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uberzev
not lyftzev

Posts: 1890
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SpaceRay
SpaceRay

Posts: 12298
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WOW !! Like much the new updated version !! Very well done the new borders AND the great shading effect for each borders and now looks really much better and the borders are now perfect (before there was some slighty problem with them) and is more realistic.

And like also the idea of masking the inner cube side with rounded corners or even a circle mask smile:)

AND I have been already trying to make the rotation inside the sides of the cube but whe I have done it then the border would not work right and tried other way, but was giving errors, and now you have added this too. smile:)

and also is more organized in some way and better

Thanks very much smile:ff:
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now I will try again to make the masking, the missing cubes and the chrome or golden border as shown in the A way to make a Q*Bert style with 3 color cubes and with missing cubes

I suposse that you must me able to mask the cubes creation before applying the mapping so the alpha mask should be applied after the creation of the cubes, but will have to see how to do it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
my "beautiful" masking smile;) smile:D smile:D

any hint on how to do it right ?

Thanks

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
better but obviously still wrong

will have to try it in another different way

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Pretty sweet there uber.. smile:)
Its one of those filters to make me hit my forehead with my hand while saying "Why did I not think of that"... smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
After some more tests I have found a better masking way that at least masks the cubes BUT the background still is not masked smile:(

Quote
Pretty sweet there uber..


YES, I agree, awesomely sweet smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is better seen the mask of the FF Lifesaver

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
BUT when activating the FILL slider in the Threshold component instead of removing the cubes it ADDS NEW cubes over the other ones and all with one image on all sides smile:D smile:D curious effect that I like smile:D and has given another good idea

Although this way it misses the one side up !!

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now I have tried more things and the cubes are broken if you try to use the "size pixels" settings, and in others ways do not even work, so I will have to see another ways but do not know much how to make it as I have not enough skills and experience for this, and even looking to another filters is not enough to know how to make it here.

Could be possible to know HOW this really works and how the cubes are built to be able to modify them and add the masking and missing ones ?
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Morgantao
Can't script

Posts: 2185
Filters: 20
Cool filter Uber!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Could be possible to know HOW this really works and how the cubes are built to be able to modify them and add the masking and missing ones ?


That's your homework then smile:p
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well, Skybase it will be a difficult and frustrating homework as I do not know what is happening and why the cubes gets broken or the textures changes, will be a difficult thing without any hint or tip.

Here is what I have done until now and shows the wrong masking and wrong fill, above the main filters are all the other previous cuberism versions (scroll up from the main filter)

Be aware that this is a wrong working so do not use it, use the previous one

I think you can take a look and laugh at how bad I have done it smile:D

Cuberism Mapped [pre-release v2] wrong masking.ffxml
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Morgantao
Can't script

Posts: 2185
Filters: 20
Sorry SR, I have to throw in the towel on this one...
I tried making a mask the way you want, but I had some unexpected results that ruin the effect. I can't seem to get the whole cubes with the mask, so I get half cubes, or even quarter cubes.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Morgantao, Thanks very much for trying to do it and to be able to solve it, YES, is the same as it happens to me, when you change the way cubes are built to be built following the mask, the cubes gets broken and you have unwanted and unexpected results.

AND if you have tried it and have not been able to do it, it seems then that it must be more difficult than it seems.

I think that perhaps the problem comes that before there is was ONLY ONE cube and now there is TWO cubes (gradient and mapped ones) AND the added border, and so the gradient cubed is mapped with the photo cube, and then added the borders so is not at all the same as before that was more simpler and was only ONE cube without anything else added

Also if you make the filling (or missing cubes) in the same way as before you get the reverse effect and it uses the mapped 3 sides same photo from the Lookup cubes instead to fill the cubes with another copy of the cubes instead of removing them.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Not sure if you guys have suffered enough yet
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Morgantao
Can't script

Posts: 2185
Filters: 20
It's your call uber, as I don't have much time this week to play with FF much. smile:(

I'll admit I haven't thought it through yet, and maybe I can come up with more things to try.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... wait... what do you mean by missing cubes?

