3DCGMODELER
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Posts: 28 |
Is there plans on going to GPU based rendering
It would so speed things up.. Mike Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: April 14, 2012 5:15 pm | ||||||||||||||||||
Morgantao
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Absolutly not.
If you look in the forums you will see that FF inc. has officaily declared no GPU acceleration is planned. Ever. |
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Posted: April 14, 2012 5:38 pm | ||||||||||||||||||
SpaceRay
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I think that this could be probably the death in the future of Filter Forge, as ALL the companies have already, are now updating or will update their software in the near future to hardware acceleration and FF Inc. will NOT do it.
What will happen when all the other software will be much faster and in real time or have filter that render in a few seconds and NOT IN MANY minutes as it happens in FF? |
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Posted: April 16, 2012 3:19 am | ||||||||||||||||||
Morgantao
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I think it was Vladimir who said the reason there won't be GPU acceleration in FF is because they are using double precision calculations. I have no clue what that means, what it does, what's it's advantages and if it's a real problem to get it to work on GPUs, but isn't there a way to make at keast SOME of the calculations GPU based?
I mean, everybody can do GPU based realtime blur (See it in games for example). Can't FF use that to make the blur component go faster on high res images? And what about noise components, high pass and other things that are available elsewhere with GPU acceleration? Again, I don't know, maybe all I said right now was totaly idiotic, but please, can Vladimir or anyone from FF inc. explain a bit about it? And please, try to dumb it up as much as you can, so even I can understand ![]() |
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Posted: April 16, 2012 3:14 pm | ||||||||||||||||||
SpaceRay
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Yes, it would really very good that Vladimir or anyone else from FF Inc. could really explain WHY is not possible.
Nearly all the companies are already doing it, so why can´t FF Inc.? ![]() ![]()
YES !!!!! |
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Posted: April 17, 2012 12:57 am | ||||||||||||||||||
SpaceRay
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I think that if FF Inc. has confirmed that FF 4.0 will not have GPU support, there is no point in asking WHY this will not happen. What would change ? Would be useful and helpful in any way to know why not for making a faster FF? No. So I am sorry but wil not continue on the requests to FF to make a faster FF. I think that the only way is to have a faster CPU instead of GPU, as it seems that is the only important thing and useful for a faster FF render and preview time. See this thread for more information |
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Posted: April 23, 2012 2:09 am | ||||||||||||||||||
3DCGMODELER
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Posts: 28 |
~~Wow, So much $$$$ Millions u going to Miss out On...~~
I have a 12 core machine on Steroids... well a couple of machines really.. Massive amount of ram.. Lightwave, 3DMax, Maya are all massivly fast using 20 gig of ram. So Many things, Plugins and sorts are Utilizing GPU.. Bionic Uses GPU Now.. I have 2 GTX 560 in Sli, and have many Plugins that use GPU, and wow what a differance it makes.. The Code to Upgrade it to GPU Standards Is a Drop in the Bucket... Everbody is Switching to GPU.... Everbody is doing it... Cell Phones and IPads use it... FF would so rule the world if it used GPU accelaration... wahooo.. So I guess I keep Wishing.. OK.. Oh The Code to inject into the core code for FF Would be so easy wahoo easy.. Would not cost much, return on the GPU upgrade would be awesome.. Filter Forge 3 GPU based .. You would sell FF like Crazy.. Wow, So much $$$$ Millions u going to Miss out On... ![]() Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: April 23, 2012 12:24 pm | ||||||||||||||||||
Skybase
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Some related discussion starts here......
GPU is so awesome. Though most of it is kinda muddled in "industry buzzwords", I quite feel as though just CPU alone can get you pretty good render speeds, sometimes faster than the GPU!! ![]() ![]() I mean, here's the thing, there are some pieces of code that are just inconvenient on the GPU. For example, MLT (Metropolis Light Transport) which is just a method of utilizing the Metropolis-Hastings method into a render. The idea here deals with random sampling and technical math but the idea's that MLT gives us a sort of nice "edge" into simulating light (bidirectional path tracing.) The problem I believe was that up until recently MLT was described as "impossible" to do on the GPU reason being that the methods described were inconvenient for the GPU calculation. It took a little time before somebody at Luxrender figured a method back in probably 2010 or 2011. My friends were pretty excited about the news. ![]() So I mean, I can see where GPU's going really. There are tons of things to overcome code-wise and my friends and everybody else in the world who programs, thinks about this stuff, continue to impress us artists with new tools, methods, and technology. I've been reading through some of the published SIGGRAPH papers fr om last year and you know... we're really reaching this point wh ere we're about to break a totally different ground on speed and flexibility. So whether or not FilterForge becomes GPU based or CPU based or both, I see it going faster in the end anyway. But remember, my teacher always tells me don't just wallow in buzzwords and new features. All programs do that anyway. What you probably should know is what's happening behind those buttons and the nice interface. And not all of us are going to do that, and that's ok. It's just that when you know a little, even a hint, about how some of the things work, you can really start to understand the software better than the rest of the group. So you can do more in the end. But sometimes its nice to just listen to all the new stuff and wonder what features will be in Photoshop CS6. And well all love seeing new things happen. We love seeing life get easier hehehe right? ![]() So yup. There's my little tech talk of the day. ![]() ![]() |
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Posted: April 24, 2012 1:15 am | ||||||||||||||||||
SpaceRay
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I agree that nearly all the plugin and graphic companies are already making the switch to GPU OR if they do not, they are optimizing they core engine and render engine to be the fastest possible and if not possible they rebuild it again to make it faster. I agree that FF would really rule the world if it could use GPU acceleration and would be a very famous and known software that could be used by many professional companies specially with all the new and very interesting and useful filters that are available. But seems that FF want to keep it in the shade and are afraid of being famous and sale a lot by updating their FF to make it faster. Although I do not think that it would be at all an EASY thing to make FF compatible with GPU
I was like you before, but now my wish and hope for a FF GPU base has been reduced by 95%, and there is only a very little hope that this could be possible, and knowing what happened with FF 2.0 and FF 3.0 and the requests in the forum that are STILL not done It would surely be even lower, and be like 1 or 2% ![]()
I agree, but is not possible to make FF 3 GPU based, so it should be FF 4.0 If FF 4.0 would have GPU acceleration OR a great optimization of the render engine, surely FF would sell MUCH MORE and rise high in sales and be much more popular and would not have to be offering so frequently the great discounts to motivate people to buy it. |
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Posted: May 22, 2012 11:05 am | ||||||||||||||||||
Skybase
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I think at this point we have firmly established FilterForge can use a speed increase, and whether that comes in a form of GPU or CPU increase it doesn't matter. I'm sure the voices on these forums are heard by now.
