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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Procedural legos.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I began making it after finding inspiration on the web. Just wanted .... legos. Anyway Betis helped with some of the elements and we're just making the filter between ourselves. Aside the traditional lego colors, there's also the image-to-lego mode. I seriously want rainbow legos.

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Casual Pixels
Dilettante

Posts: 96
I do hope you two consider posting this; I could see using that one a lot...
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I've been working on the 3Dness

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase
Procedural legos


Good and original idea, and well done the distribution of colors and shapes. Like it

Quote
Skybase
Aside the traditional lego colors, there's also the image-to-lego mode


Cool and better to have both options so you can choose what you want and this opens many more options.

These examples you have put now remembers me a Photoshop action I have seen some time ago

3D Toy Bricks Photoshop Actions

You can see here how they convert normal images into "toy bricks" or lego style

Until now what Skybase have done is very good and well done and is similar and can be compared in some way to this photoshop action, although the action is really much faster than FF creating this although you do not have the flexibility of modifying settings and presets of FF

Quote
Betis
I've been working on the 3Dness


WOW!! This example changes all and makes this original idea unique and surely better than the photoshop actions, and gives a new dimension, and is now really worth much more and makes it more realistic and wins against any other option, and really shows the power of FF.

Congratulations to both for making this, the combined work makes it great.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Alpha... lazy edition.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Casual Pixels, I can send it to you privately. smile;) I'm just lacking motivation to submit stuff to the library. (For a lot of reasons)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
You should make a lego mondrian with this. smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Turns out more difficult that I imagined provided the way the "tiles" component behaves with solid fill and repeat values.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yes no.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Some looping patterns.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Yes!
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Are there any other example with the lego bricks using also the 3Dness by Betis?

Quote
Skybase
Yes no.


I have to choose between this two if I like it, I have to agree with Xirja and say YES! smile:)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
YES
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Skybase, you have inspired me to make something like the beautiful gradient tiles and I got something similar, although yours is better, more beautiful, elegant, stylish, better organized and more irregular too, but maybe I could find how to make mine better.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So I was inspired by somebody else as well haha. The chain of inspiration!! My plan is to produce the exact same thing by hand on canvas.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Painterly melt.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Filter's kinda struggling to keep a decent appearance... needs ridiculous amounts of tinkering I think.

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Betis
The Blacksmith

Posts: 1207
Filters: 76
I like where this is headed! How does it look with black outlines?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I tried black outlines... they made the overall picture look super thick. very weighted.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I've been painting some series of works for a comic I've been wanting to do. The usage in this entire thing is a bit minimal but I thought I'd discuss it anyway. The stars in this image are faintly present but I basically made a filter that just produces nice, foggy looks. I then blended that into the sky via soft-light blend mode. It's quite faint, but it adds texture to the whole thing.

The painting process and otherwise were done manually.

Note: I just call the image "The SandTrekker" and perhaps the comic would be called that! smile:)

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Art work for an album. The entire thing was generated in FilterForge.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Randomness can introduce unique variabilities. The variables can also be animated to produce unique animated pieces. (I'll produce the demos in the near future.)

Note that this filter won't be available publicly due to copyright.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Several days ago I drew some more stuff. Made the starscape background with filterforge! smile:) Some of the post effects as well.

Very subtle, but it's all there. Love this program so much.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
maybe so.

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Glowy Junk Bomb! smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
goodbye and thanks.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I have this discomfort these days sharing anything online. A lot of stuff changed inside of me.... I just don't think the same. I feel like scrambled eggs reading everything everywhere. I'm tired... very tired. And there's little time for breaks. I don't have holidays.

But I keep posting pictures because I feel like it.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Beautiful glowing and sparkling balls smile:)

Are you OK? Are you tired of working too much without holiday, or is tired in another way?

I hope that you can get well and relax, have time to rest and have a holiday, so you can get better and feel well again.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Yeah Skybase, beautiful glowing and sparkling balls smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Skybase, why do you think you post pictures here? Why do you bestow them upon our eyes? Why do you take time out of your busy days to make them?

Could it be because they're gorgeous and you know it? smile;)

That said, Spaceray has good advice. We all get like that, just take a break! (Takehiko Inoue can take as looong as he likes with Vagabond, I still love it!)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
haha... oh boy... if only my work allows for a giant break (like I want 2 full weeks off) but a lot of things don't let me. It's the pitfall of doing everything by yourself. Just a mess. Big load of scrambled eggs. Although delicious, contains glass. hah. The world is cruel.

=== Image below ===

I changed methods of producing hexagons. Thanks Betis.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Beautiful Hexagons filled each one with a specific color inside.

I still have to learn how and experiment on how to fill inside shapes with images.

Quote
Skybase

I feel like scrambled eggs reading everything everywhere. I'm tired... very tired. And there's little time for breaks. I don't have holidays


If you are working too much and do not have time for other things than work, and feel helpless and things are not as used to be before, it can become a work burnout
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Thanks everybody~ and for the links... so on. So much.

