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Freelancer
Posts: 5
Maybe this is already possible, but I'd like the ability to create custom folders in my Favorites.

Right now, everything that's a 'favorite' gets dumped into this list. It's a little unmanageable with you have a ton of favorites. Allowing folders would give me the flexibility to organize how I see fit.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Yeah this is an old feature request. Hopefully they get to it in ver 3.
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uaun
Posts: 16
Looks like they could have gotten a site license for this feature alone in my last pipeline SW recommendation session... I have another one coming up soon. If they get this feature in ASAP, I can likely steer the next texture generation purchase to Filter Forge, its coming up very soon. If they dont get this in soon, I'll have to recommend Substance Designer(which also rocks!!!!!). And likely start getting VERY used to substance designer(for my future texture generation purposes).
Substance Designerhttp://www.allegorithmic.com/products/substance/designer


Please get this feature in there ASAP, its absurd that this isn't in there for teams with pipelines that need direct access to texture libraries(for game development & film).
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Yes, PLEASE add custom user folders. Or something. Anything...soo many filters. smile:cry:

btw: uaun, how much is Substance Designer going for now? Last time I checked it was ridiculously expensive - far out of the price range of all but the largest studios.

btw2: have you checked out the work by theprodukkt? stuff is pretty impressive. I keep hoping FF will team up wth them or something.

http://www.werkkzeug.com/examples - their free texture tool. No idea if it plays nice w/ Xna or HLSL etc.
http://www.theprodukkt.com/debris - it's insane: only 117kb live animated scene with all kinds of complexity. Did I mention it's 117kb!?
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uaun
Posts: 16
@CorvusCroax
theprodukkt is DAMN COOL!!! One of the options for our studio, if FF doesn't add folders IMMEDIATELY

P.S. Substance designer is expensive on its own, though one of the engines we use is Unity3D, so there is a sizable discount for Unity3D users(plus Substance is GPU accelerated, so is VERY FAST at redrawing).

All we're asking is that FF just add folders IMMEDIATELY, please, please, PLEASE!!!!
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hey uaun,
Glad you like theprodukkt. Maybe we could talk offline: I've been wanting to do a Unity3D project to learn it, and would be interested in hearing how it's working for you.

re:Substance designer:
According to their website LI NK , Allegorithmic is charging $30,000 per PC title for Substance designer. (not including $5k/ yr support plus the individual licenses cost.) Just wondering: do you know what kind of discount do they offer for Unity3D users?

(IMHO: their pricing strategy is badly missing the mark: the people who want this kind of thing are people who need great compression. So, your webgames, mobile apps, etc. Smaller games might have a whole budget of $40,000. They should make it cheaper and sell it to everybody.)
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uaun
Posts: 16
At the recent Game Developers Conference, Substance was announced to be coming at a very sizable discount for Unity3D users. I'm looking forward to it. For pipeline development, Filter Forge is just not listening to users asking for BASIC & NECESSARY features like this one. That can change though, assuming FF comes out with an update soon to remedy this.

Personally speaking, Unity3D is my favorite engine to develop for. For the sheer portability alone(multi-platform support), its totally worth it. UDK is also awesome, but not quite in the state of and IDE that I prefer to use... yet.

