SpaceRay
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CUDA Accelerated Photoshop Plug in great speed comparison
To be sure what road is going to really take Filter Forege Inc. and what can be their future plans, AT LEAST about the topic of GPU optimization. Please, could be so kind Vladimir or someone from FF Inc. to answer to this thread? Vladimir Golovin said in 2006 that it would not have GPU acceleration anytime soon, so was possible that in the future COULD BE POSSIBLE. Then 5 years after in 2011 before the release of FF 3.0 Vladimir Golovin said that "FF won't have any CUDA/GPU based acceleration" Now reading again all the posts I have found related to this topic and what he said, I have not seen that he has said "NEVER will have GPU acceleration", perhaps what he said on 2011 is that FF 3.0 was NOT going to have it, as it is not clear enough. So the main point of this thread is to confirm and really know if: WILL FILTER FORGE HAVE IN FF 4.0 SOME KIND OF GPU / CUDA / OPENGL / OPENCL OR WHATEVER ACCELERATION TO MAKE IT FASTER? Please, if the answer is no: Would be interesting if possible to know why 6 years after is still not possible? And the most important: IF NOT, WILL IT NEVER HAVE GPU ACCELERATION IN ANY FUTURE VERSION ??? Adobe photoshop CS5 has improved really much and is MUCH faster than before and it is reallyy a pleasure to use it now, would it be possible that this could happen the same with FILTER FORGE ? Thanks very much for your help I asked about this in April 2011 after the release of the FF 3.0 beta
I remember that was in 2006 EVEN BEFORE Filter Forge 1.0 was released
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Posted: March 15, 2012 10:18 am | ||||||||||||||||||||
SpaceRay
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I think this is very important for the future of FF because the competing companies will surely do their best to get the best perfomance for their software and if FF can´t compete will have a great problem
In April 2012 will be released the next generation of graphics cards and already many graphics companies are interested to release new updated software to get the most of this |
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Posted: March 16, 2012 2:54 am | ||||||||||||||||||||
GMM
Moderator
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I can confirm there are no plans for GPU acceleration for Filter Forge 4.0. I don't know the details why this is infeasible; let's wait for Vladimir's response.
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Posted: March 16, 2012 5:43 am | ||||||||||||||||||||
SpaceRay
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Thanks for your answer GMM and the bad news. I now know that FF will be in danger of loosing much market against the forthcoming competition that will arrive, I have news that some companies will be releasing new optimized plugins filters.
Because even if FF 5.0 could have GPU acceleration ( which I doubt it) it will be perhaps too late. because if we have to wait between 16 to 18 month for FF 4.0 and then another 16 or month for FF 5.0 it will be nearly about 3 years and I think that many of the other companies that make filters and work with photoshop will be making their software the best possible and optimizing it to get the most of the available hardware. AND there could be a new company that could make a good competition to FF. As he said above Vladimir will be waiting for the next generation of CPU that are faster so the FF team do not have to do the job
By the time FF 4.0 will be released probably in 2013 there will be more powerful CPU that will process faster the FF filters. And more in 2015 for possibly FF 5.0, so they do not have to do it themselves and leave it to the CPU alone BUT is this the way to go? What happens with all the FF users that can´t afford to upgrade to the latest technology? The Future Of Computers Hardware
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Posted: March 16, 2012 11:10 pm | ||||||||||||||||||||
Skybase
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Spaceray... man that was an awfully long post.
I donno, I honestly kinda felt upset when you said,
I previously worked at a studio (now gone unfortunately,) and we worked with various clients, individuals, and other artists who have made various requests and discussed all sorts of unique ideas. We worked on tight deadlines but we still managed high quality results. Once in a while we had clients who'd come into a studio expecting Hollywood quality work in 2 weeks. They'd say, "Well, isn't this stuff easy? I mean, isn't this a click of a button away? Why can't you do that faster? Do you need faster computers?" And my boss had a great response to that, "Why did you hire us to begin with if all of this is a click of a button away?" See, that's exactly what that post sounded like. Sounds like things are being expected too early. As far as I understand (in my limited knowledge of software engineering and development) transitioning from what was originally written for CPU to GPU is a major challenge. So if anything, it sounds like a good chunk of code would have to be rewritten just so it can be run on GPU or maybe even the whole program. It's not a simple, "oh just copy-pasta here to make it work for GPU." I figure, it takes years and years to write software this complicated. Not to mention the amount of research that must have gone into figuring what's efficient, what's patented... what's what. There's no "magic" in making things. It takes time, energy, skill, and deep understanding of stuff. I do agree to a point that somethings are slow, but GPU would be a major leap that'd take a while before it happens. You can't expect it anytime soon. And while I don't speak on the behalf of anybody here excepting myself, I felt the urge to type something out before I remember my clients. ![]() |
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Posted: March 17, 2012 2:23 am | ||||||||||||||||||||
Morgantao
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Skybase, I don't think SpaceRay was suggesting that transitioning the whole thing to GPU based computing is an easy thing.
