Posts: 176
Filters: 26
Although it was far from the duplicate of Solidfy,I made the filter that serves as a near role. smile:D

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inujima

Posts: 176
Filters: 26
This filter is here.

Solidfy (Imitation).ffxml
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Romaq
Posts: 31
Filters: 1
Excellent! Thank you. smile:)
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Hi inujima

Very nice filter ! But how to get this filter in my library ? Do I have to copy all this xml code in the library ? smile:?:
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