SpaceRay
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Posted: March 12, 2012 9:41 am | ||||||||
SpaceRay
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I think this is very interesting, beautiful and great idea.
Many others have tried to make this kind of filter ans was not well done, and I think that you are getting it better. What I like from this filter is that you are NOT trying to take a perfect specific reproduction of the source image, and I like the ABSTRACTED result it offers with all the different mini shapes and the shaded tones of colors that look like the crystal of stained glass. Thanks very much for making this. I will try it and see what I can get. |
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Posted: March 12, 2012 9:43 am | ||||||||
Casual Pixels
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Posts: 96 |
Ooh! I've been waiting for this one to arrive; looks beautiful!
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Posted: March 12, 2012 9:43 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:10 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:13 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:16 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:18 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:21 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:31 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:32 am | ||||||||
SpaceRay
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Posted: March 12, 2012 10:53 am | ||||||||
SpaceRay
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Posted: March 12, 2012 1:25 pm | ||||||||
SpaceRay
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Posted: March 12, 2012 1:39 pm | ||||||||
Morgantao
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![]() I see Homer Simpson riding a yellow horse! |
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Posted: March 12, 2012 6:00 pm | ||||||||
Ghislaine
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I love this filter Skybase. Well done !
visit https://gisoft.ca |
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Posted: March 12, 2012 9:25 pm | ||||||||
Skybase
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Posted: March 13, 2012 8:42 pm | ||||||||
SpaceRay
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Octane rendered depends absolutely on the GPU, so the most important thing is how fast you graphic card is to get a better speed What mode of graphic card you have? And also seems that is important the amount of RAM the card has onboard, so how much has yours? What would really be nice to get is that metal frames would have a bump map and be seen like the real thing and not flat. |
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Posted: March 13, 2012 10:29 pm | ||||||||
Skybase
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I run a Macbook Pro 17 inch from mid 2010
My graphics cad = NVIDIA GeForce GT 330M 512 MB Just a mobile chip, nothing fancy. Yup, Octane uses the video card's ram so ![]() ![]() Speaking about bump map, that is a bump map. The one down side about Octane is that it doesn't have displacement mapping. So there's no way to make it bumpier than it looks. Which is mildly unfortunate but oh well, it's just a way octane keeps itself from blowing up the VRAM space. Otherwise, due to the fact that octane voxelizes polygonal geometry, it kinda just makes it hard for GPUs meant more for mobile purposes. Indigo render can do displacement mapping but I'd have to produce proper geometry for that. |
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Posted: March 13, 2012 10:59 pm | ||||||||
SpaceRay
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Now I understand why it has taken 30 minutes to render, you are using a low power GPU. Your graphics card has a PB (Passmark Benchmark) of 488 which is very low in comparison to other graphics cards. http://www.videocardbenchmark.net/vid...ce+GT+330M A Nvidia GTX 460 that cost about 140$ has a PB of 2370 a GTX 560 that cost about 175$ has a PB of 2721 and a GTX 580 that is the highest and cost 465$ has a PB of 3945 ____________________________________________________________________ My own graphic card is ALSO low powered, a Geforce 9600 GT with 1 GB RAM and a PB of 931 ![]() ____________________________________________________________________ I want and have the plan to upgrade in the future when possible, but the bad thing is that you CAN´T upgrade your graphics cards with any of these ones above as you are using a Macbook laptop So do not expect to have a high speed render using OctaneRender that is totally based on the NVIDIA CUDA GPU power (not available for AMD Radeon)
I did not know that, so as you say is not good that Octane render does not allow to have a displacement map to make the bump map pop up more and make it more realistic |
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Posted: March 13, 2012 11:46 pm | ||||||||
Skybase
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Yeah well I set the render to just go on indefinitely, took a nap, woke up 30 minutes later and found the render pretty good. It hit 860+ samples by that point so that's pretty much done for that scene. Probably looked already presentable at 200+ samples, which was probably done in the first 8 minutes of its render.
I mean the catch is, if in any case I need to deal with much more complex stuff I can send work off to a render farm and get stuff rendered there. I just use Octane because stuff comes out nice with less complex setup. I always drool over nicer hardware, but you know... got a work with what you got. It's best to work optimally and efficiently if specs are pretty low. I mean, if in any case I do work on high-end VFX work for some Hollywood production yeah sure I'd want some hardcore computer. But I don't plan on doing too much of that on my own anyway. Most people wish for faster computers because its nicer to have faster things, but what most people don't realize is that if you just work optimal and smart, you really don't need super fast machines. In most cases, people just need clean up work and just to keep stuff straight. Sometimes people over complicate structures of 3D or even 2D stuff and that bogs stuff down. It takes a couple years before you learn optimal methods. I can write a whole book on it but most of it is just situational so it really depends on what you're dealing with. Oh well. Maybe tomorrow: nicer computer. But not today. |
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Posted: March 14, 2012 12:58 am | ||||||||
Indigo Ray
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The 3d render uses this filter? Cool. The filter takes on a whole new look when rendered that way.
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Posted: March 14, 2012 9:10 pm | ||||||||
SpaceRay
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This filter has won one of my own SA Awards
Congratulations and thanks very much for creating this filter that are so creative, innovative and very well done. Love it much. |
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Posted: April 2, 2012 5:08 am |
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