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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think this is very interesting, beautiful and great idea.

Many others have tried to make this kind of filter ans was not well done, and I think that you are getting it better.

What I like from this filter is that you are NOT trying to take a perfect specific reproduction of the source image, and I like the ABSTRACTED result it offers with all the different mini shapes and the shaded tones of colors that look like the crystal of stained glass.

Thanks very much for making this. I will try it and see what I can get.
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Casual Pixels
Dilettante

Posts: 96
Ooh! I've been waiting for this one to arrive; looks beautiful!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is really awesome and better than I have thought. Really nice. Very well done effects and lovely configuration and structure is created. Very well done the color shades and the textures of crystals, and the color selections from the source.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is another one I have made from a garden with flowers and has very good abstracted color in many shapes. Very well done the composition of all the pieces and the balanced sizes from the source photo.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here some color butterflies on a grey background

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is a photo of a forest with the sun shining in the middle

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
5 flowers in color over a film strip made with Carl´s Film Noir filter

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Volcano Lava

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
guess what is this smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Squared color wheel with black frame

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is another version with the size pixel reduced to half and also the size in the settings.

Love really much how the filter makes an amazing and wonderful texture of links around the source image and is well balanced and very complex but simple also.

Congratulations for this filter.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I wanted to try also what happen with the same above image and then go to Pixel Bender in Photoshop and Pixel Bender Circle Splash filter and I got this image here below.

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Morgantao
Can't script

Posts: 2185
Filters: 20


I see Homer Simpson riding a yellow horse!
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
I love this filter Skybase. Well done !
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Rendered it in Octane Renderer, PMC kernel, about 30 minute render time. Some hot-pixel removal was used so part of the loss of quality comes from that. smile:(

There are 2 shaders involved: specular and glossy. Glossy was used to generate all the metal frames and the specular... for well glass.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rendered it in Octane Renderer, PMC kernel, about 30 minute render time


Octane rendered depends absolutely on the GPU, so the most important thing is how fast you graphic card is to get a better speed

What mode of graphic card you have?

And also seems that is important the amount of RAM the card has onboard, so how much has yours?

What would really be nice to get is that metal frames would have a bump map and be seen like the real thing and not flat.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I run a Macbook Pro 17 inch from mid 2010
My graphics cad = NVIDIA GeForce GT 330M 512 MB

Just a mobile chip, nothing fancy.

Yup, Octane uses the video card's ram so smile:( smile:( happens with some things.

Speaking about bump map, that is a bump map. The one down side about Octane is that it doesn't have displacement mapping. So there's no way to make it bumpier than it looks. Which is mildly unfortunate but oh well, it's just a way octane keeps itself from blowing up the VRAM space. Otherwise, due to the fact that octane voxelizes polygonal geometry, it kinda just makes it hard for GPUs meant more for mobile purposes.

Indigo render can do displacement mapping but I'd have to produce proper geometry for that.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
My graphics cad = NVIDIA GeForce GT 330M 512 MB


Now I understand why it has taken 30 minutes to render, you are using a low power GPU.

Your graphics card has a PB (Passmark Benchmark) of 488 which is very low in comparison to other graphics cards.

http://www.videocardbenchmark.net/vid...ce+GT+330M

A Nvidia GTX 460 that cost about 140$ has a PB of 2370
a GTX 560 that cost about 175$ has a PB of 2721
and a GTX 580 that is the highest and cost 465$ has a PB of 3945
____________________________________________________________________
My own graphic card is ALSO low powered, a Geforce 9600 GT with 1 GB RAM and a PB of 931 smile:(
____________________________________________________________________

I want and have the plan to upgrade in the future when possible, but the bad thing is that you CAN´T upgrade your graphics cards with any of these ones above as you are using a Macbook laptop

So do not expect to have a high speed render using OctaneRender that is totally based on the NVIDIA CUDA GPU power (not available for AMD Radeon)

Quote
Octane Render is the world's first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.

Yet, to date no other software makes use of it in the way that Octane does. With a single, modern, GPU you can typically expect to see a 1000%-5000% (10X to 50X) speed increase over a typical un-biased, CPU based renderer.


Quote
Skybase wrote

Speaking about bump map, that is a bump map. The one down side about Octane is that it doesn't have displacement mapping. So there's no way to make it bumpier than it looks.


I did not know that, so as you say is not good that Octane render does not allow to have a displacement map to make the bump map pop up more and make it more realistic
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeah well I set the render to just go on indefinitely, took a nap, woke up 30 minutes later and found the render pretty good. It hit 860+ samples by that point so that's pretty much done for that scene. Probably looked already presentable at 200+ samples, which was probably done in the first 8 minutes of its render.

I mean the catch is, if in any case I need to deal with much more complex stuff I can send work off to a render farm and get stuff rendered there. I just use Octane because stuff comes out nice with less complex setup.

I always drool over nicer hardware, but you know... got a work with what you got. It's best to work optimally and efficiently if specs are pretty low. I mean, if in any case I do work on high-end VFX work for some Hollywood production yeah sure I'd want some hardcore computer. But I don't plan on doing too much of that on my own anyway. Most people wish for faster computers because its nicer to have faster things, but what most people don't realize is that if you just work optimal and smart, you really don't need super fast machines. In most cases, people just need clean up work and just to keep stuff straight. Sometimes people over complicate structures of 3D or even 2D stuff and that bogs stuff down. It takes a couple years before you learn optimal methods. I can write a whole book on it but most of it is just situational so it really depends on what you're dealing with. Oh well. Maybe tomorrow: nicer computer. But not today.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
The 3d render uses this filter? Cool. The filter takes on a whole new look when rendered that way. smile8)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This filter has won one of my own SA Awards

Congratulations and thanks very much for creating this filter that are so creative, innovative and very well done. Love it much.
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