Let's just make it simple, been digging through forums too much to understand what your goals are. I think once you define it, you'd be able to see where to go.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:

been digging through forums too much to understand what your goals are. I think once you define it, you'd be able to see where to go.


I think it has been my error to change the thread when uberzev opened this thread I should have continued on the thread that I opened where is explained what I want and there is already examples of them.

Have you seen this thread? --> A way to make a Q*Bert style with 3 color cubes and with missing cubes

Quote
Skybase wrote:
wait... what do you mean by missing cubes?


If you write in the filter search of the online library "missing" or "missing tiles" you will see what this is

Here are some examples of "missing cubes"



In the middle of the design made with the threshold control



Here the missing cubes are made with a mask through an alpha channel

AND also you can have both, I mean have a mask and be able to fill irregularly the mask with the threshold control, see and example of this here in this other thread

PLease, I will continue my answer in the other thread, so please go to this other thread to see MORE EXAMPLES and understand it better if you want.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
uberzev wrote:

Not sure if you guys have suffered enough yet


smile:D smile:D

If you want I will suffer more trying even more to make it and continue in my way destroying of the cubes smile:D

I should follow the quote from Edison smile:D

Quote
By Tomas Edison in the way of inventing the light bulb

I have not failed. I've just found 10,000 ways that won't work.

Read more at http://www.brainyquote.com/quotes/aut...ZGAKRcf.99
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have put 8 images of my "great sucess" smile;) at solving this problem that you can see in this thread here

Now as I have already tried 15 times, there is only 9985 times to be able to reach the solution smile:D I have not failed, I have found 15 ways that are wrong.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well, although I said I would try more, I finally I gave up making this as explained in the link of the thread above (I do not have the knowledge to make it, so even trying much would not make it), and forgot to put here the very well done solution that Skybase has been so kind to make and found a excellent way to do it and he uploaded it here in this thread (direct link)

Thanks really very much to uberzev and Skybase for making this possible and have made this awesome filter in the way I wanted and with their great knowledge and skills.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
After the great work of uberzev and Skybase I have just had a possible crazy idea about this filter that is shown in the example attached below

This filter makes it possible to have 3 images on 1 cube and it is repeated on all the others cubes

Would be possible to have 6 or even better 9 images as input ?

I mean that if you could have 3 groups of 3 images and so then you would be able to have 3 cubes repeated instead of only one.

I have tried to see if the components could be duplicated to make this BUT and have three same versions of the filter and then in the end mix the 3 different cubes, but do not know HOW TO MIX the result from the 3 different sources to make ONE mix of the 3 cubes so it would be 9 images showing in 3 cubes repeated.

It can be repeated randomly or toghether, is the same.

Would this be possible or is a crazy and silly idea ?

Or would be possible but would be too much work to do it ?

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here another possible example done in Photoshop to show this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and continuing imaging, what about 4 different cubes with 3 images each = 12 images:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well after some test and trials and thinking how could be done I have got something that could work, is not at all the best way to do it, as surely there could be a much better one, but until now I have not found it or can´t think of another way.

I have duplicated four times the same filter and then mixed the results of each filter with blend components at 0 or 100 value (with slider) and also using the 4 individual knockout sliders so when one of the cubes disappear the one below from the other filter can appear.

BUT this only works if use DIFFERENT MASKS for each one of the 4 filters! I have used one checkered random squared mask and then on the second filter I inverted the mask so it would be the opposite and so you could mix both of them. On the third I inverted the mask in photoshop and then loaded as a mask, and then on the fourth I inverted this mask.

So using this awkward way I have got this shown below made inside FF and not in Photoshop as I have shown above of this post.

You can see with the blue arrows that there are 4 different cubes

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
______________________________

Please, if you know a possible better way to make this 4 cubes in a better way and be able to mix better and more easily the 4 cubes, will be appreciated, thanks
______________________________


When duplicating the filter 4 times I have NOT duplicated the settings if it was not needed so they are all working together with just one setting for all 4 cubes when is not required as in the cubes borders.

Here I have made the filter organized for any of you to see what I have done and if you want to use it.

As it is now you whith the preset included you will only be able to use only 2 cubes with 6 images and not mixed, it will follow one cube one mask, and the second cube will follow the inverted mask

To mix the cubes you must make a special mask to be able to mix the cubes and then change the settings of opacity and of the 4 Knocknout settings to get something as shown in the post above here.