I do however think that FF inc are relying too much on the assumption that CPUs will be fater so the future is pink. History is filled with those wrong assumptions. For example, someone once said "No one will need more than 637 kb of memory for a personal computer". ![]() Somewhere around 1994 Bill Gates said Microsoft is not interested in "this interent phenomenon", assuming it's just a passing phase not worth investing time in. Also, the transition to 64bit code is equally complicated. But have a look at what SpaceRay quoted for 2013: We should start to see a phasing out of 32-bit computing. So let's just give up right now, because it's not easy. As a side note, I had the pleasure of working with quite a few of the kind of clients you're talking about. For example, while working in a photo place, a guy would ask for about 1200 digital photos printed. When I told him it will be ready in an hour he was totally shodked and asked WHY SO MUCH TIME?! I had to remind him that getting 36 pictures printed just a few years ago would take a whole day. ![]() |
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Posted: March 17, 2012 6:34 pm | ||||||||||||||||||||
Skybase
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oh right. No I reread it last night again and I just went "Oh the hell did I write there?" but oh well. Whatever I wrote there. Heh.
-- Off topic and totally unnecessary -- You know... the one thing I wish SpaceRay would do is to just cut the post lengths down so its not like I'm reading a novel each time I open a post. ![]() Ok I said enough. Get back on topic. ![]() -- End off topic -- |
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Posted: March 17, 2012 6:52 pm | ||||||||||||||||||||
SpaceRay
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I think that this is badly written and can be confusing, I want to make it better" Thanks GMM for your answer and regretably confirming the bad news. I am not giving thanks for the bad news as it could be thought on the first sentence. what is really true and still and fear much is " I now know that FF will be in danger of loosing much market against the forthcoming competition that will arrive, I have news that some companies will be releasing new optimized plugins filters. "
Did I say that it was easy and could be done without any problems and quickly ? I do not think so, and Morgantao is right. Of course that the transition from CPU to GPU will not be easy, specially with customized software as it seems to have FF. BUT THIS HAS BEEN REQUESTED 6 YEARS AGO ALREADY!!!! I think that in 6 years is NOT asking them to do it quickly I also understood perfectly that was NOT possible to make it into FF 3.0. BUT why not FF 4.0 |
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Posted: March 19, 2012 2:26 am | ||||||||||||||||||||
3DCGMODELER
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Posts: 28 |
<Rant>
Everybody is switching to GPU based Get on the boat.. Or sink like the rest.. It Is So Easy To Do.. Hello world.. My 2 Cents... </Rant Off> Awesome SoftWare.. Would kick butt better in the Industry if it was optomized for GPU rendering.. Modo 601.. 3DMAX...render engines Games.. 3rd Party Programs like TFD for Lightwave 11 etc etc etc And Maybe throw in a render Buffer Support.. ![]() Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: April 14, 2012 5:22 pm | ||||||||||||||||||||
SpaceRay
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I totally agree on this. If FF inc, do not make an kind of GPU or whatever hardware accelerated they could make they would probably sink against the competition that is already here or is coming soon. If FF inc. can´t add GPU acceleration, they could at least make a faster and better Render engine that could process all the filter components faster. |
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Posted: April 16, 2012 3:21 am | ||||||||||||||||||||
SpaceRay
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I have decided to not continue requesting for faster FF because FF Inc. will not be able to do it and I have not any hope that this will happen so I have taken a decision that you can read in this thread here
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Posted: April 23, 2012 1:59 am |
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