PLEASE FILTER FORGE DEVELOPERS!!!! ADD THE ABILITY TO CREATE CUSTOM FOLDERS IMMEDIATELY!!!
And, if you want to be considered professional in multi-user production environments, add in the ability to add "tags" to individual folders with SMART FOLDERS able to sort based on those tags. Your tech is awesome, but not for studios/pipelines, just for individuals IMO. That being said, I'm using it right now, but cant recommend it to any studios. I work with, till those features get added, which could be a VERY minor update, if the developers cared to release such a thing.
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Cybersparkle
Posts: 48
I must chime in here too. I am a beginner with hopes of being more advanced one day. However, I have hundreds of FF filters downloaded and resorted to making my own sorted list in google documents to keep track of the behemoth "favorites". It took countless hours to make this list outside of FF.
I have no idea about how to implement the much needed organization (folders, tags). Other software does it though. I have tons of fonts and use x-fonter which has "collections" you can label yourself.
I also use the Preset Viewer by tumasoft to organize hundreds of my photoshop brushes, custom shapes etc.. The Preset Viewer uses "tags".
So, I know it can be done. FF is so advanced in other areas but seems to be in the dark ages with some of the most simple aspects, like an efficient way to organize all the thousands of excellent, high quality filters. This should have been anticipated and been built into the first version, one would think.
But, I havent given up hope! This update HAS to be coming soon! (right???)
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uaun
Posts: 16
I was just told(by email) by FF tech support that this CRITICAL FEATURE MAY be in version 4.0 OR LATER!!!!!!, yup, version 4, or 5, or 6......... smile:?:

for me, this is disappointing news. guess it's time to get used to Substance Designer(and the alternatives) if this is the case, and less reliant on FilterForge. With hundreds of filters in my library(around there), its absurd that I cant organize them in any sensible manner. I find myself NOT downloading great new filters because I can barely rummage through the ones I have when I need them.

For working on projects(especially in team environments on game/film pipelines), this lack of a basic "feature" is a deal-breaker for many users.

This is a feature that needs to be in a minor update IMO, not a major update 2 or 3 versions down the road. Not sure if I can wait YEARS till this feature is added, much less months, weeks.

Still, FilterForge is an AWESOME tool, for individuals IMO. But for me, and anyone in a team environment, I dont know if I can recommend it any longer if the focus on adding such a feature is 2 or more MAJOR versions away.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
uaun,

The built in search recognizes 'keywords'. While this isn't the slickest way to organize filters you can quickly dial down specific filters to work in once you've set things up.
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Cybersparkle
Posts: 48
uberzev,

The search is somehwhat helpful but does not pull up all filters relating to the keyword all of the time.
Also, many filters have names that arent associated with what they do or have a unique spelling the average person cant remember.
It's a good start, tho...
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uaun
Posts: 16
I'm well aware of the search function, and its of little use for filters that mis-spell, or intentionally change the spelling of the filter name, of which about 80+ of my filters do; thus my need for tags(on the filters) and the ability to sort them myself.

a search function isn't a means of organizing files IMO, and in the opinion of anyone that has to answer to a team or boss about why they have to manually point the texture artists to the filter using the exact spelling of the name in many cases(in a team environment). FF is a great tool, if you have only 50 filters, and aren't working in a team environment. for my personal projects, I will definitely use FF, and constantly reference my text-edit note files on what filters and presets I need to use for the project(tedious), but no longer for team environments, until such a feature for filters & presets is added. A us er(or most of us anyway) NEEDS to be able to save collections of filters AND presets for future reference.

There is ONE workaround I use, and its a WASTE OF TIME, its duplicating EVERY filter a specific project calls for, and appending a specific prefix/suffix to it's filter-name, so a search can pull it up later by using that keyword prefix/suffix. But this is starting to lead to MANY duplicated filters, and also prevents the duplicated filter from receiving the same filter updates that the main(non-duplicated) filter does when FF updates. So its not a real solution at all IMO. A tool, especially one you must pay for, should save the user time, not the opposite(IMO).

and does it make any sense for this to be so low on the priority list, can you imagine using FF until version 4 or 5, till they said it MIGHT be implemented, and having hundreds of filters by then, or more. Clutter makes a tool useless to a great degree at a certain point IMO.
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Cybersparkle
Posts: 48
To Filter Forge Moderators:
Perhaps there is a reason it has not been implemented. Maybe Filter Forge is understaffed and it may be impossible for so few to do this quickly. Or maybe FF is unfamiliar with how to go about doing it. I know it seems it should be done, but it is only fair to hear all sides. I think there would be less frustration and more patience if we clearly understand why it wont be implemented til much later.