Consider this like... an artist statement I guess for the stuff above: (heh...)
I think the situation's weird. Honestly, I use FilterForge as a way of just getting my mind straightened. It works because the program's just oriented in that way. Plus I'm making something as a result of it which is quite nice. So interestingly a lot of these things you see above are byproducts of me having to deal with something pretty awful. So from ugliness comes beauty. And personally, I don't think anything in this world is explicitly separate. I just happen to have a hard time with something. I ended up writing it out along with the filter I've been making in response to that.

hah... weird. My brain works weird. Sorry smile;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So I'm returning to making these again because I think I figured a nice way of dealing with the paper. Back several months ago I began a small project printing FF designs on tracing paper and while I had results, the rate of failure was significant. The papers themselves were small, and huge margins were needed to keep the paper fr om wrinkling.

After some digging around and trying several packs of transparent paper, I landed on something that worked. Paper weight: 65g, B4 size (international standard), tracing paper. It's basically on the bounds of it being not too thick but not too thin. The colors come out correctly and the margins don't need to be huge. The print comes out right.

So with the upgraded filter at hand (has more patterns) I feel like producing a bunch of these pieces of paper for folding paper purposes. What's cool is that no paper is ever the same. Each paper has its own unique pattern.

And just out of curiosity... anybody want these?

== Side note ==
I quite find it funny how all I see are two names in the recent forum posts list: me and SpaceRay. SpaceRay taking up around 70% of the responses. hah. Where are all the other voices? lol. I miss people a lot these days!

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Good that you have found a way to print your nice and colorful patterns as you wanted. You have told what paper you have used but not the printer you are using to print them, as not all the printers manage the paper in the same way.

Only for curiosity, what do you want to make with this printed patterns?

How are you filling the hexagons tiling?

I wonder what are you using to be able to fill the hexagons?

Is this the same or similar to the technique you have used for filling the tiles in your Mondrian filter?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Regarding the printer: It really seems like anything does fine. I have an Epson PX-5500 with the legendary rollsheet feed.

Umm... hexagons (actually let me say a couple things):
I'm lately torn on sharing stuff honestly, my whole psyche has changed over the last couple months. I've had a couple complicated situations where I really had to reflect on what I share online. I'm not against the idea, I just find less comfort, less incentive overall. I lately find myself amongst a smaller group, sharing amongst friends away from public scrutiny. I really just want to remain quiet at the same time still leave the door somewhat open.

Though still, I guess I'll upload the old version of the little Hexagon thing I made with Uberzev's snippet to the library. To be fair, I think the community can use some fresh take on hexagon tiling methods done by the folks back from the 1.0 era. I updated the components to the latest and did some other things just to help myself. (I get bothered seeing old component versions amongst new ones... heh).

It's difficult living a dream.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase
I have an Epson PX-5500


Good to know, and is funny that when I entered this printer model in Google images, in the first results it appears a japanese website showing it. smile:)

Quote
Skybase

Umm... hexagons (actually let me say a couple things)


Well, I have not asked at all that you upload the filter, and really I am not interested much in the "Hexagons", what I really wanted to know how it was done, if the technique used for the image filling of the hexagons is the same or similar to the one you have used for Mondrian filter or if it done in the same way as you have explained well at the end of this other thread

I understand you very well, and do not feel bad at all that you do not want to make public your works, and of course that you are free to share what you want, and never will force to do it in any other way, you have been very kind already for making such a great amount of awesome and useful filters, and is perfectly right to show what you do but without sharing how you do it, or the filter to do it.

Sorry if this was feeling that I was making you feel like you are bad because you do not want to share, but is not true, you are very good and kind person and is not bad at all that you want to share only with the ones you want and not to the whole world.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well I do know it's not like I'm obligated. I was just being responsible (just in my thoughts really.) There's just another reason.... I've been here since the Mac version 1.0 and a lot of discussions back then were very creation-centric. I just hope we kinda get that sort of thing back and running. I really just wanna hear a bunch of voices again. People have all sorts of other methods I would have not seen or missed, and I value different ideas for a solution. So I guess I can say that I went on the forums "to see cool stuff happen" and I really value creativity / ingenuity like that. I really miss that excitement. In some ways I expect way too much I guess. But I grew up on expectations. And I still love what I do anyway.

Oh well. *Shrug* note: nothing here is directed at anybody.

Aside the drama, I've been working on a concept for a filter that might be interesting. I'll probably talk about it once I'm ready. smile;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just another loop thing.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Just another loop thing.


Wow, love much your latest creative and artistic loop thing, I have tried something similar with kaleidoscope before having seen this example but did not work as expected, because looks too much kaleidoscope style

Maybe when I learn much more about FF I could be able to make things like this

From now on I will only admire your beautiful works images you kindly share and I agree with you in that you do not want to share the secret of how was done to the public and is perfectly understandable and you have already explained very well
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
A new world awaits us!

Countries v3 does so much more than the previous versions. Plus it looks cooler. I'll be adding some more elements of fun but for now this is what I got. I guess this version won't be in the library given the time I've been working on it, plus the ridiculous render times!!

Where my Countries filter v2 did a pretty fair job with speed, this version is a slug. It's much slower, but totally worth it.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm just demonstrating the fact that these can go at ridiculous resolutions (this is 2480x3508). The seed here is the same as the previous image so nothing too different!

My plan's to add all sorts of other elements. So plan your trip!

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And one more demo of my country generator thingy recreated.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Nice! Look at those oceans, and those little islands scattered 'round smile8)
Have you tried mapping it to a sphere, just to see?
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