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				Betis
								
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			The Pixel X and Pixel Y nodes are not able to be transformed (or blurred). Maybe for rotation, scaling, and blurring I understand, but then maybe there should be special pixel transform nodes that take integers as inputs. I usually need to flip, shift, and rotate (90°) things made with the pixel nodes. 
			Roses are #FF0000
 				Violets are #0000FF All my base are belong to you.  | 
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| Posted: August 26, 2015 2:09 pm | ||
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				GMM
				 Moderator 
									Posts: 3493  | 
			
				 
			I don't have a reply from the devs yet but I do have a workaround: you can plug Pixel X/Pixel Y into a Blur with a tiny radius, and then connect the Blur into Flip, Rotate or another transform component.				 
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| Posted: August 27, 2015 9:06 am | ||
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				Betis
								
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			Interesting, I thought I tried that but apparently I didn't. Thank you! 
			Roses are #FF0000
 				Violets are #0000FF All my base are belong to you.  | 
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| Posted: August 27, 2015 11:33 am | ||
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				GMM
				 Moderator 
									Posts: 3493  | 
			
				 
			Please see the official reply:
 
			https://www.filterforge.com/forum/read...sage138200  | 
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| Posted: December 17, 2015 12:37 pm | ||
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