Maybe we as a FF community could help.
What if FF set up a simple space to organize the filters online, we in the community could participate by adding filters to Tags/Titles. FF is really essential to my work projects and I had to take time to file them (it took several months, & still not totally done smile:cry: ). Here is a list of the categories, headings, groupings I came up with. Of course, it is tailored to my needs (like, not everyone will have use for a steampunk tag). But, it's a beginning and if moderators helped to make sure that the filters we submitted to go in a certain category were correct, it could be a starting point for everybody to tweek for their own uses, without having to tackle the entire task alone.

It is a start and if we had online space with moderator approval of submitted filters, maybe we can save others from tedious, boring hours of categorizing that I endured.

Feedback anyone? I hope I have been clear- please tell me if I am confusing things...


1= ABSTRACT ART TECHNIQUES
2= ANIMALS FUR BRAIDS HAIR
3= ASTROLOGY WHEELS
4= BABY PASTEL COLORS CHILDREN KIDS
5= BACKGROUNDS QUICK
6= BASIC SHAPES and GRIDS
7= BASKET WEAVE WICKER
8= BEACH SAND SEA SHELLS
9= BLACK & WHITE
10= BLUR AND BLEND
11= BOKEH
12= BREAKS IMAGE INTO SEPARATE SHAPE- circle, square, lines
13= BRICK
14= BRIGHTEN/DARKEN and LIGHT EFFECTS
15= BURN FIRE EFFECTS
16= CARPET
17= CHALK
18= CHALK CHARCOAL
19= CHRISTMAS HOLIDAY
20= CITYSCAPES
21= CLOCKS TIME HOURGLASS NUMBERS
22= CLOUDS SKIES, MIST SMOKE
23= COINS MONEY DISCS
24= COMIC - POP ART CRAYON and CROSSHATCH-
25= CONTRAST
26= CRACKS CREVICE
27= DIRT MUD
28= DISTORT IMAGE
29= DOTS ON IMAGE STIPPLE STIPPLING
30= EASTER
31= ENERGY BALLS/BURSTS GLOWING BALLS
32= ENGRAVING ENGRAVE CARVING CAVE 3D
33= ENGRAVING - METALLIC-METAL
34= ENHANCE IMPROVE OVERALL PHOTO
35= EXTRACT ONE COLOR OR DISPLACE COLOR
36= FABRIC
37= FANTASY EFFECTS
38= FENCE IRON WORK GRID WORK
39= FONT STYLE - TRANSPARENCY- CUT OUT SHAPE OF IMAGE-
40= FRAMES and VIGINETTES