And look, let me be honest, these posts get pointless and useless after a while. Should mention a couple reasons: 1. They're obvious requests. Everybody would be happier if the software they love runs faster. 2. It's repetitive: doesn't get anywhere, doesn't go anywhere. Same things over and over. 3. It doesn't inspire anything because it's both an obvious and repetitive request. 4. It's collective whining and 5. It's just all buzzwords being spoken with no substance at all. And lastly 6. I see stuff like this on every other software related forum. Nobody's ever happy!! ![]() So just be patient, don't worry, it'll have to happen one way or another. In the mean time, learn the basics of how to make renders go faster. Learn the technical stuff that you can do to optimize a filter. Talk on the forums about what can be done to improve a filter. Not all questions can be answered but I'd say it'll be more helpful than this. Ok? ![]() |
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Posted: May 22, 2012 1:05 pm | ||||||||||||||||||
Morgantao
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Apparently FF inc. is in the graphics business, not the world domination business ![]() Perhaps if it was Microsoft or Apple... ![]() I tend to agree with Skybase. I'd love to hear something, ANYTHING, from FF inc. about what's the actual problem with going GPU based and what are the plans for FF4, but other than that, we're treading water. My biggest wish these days is some involvement of FF representative in the forums. Other than GMM, there's no peep from FF team. ![]() |
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Posted: May 22, 2012 3:25 pm | ||||||||||||||||||
SpaceRay
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Yes FF would be really the best thing on earth if the speed would be increased, and is true that is clear that everyone wants it in whatever way it is done either with GPU, any other possible graphic acceleration or optimization of the core engine or whatever, what is important is that the render result time is lowered. The voices fr om the forum are heard by now, AND ARE ALSO IGNORED and does not taken into account and as GMM has confirmed there will be no GPU acceleration, and although has not confirmed if there will be another way to speed FF, I think and believe that FF 4.0 will have the SAME slow render engine of FF 3.0, so the many voices fr om the forum will not be really heard.
OH, Yes, it will happen, of course, the problem is WHEN!! Perhaps on FF 7.0 we will have it How much patient must I be ? There has been already 4 years since requested and there is no news that shows when this is going to be heard and do something about it AND ALSO KNOWING THAT MOST OF THE SOFTWARE COMPANIES HAVE ALREADY DONE THE SPEED UPGRADE
Yes is true and you are right, and I agree with you. I have decided not to keep going on with them because I agree that they are pointless because FF Inc. will not care about this as they said that would be too much work to optimize the code or add GPU support and they will not do it, so is really useless to keep asking for something that they will not agree to do.
YES, is an obvious request, but seems that is not obvious for FF Inc. and they have kept nearly the same speed and render engine since the beginning, as far as I know, they optimized something from FF 1.0 to FF 2.0. Also others companies are already DOING SOMETHING for this and have plans for making the software faster, but it seems that FF Inc. does NOT have any near future plan for this.
OH yes, is true, I agree that is boring and tiresome to KEEP requesting year after year to the company always the same and that FF Inc. does not care about this VERY IMPORTANT AND NEEDED request and that would CHANGE MUCH the way FF works and would be really much more usable and efficient. Yes, I think that even if we requested this every single day of this year, FF Inc. will not listen and care about it, so I agree that this will not go anywhere and get nothing with this.TRUE.
Well, it inspires that we can´t depend on any kind of request to FF Inc. and that we must make what we can and get the inspiration within the lim its of the lim itation of FF 3.0
YES, this is bad this and keeping whining does not get anywhere, we canñt change things this way. I like this I have seen some time ago SHUT UP, STOP WHINING AND GET A LIFE ![]() So I agree that there is no point in keeping with and wil not continue with this I will keep on my idea of buying a new faster dual CPU computer when I can, BUT I regret that all the many users that would not be able to afford to buy a new faster computer and must keep with the slow FF for what they do. |
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Posted: May 23, 2012 2:36 am | ||||||||||||||||||
GMM
Moderator
Posts: 3491 |
I heard someone from Microsoft saying that when you make an announcement of the forthcoming software you've already lost ![]() ![]() Of course it's a joke but every joke has a seed of truth. I cannot speak for the entire FF team but judging from our previous releases we tend to make announcements immediately before the new version is available. |
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Posted: May 23, 2012 4:29 am | ||||||||||||||||||
Morgantao
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GMM, I totaly agree with some of what that "joke" is saying, because it's human nature to find things to pick at, and to complain
![]() I wasn't implying I want a release date and a new feature count. I was just saying that it would be awsome to have some interaction with the FF team, to be able to talk to them, hear what they're working on... How was their day ![]() Again, not saying each and every FF inc. employee has to have a blog, just say hi on the forums, and maybe answer a friendly question here and there. |
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Posted: May 23, 2012 5:00 am |
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