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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Illumination/Shadow by Crapadilla
http://www.filterforge.com/filters/3647.html

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
This snippet is loosely inspired by this thread. Some may find it useful... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Foxxee

Posts: 1505
Filters: 61
This may be something I will explore using... now that I know using Snippets is what we are suppose to do smile;)

I've had a difficult time getting the Stone Noise cleaned up enough to be useful for what I have in mind, but thanks to your efforts, Crapadilla, I might have found my solution right here. Thank you smile:D
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, dilla, explain 'ambient occlusion' to me. sounds like a fancy way of saying 'drop shadows' smile:)

and from your description, this is going to be one of those that you actually have to use in order to get a good idea of what the filter does. i'm guessing those presets dont really show the show.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
and from your description, this is going to be one of those that you actually have to use in order to get a good idea of what the filter does.


Just load the filter and play with the light angle. Should be quite enlightening! smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, yer gettin as bad as me smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
hehe, yer gettin as bad as me Smile


Ambient Occlusion
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh boy, more technical reading smile:( i did get the one point, however, about rays that reach the background or sky. but i think i'll settle for 'a different way of lighting' for the moment smile:)

thanks, dilla smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
'a different way of lighting'


Yup.

I thought that if we won't get this feature request officially endorsed (see link above), we should go ahead and 'implement' it ourselves. smile;) smile:D

It's just rough prototype, but it works quite well for a home-made fake.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i pulled it and looked at the guts, dilla. nice on the shadow moving. not quite sure yet how to implement it properly with an image file, but i only took a cursory look, so, will have to work with it some more. great idea, though. we need more pure lighting and shadow filters.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Level up! smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Hey Crapadilla,

Have you ever thought about trying to make a filter which does the reverse of this? That is, take an existing image, match the lighting, and produce a height map / normal map / color only map?

Sort of similar to what CrazyBump LINK does?
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