41= FUTURISTIC PATTERNS
42= GRADIENT
43= GRAFFITI AIRBRUSH SPRAY PAINT
44= GRUNGE HEAVY DIRT RUST ON IMAGE
45= GRUNGE LIGHT AGE IMAGE
46= HALLOWEEN GOTH
47= HDR
48= HEARTS VALENTINE'S DAY
49= HUMAN SKIN
50= INVERT COLOR
51= JEWELRY MINERALS GEMS and CRYSTALS
52= LACE
53= LANDSCAPES
54= LEATHER
55= LIGHTNING
56= LINES THRU IMAGE SCAN LINES TV TELEVISION
57= LOMO TOY CAMERA
58= MAPS RADAR
59= MARBLES GLASS CRYSTAL BALLS
60= MAZE
61= MESH WEAVE BUMP HEIGHT
62= METALLIC ART TEXTURE ART GOLD
63= MOSAICS
64= MULTICULTURAL
65= MUSIC RECORD VINYL INSTRUMENTS GUITAR
66= NEON
67= NOISE GRAIN ADD TO IMAGE
68= NOISE REDUCE REMOVE
69= OUTLINES EDGES
70= PAINTING BRUSHSTROKES
71= PAPER CANVAS TEXTURE
72= PARCHMENT PAPYRUS PAPER
73= PEN INK-ILLUSTRATION
74= PENCIL SKETCH- B & W
75= PENCIL SKETCH- COLOR
76= PIXEL
77= PLANETS
78= PLANTS FLOWERS FOILIAGE
79= PLASTER STUCCO
80= POSTERIZATION
81= PUZZLE
82= RAINBOW
83= ROAD TRAIN TRACKS PATH STREET
84= ROCK STONE
85= RUST
86= SCRATCHES RIP TEAR
87= SEPIA
88= SHARPENING
89= SHATTER
90= SINK DRAIN BATHTUB BATHROOM
91= SIMPLIFIERS
92= SKIN SOFTENER BLEMISH REMOVER
93= SMOOTH PAINTING
94= SNOW WINTER ICE SNOWFLAKES
95= SPLATTER/DRIPS//SPLASH INSTANT BRUSH SHAPES
96= STACK IMAGE PHOTO
97= STARS
98= STARS, GALAXIES, NEBULA, COSMOS, AURORAS
99= STEAMPUNK STEAM PUNK
100= STEPS STAIRS STAIRWAY STEP
101= STUCCO PLASTER
102= SUNSETS
103= TAPED SCOTCH TAPE
104= TECHNICAL TOOLS
105= TEXTURE
106= TEXTURE OVERLAY
107= TEXTURE TO IMAGE
108= TILE IMAGE
109= TINT COLOR PHOTO
110= UNSHARP MASK
111= WATER LIQUID
112= WATERCOLOR FILTERS
113= WATERCOLOR TEXT
114= WEATHER
115= WOOD BARK TREES STRAW HAY
116= WRINKLED CRUMPLED FOLDED PAPER
117= WRITING TEXT ALPHABETS
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Cybersparkle, adding categories to the online library is definitely easier than overhauling the offline storage. I cannot promise anything specific but thank you for your input.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
GMM,