Cuberism Mapped Masked 4 cubes 12 images.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
HERE IS THE MASK I HAVE USED TO MIX THE 4 CUBES

Here is the random checker board I have created in Photoshop specially for this filter and made it with black and transparency so I could make the above example to be able to show the 4 cubes and MIX them together after modifying and searching for the best opacity and knockout settings.

It is a 24 kbytes PNG24 file with transparency (although it is not shown here)

For the cubes 3 and 4 I have inverted this mask so it was different from the cubes 1 and 2

If you have another idea for a different kind of mask that could work better, please tell it here, thanks.

I have thought to make 4 complementing and different mask, and put each one on each of the 4 cubes, bur need to think about how to do these 4 masks, so perhaps this way would be easier.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I forgot to tell that you do not need to load this mask as background, as it is shown in my example of the Filter Forge result above.

Also read the "About" tab of the filter where is more instructions and the thanks to the authors of this uberzev for nearly all and Skybase for all his help and for making the right and good way of masking.

Sorry to repeat it again, but if you know another possible way that you see better to make this 4 cubes version, it will be appreciated if you tell HOW to make it better. Thanks

Also would be good if it was possible to make a 8 cubes version with 24 images (3 each cube)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I really to difficult to control the 4 cubes appearing this way and it out of control, I think I will need to think to make another kind of mask that works better than this one or if possible find another way to do it

Why for mixing two things there is only the blend and multiblend with the opacity?

Here is a 4 cubes composition with 12 images rendered from results of FF

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is a more tiled view and smaller

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have had another idea with this filter, instead of LOADING images into the cubes, why not generated the images from inside Filter Forge from other filters?

I thought that it would probably not work, but I was wrong and it works very well, at least with the filter I have tested it that is this one 10 Images or Photo Stripes Mix

And is very easy, just and only replace the color control input with the filter result

The good thing of this idea is that this way the inside of the is configurable with the filter result and not only with a normal plain image

In this case instead of multiple source I have all the same source for all sides but adding shadows and light that was not available before, this is done very easily just adding a blend component to the source of each side and then configure the opacity to simulate the shadow or light.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now for another test with another filter that I like very much also

JLE Box Crazy by Amethyst

And have duplicated the filter so each side has one different result, with different colors and sharing one color on all the sides.

This time is without borders so it looks better the joining of the little cubes of this filter

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And after the two examples above I want to try with a seamless tiling filter that will create a seamless texture over all the cubes, and as I thought the texture tiles very well over all the cubes.

For this one I like the Truchet Tiling - Basic Circular by uberzev

And got this result shown below

In this case if you do not put a border, it looses the cube perspective and misses the 3D cube effect.

As said above the advantage of having the filter conected directly to the cubes, is that you still have all the controls for the original filter AND also the controls of the cubes, so you can customize it easier than rendering the result on the filter and then load the result into the cubes in this other filter.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I really miss much uberzev that he had such unique and special creative ideas in the same way as other FF users that also make unique and awesome things in their own way

I have seen the below font that is available free in koobz font and use it with these cubes to make something similar structures that look cool

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And have found these cubes that inspire to build 2d images to paste on the FF cubes and build 3d illusions

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And I have found on Internet other 3D cube pattern inspiration ideas

Although these could be seen as hollow cubes, they are really just only half squares with half triangles inside a frame, one triangle is dark or blackand the other is light, so is very easy to do this effect

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And more

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Other one

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
One more that uses textures instead of plain colors applied to the frames or to the triangles to give the false illusion of 3D hollow cubes

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And with black and white textures only

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And with only 3 colors and repeating the same design in all the cubes to make a whole pattern

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I will try to make a new filter for making this kind of things with the triangles illusions in FF instead of using 2d images that you feed to the filter that I have already uploaded above

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Or you could use zentangle textures designs on each side of the cube using up to 12 different designs that my filter above allows and repeat them in the cubes as show above in multiple ways

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Or use black and white op art 2D designs with up to 12 different ones to use on the filter above

Here are some inspirations of op art cubes

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