Some sort customizable library has been requested so many times since the first FF version. I guess the reason why we haven't seen it added yet is because it does not go well in hand with the whole managed library concept.

I don't see why we can't have the best of both worlds though. The problem is as I see it that you try to keep the library/filter browser part integrated in one area. Splitting up this area into tabs would make much more sense:

Tab 1: "Library Filters"
Tab 2: "Local Filters"/"My Filters"
Tab 3: "Favorites"
Tab 4: "Search" / "Search Results"

Tab 1 is basically the current managed approach in FF, just without favorites, my filters and search. This tab is used for online library filter downloads.

Tab 2 is a conventional folder/filesystem based approach, where filters are read from folders and ordered by the folder layout.

Tab 3 holds the favorites selection from Library Filters and My Filters

Tab 4 is reserved for search results and could have various filtering options
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uaun
Posts: 16
+1 to Sphinx's suggestion.

Anything, please, please. The number of filters, especially those with intentionally misspelled names is (more than!)troublesome when working with teams using FF, and for many individuals too. No need to replace the current system, it seems for some reason you might be very attached to it, just pelase add an additional cosmetic-change of a system atop the other(as per Sphinx's suggestions), something that doesn't affect whatever underlying structure FF currently requires. please
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Sphinx, this is a rather complex issue involving redesign of the online library inner structure, offline filter storage and user interface. I'm not quite aware of the particular hindrances that prevent this from being implemented (but it will, eventually). Maybe Vladimir could shed more light on this.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Well, actually my proposal shouldn't require changes in the current online library functionality. The tab 1 related code and functionality can remain the same.
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uaun
Posts: 16
@Sphinx, thats the way I read it too. ie, layer an additional layer of panels(just a cosmetic change at its core) ATOP the current filter categorization system. No need to change the underlying current system, I'm sure someone prefers it, just no one I know that has more than 100 filters smile;-)
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Since we are already able to add our own presets to downloaded filters, why not then allow us to add our own keywords? This might work as a stopgap measure.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
FF, inc., this shld be so simple. i'm not asking for any of the online stuff to change. all i want, since i first asked for it, is a slight modification to the 'my filters' folder. simply add a file tree system there and it doesnt have to model after or be compliant with any windows file tree system. it's just folders with links in them. that's it. and if it cant be done in 'my filters' for some programming reason, then create a new folder called 'filter links' or something. that's all we want is a sortable links area where we can make our own folders and sub-folders and stick links to filters in them. that's it. that's all. this would solve the great 'i-cant-find-my-filter' problem. i know vlad posted that this was a low priority item way back when i first suggested it, but sorting through 7000+ filters is NOT a low priority. it's structure. it's order. that's pretty basic in my book. and just one last note: the links dont have to show any thumbnails or anything like the scrolling visable menu like the other categories. it can be all text. that's fine. maybe later add some thumbs if you wish, but for now, sorting my filters into categories would make things soooo much easier!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uaun
Posts: 16
even such a basic approach, that is very hands off, as Kraellin describes would do for now. Just anything, and to have us wait till version 4.0 at the earliest for such change in this department(years away, thousands of filters away smile;-))
its hard to fathom the rationale for not overlaying a simple system atop the current one, like Kraellin @ Sphinx described
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think that this is a VERY BAD thing in Filter Forge, and there is no news that it will change soon and in FF 3.0 is exactly the same as in FF 1.0, NOTHING HAS CHANGED since then. smile:evil: smile:evil:

How is it possible that with MORE THAN 8500 filters YOU CAN´T organize your filter library as you wanted and get a way to customize the categories and add folders to favorites, AND cutomizee the "my filters" folder to divide it into multiple folders ? smile:?: smile:evil:

I can´t believe and think how is possible that in so many years and with more than 8500 filters already there is still NO NEWS and no upgrade for customizing your filter library.

It is really SO HARD AND SO DIFFICULT to make a simple way to add your own folders, or create your own categories ? How can this take so many years to make since FF 1.0 ?

How can this not be a very high priority ?
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uaun
Posts: 16
I totally agree with SpaceRay!!!!!

I've begun to transition my FilterForge filters to Substance Designer, to avoid any such issues in the future with FilterForge.

If, by chance, FilterForge changes this GLARING ISSUE SOON, I would continue using FilterForge, however, if they go without addressing this BAD ISSUE, I will likely eventually move to Substance Designer, and not use Filter Forge any longer.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
uaun wrote:

If, by chance, FilterForge changes this GLARING ISSUE SOON, I would continue using FilterForge, however, if they go without addressing this BAD ISSUE, I will likely eventually move to Substance Designer, and not use Filter Forge any longer.


Well, then most probably, you will not use Filter Forge any longer, because as there has NOT been any little news about this, and if FF is working on this or not, and if there is any plan for this to be available soon, and I have very small hope that this will happen

I just keep requesting it, but they do not not seem to care. And if you think that this feature has ALREADY BEEN REQUESTING SINCE 3 YEARS AGO, I think that you regreatably will have to leave Filter Forge and do not use it more until next year appears FF 4.0.
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uaun
Posts: 16
I've already moved to substance designer, its far more powerful than FF, and is REALTIME. I still use FF on occasion, but its hard to go back to a cluttered system (without folders for organization), and the lack of realtime filter previews. I hope this changes in FF4. I do like FF, but it needs better means of organization.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Are you using Substance Designer 1 or 2?
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uaun
Posts: 16
v2
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Morgantao
Can't script

Posts: 2185
Filters: 20
I just took a peek on it... It look very powerfull, but I have to say the UI is kinda scary smile;)
It's designed much more professionaly oriented than FF. I guess if you worked with any kind of a 3D suit before then you're familiar with the UI, but for me there's just a little bit too much going on everywhere you look. Takes some getting used to.
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uaun
Posts: 16
it does, on the other hand, if you've tweaked other FF filters, or created your own before, this isnt a very foreign environment IMO. In fact, you can open a filter in FF, so you can see the nodeGraph in FF, then reproduce those nodes and settings over in SD; it takes time, but the benefits are MAJOR IMO. I wouldnt have begun to explore SD as much, if FF would just include a folder/arrangement/sorting system, but now I'm glad that I did. Being able to use a texture generator that uses the GPU is AWESOME. Can you imagine if FF included OpenCL/CUDA support....would be darn awesome. Till Then, more SD time for me.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:
I just took a peek on it... It look very powerfull, but I have to say the UI is kinda scary
It's designed much more professionaly oriented than FF


I agree with you, I have also have a look and test a little Substance designer 2, and is true that it´s more scary and complex than FF, and this is because it is MUCH more professionally oriented and is going to be used in other different things.

What I love is that it is MUCH faster and much better previews, and have many features that FF do not have, and some that FF will never have as OpenCL/CUDA.

Quote
uaun wrote:
if FF would just include a folder/arrangement/sorting system, but now I'm glad that I did. Being able to use a texture generator that uses the GPU is AWESOME. Can you imagine if FF included OpenCL/CUDA support....would be darn awesome.


Yes this has been requested since 2007 and now in 2012 we are still waiting for it, and willnot know when will be really available.

I agree with you that using a graphic program that is optimized to use the GPU is AWESOME and is MUCH BETTER and MUCH Faster, but regretably according to what Vladimir Golovin said, we will never see a FF with GPU acceleration, they will not do it.
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uaun
Posts: 16
and so goes the needs of "professional" pipelines. I only use FF myself, on my own CPU; but in team environments, I no longer do/can, because I cant get it approved without some sort of categorizing abilities any longer. I still enjoy it myself, especially for use in/with Photoshop, but for my main use, in texturing for gaming, my FF use is dwindling, sadly(and moving to SubstanceDesigner). I hope they address the issue of folder/organization at some point.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am very happy to tell that thanks to Morgantao we will be able to have some kind of alternative solution to this problem

Please see the thread I have put about in this link here below

Morgantao´s New tool for custom organizing and managing FF library!!!!
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uaun
Posts: 16
interesting, thank you for posting the link, many of us will be relieved if this is a decent solution.

EDIT: this looks very nice, as a catalog, but I need a solution integrated into FilterForge. This however, as a catalog app, is very helpful, and MUCH better than nothing. It looks like the developer is sharing his source code, I HOPE the filterForge team take this code and integrate it ASAP!
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Morgantao
Can't script

Posts: 2185
Filters: 20
Sharing the source code for two major reasons:
1) So that anyone and everyone in the FF community could improve it and make it better.
2) So that the FF inc. dev team would see how SIMPLE and EASY it is to integrate it in FF itself.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
uaun wrote:
but I need a solution integrated into FilterForge.


BUT there will be no solution integrated into FF 3.0, must wait until the end of year or next year for FF 4.0 to be integrated.

Quote
I HOPE the filterForge team take this code and integrate it ASAP!


I do not think so, and will probably keep doing it their own way as could be already probably planned for FF 4.0. Although I may be wrong and they could do it, but I do not count on it.
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Morgantao
Can't script

Posts: 2185
Filters: 20
On the other hand, it could be CONSIDERED to be implemented in the future, like in FF5. Or FF6. No later than FF7. Probably before FF8, unless it will be in FF9. Or FF10. Or not.... smile;)
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uaun
Posts: 16
maybe FF10, or 12 smile;-). By then I'll be totally entrenched in Substance designer, and it wont matter. @Morganto, at least you, a user, have decided to create and share a tool the community has been asking for FOREVER, as opposed to the developers of FF. THANK YOU smile:-)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

Sharing the source code for two major reasons:

1) So that anyone and everyone in the FF community could improve it and make it better.

2) So that the FF inc. dev team would see how SIMPLE and EASY it is to integrate it in FF itself.

On the other hand, it could be CONSIDERED to be implemented in the future, like in FF5. Or FF6. No later than FF7. Probably before FF8, unless it will be in FF9. Or FF10. Or not....


Quote
uaun wrote

maybe FF10, or 12 . By then I'll be totally entrenched in Substance designer, and it wont matter.

Morganto, at least you, a user, have decided to create and share a tool the community has been asking for FOREVER, as opposed to the developers of FF. THANK YOU


YES, is true that Morgantao have decided to make an a tool for helping the community and himself instead of keep complaining and keep request FOR MORE YEARS that FF listen to the custom and what they request and really need anthat is already available in other software

Thanks really very much Morgantao for caring and listening to the FF users and for having found a way to DO something about it

THERE ARE NONE NEWS FROM FF INC. there total silence from FF and seems that they do not care and do whatever they want.

Before Vladimir was active and answered many questons and requests in the forum, but now no more.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Well everybody, I have some good news and some bad news.

The good news, My brother in law, who's doing the actual programing for the tool SpaceRay is refering to, is a father smile:)
His first born is a daughter, named Noya.

The bad news is, there's no way that he'll be able to keep working on the tool for the time being smile:cry:
I will let you guys know when we make some progress, but it will probably take a month or two before we can get back on the horse.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

Well everybody, I have some good news and some bad news.

The good news, My brother in law, who's doing the actual programing for the tool SpaceRay is refering to, is a father
His first born is a daughter, named Noya


Well as you say this is a very good news for him and his wife and now they are a family.

Please, give my congratulations and I wish the best for all 3 and that she grows well and all can be as happy as possible.

By the way, Noya is a very nice name.

Quote
Morgantao wrote:
The bad news is, there's no way that he'll be able to keep working on the tool for the time being smile:cry:

I will let you guys know when we make some progress, but it will probably take a month or two before we can get back on the horse


Although this is bad news, is not as bad as you could think because the reason for happenning this is from a GOOD news that have happened to them, and this is more important I think than this tool although some of us can perhaps be a little bit desperate to get it smile;) smile:D smile:D

I really do not mind if it will be for one month or two. We have been waiting ALREADY 4 years for this from FF INC., so I can wait, no problem.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now this becomes possible thanks to the great help of Morgantao´s new tool and FINALLY you can make your own Folders and put as much as you want, and now is possible to make if you want the example given by Cybersparkle above (I have copied it here below)

Well, I think that probably, this is a little bit TOO MUCH folders smile;) smile:D , and is not needed SOOO MANY, but the good thing is that now YOU CAN DECIDE.

By the way, I do not see the point and there is no need to put the numbers for the folders.

See here --->http://filterforge.com/forum/read.php?FID=5&TID=9430

Quote
Cybersparkle wrote

1= ABSTRACT ART TECHNIQUES
2= ANIMALS FUR BRAIDS HAIR
3= ASTROLOGY WHEELS
4= BABY PASTEL COLORS CHILDREN KIDS
5= BACKGROUNDS QUICK
6= BASIC SHAPES and GRIDS
7= BASKET WEAVE WICKER
8= BEACH SAND SEA SHELLS
9= BLACK & WHITE
10= BLUR AND BLEND
11= BOKEH
12= BREAKS IMAGE INTO SEPARATE SHAPE- circle, square, lines
13= BRICK
14= BRIGHTEN/DARKEN and LIGHT EFFECTS
15= BURN FIRE EFFECTS
16= CARPET
17= CHALK
18= CHALK CHARCOAL
19= CHRISTMAS HOLIDAY
20= CITYSCAPES
21= CLOCKS TIME HOURGLASS NUMBERS
22= CLOUDS SKIES, MIST SMOKE
23= COINS MONEY DISCS
24= COMIC - POP ART CRAYON and CROSSHATCH-
25= CONTRAST
26= CRACKS CREVICE
27= DIRT MUD
28= DISTORT IMAGE
29= DOTS ON IMAGE STIPPLE STIPPLING
30= EASTER
31= ENERGY BALLS/BURSTS GLOWING BALLS
32= ENGRAVING ENGRAVE CARVING CAVE 3D
33= ENGRAVING - METALLIC-METAL
34= ENHANCE IMPROVE OVERALL PHOTO
35= EXTRACT ONE COLOR OR DISPLACE COLOR
36= FABRIC
37= FANTASY EFFECTS
38= FENCE IRON WORK GRID WORK
39= FONT STYLE - TRANSPARENCY- CUT OUT SHAPE OF IMAGE-
40= FRAMES and VIGINETTES
41= FUTURISTIC PATTERNS
42= GRADIENT
43= GRAFFITI AIRBRUSH SPRAY PAINT
44= GRUNGE HEAVY DIRT RUST ON IMAGE
45= GRUNGE LIGHT AGE IMAGE
46= HALLOWEEN GOTH
47= HDR
48= HEARTS VALENTINE'S DAY
49= HUMAN SKIN
50= INVERT COLOR
51= JEWELRY MINERALS GEMS and CRYSTALS
52= LACE
53= LANDSCAPES
54= LEATHER
55= LIGHTNING
56= LINES THRU IMAGE SCAN LINES TV TELEVISION
57= LOMO TOY CAMERA
58= MAPS RADAR
59= MARBLES GLASS CRYSTAL BALLS
60= MAZE
61= MESH WEAVE BUMP HEIGHT
62= METALLIC ART TEXTURE ART GOLD
63= MOSAICS
64= MULTICULTURAL
65= MUSIC RECORD VINYL INSTRUMENTS GUITAR
66= NEON
67= NOISE GRAIN ADD TO IMAGE
68= NOISE REDUCE REMOVE
69= OUTLINES EDGES
70= PAINTING BRUSHSTROKES
71= PAPER CANVAS TEXTURE
72= PARCHMENT PAPYRUS PAPER
73= PEN INK-ILLUSTRATION
74= PENCIL SKETCH- B & W
75= PENCIL SKETCH- COLOR
76= PIXEL
77= PLANETS
78= PLANTS FLOWERS FOILIAGE
79= PLASTER STUCCO
80= POSTERIZATION
81= PUZZLE
82= RAINBOW
83= ROAD TRAIN TRACKS PATH STREET
84= ROCK STONE
85= RUST
86= SCRATCHES RIP TEAR
87= SEPIA
88= SHARPENING
89= SHATTER
90= SINK DRAIN BATHTUB BATHROOM
91= SIMPLIFIERS
92= SKIN SOFTENER BLEMISH REMOVER
93= SMOOTH PAINTING
94= SNOW WINTER ICE SNOWFLAKES
95= SPLATTER/DRIPS//SPLASH INSTANT BRUSH SHAPES
96= STACK IMAGE PHOTO
97= STARS
98= STARS, GALAXIES, NEBULA, COSMOS, AURORAS
99= STEAMPUNK STEAM PUNK
100= STEPS STAIRS STAIRWAY STEP
101= STUCCO PLASTER
102= SUNSETS
103= TAPED SCOTCH TAPE
104= TECHNICAL TOOLS
105= TEXTURE
106= TEXTURE OVERLAY
107= TEXTURE TO IMAGE
108= TILE IMAGE
109= TINT COLOR PHOTO
110= UNSHARP MASK
111= WATER LIQUID
112= WATERCOLOR FILTERS
113= WATERCOLOR TEXT
114= WEATHER
115= WOOD BARK TREES STRAW HAY
116= WRINKLED CRUMPLED FOLDED PAPER
117= WRITING TEXT ALPHABETS
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