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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Peel Off White 2013 by Shift Studio
http://filterforge.com/filters/11602.html

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I like this one and is well done, interesting and useful, and like it how it works, although this can be improved with some more options:

1 - Peel off Black too, and not only white, to add black removal also.

Here I have tested it myself and it works as shown here below. you only have to add two invert components, one at beginning after image and then another at the end before result and connect both with only one checkbox control.

Although this is suggestion does not always work well, and is not perfect, as it depends much on the image you load, and sometimes it removes right the black and some other times, it gives a weird result, so I think it may be better to find an alternative solution.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
2 - Threshold control, this filter does not allow to remove white partially, it takes out everything or nothing, so it would be good if you could have also control over how much white or black (not both at the same time) you can remove or peel off.

3 - Remove only Background - One more complex and maybe difficult to make is that the removing is ONLY applied to the external part of the shape, I mean in the case of the FF lifesaver, that it could remove all the white or black from all the outer part of the lifesaver but not remove any part of the inner part, because maybe the image contains a plain white background, but also there is white inside the main image, so this filter removes everything white, and not only the white background outside of the main image.

Here is a visual example

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Shift Studio
Shift Studio
Posts: 4
Filters: 1
Thanks SpaceRay.
I agree about your improvement ideas. I'll see about adding them for version 2.

For now Peel off Black could be achieved by inverting the source before calling the filter and then inverting the result of the filter afterwards.

2 - not too sure how to achieve that - maybe I subtract from a user value between 0-255 instead of 255... will look into it.

3. Remove only background - I think could figure it out - but I'm really new to filter forge. For now, you can paint in white behind/below the filter's result. I use this filter for hair edges and glass/transparent things.

Might be a while, but thanks for the ideas.
--Shift Studio.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
See that sort of thing, you should deal with it manually.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks for your answer Shift Studio, and for considering my ideas.

Quote
Skybase
See that sort of thing, you should deal with it manually.


Yes, I agree much with you that most of the time, any of these things is much better to make them manually to get the best and cleaner results, but this is only when you have a few of images, but what happens if you more than 100 images?

My intention with this suggestion is to use the new FF Batch Tool made by aba to process a whole folder of images and then the ones that does not look good, made them manually. Yes, I know that maybe is not the best idea.

Until now I have always made it manually thanks to the software:
Vertustech Fluid Mask 3.0
Onone Software Perfect Mask 7.5
Topaz Labs Remask 3.0

This is put in order of preference and I own all these 3 and will depend on which image is to choose one of them to make the work.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You can construct mask layers but I don't think it'd be flexible as doing it manually, provided you're bound to have images that don't share similarities. There's no "fill" method in FilterForge aside from processing the whole image. You can potentially achieve filling effects via script. Fill would need to look for open gaps and bridges. It'd actually make a nice addition to FF's library of nodes.

If you have a giant batch of 100 images of similar properties (lets say 100 of them have a perfectly white fill, but some objects have white areas in the center.) I'd weed out the images that have something white in the object you want to mask out, fill those image backgrounds with some alternative pure color (lets say red), make a macro that selects that color at coordinates (0,0) or within a safe zone and export that batch separate. The other batch can be done by creating a macro that selects white at coordinates (0,0) or within a safe zone.

And honestly, Photoshop's base masking tools are mostly excellent for this kind of operation. I'm sure you can construct macros based on the plugins as well. No offense, but I find it funny you own 3 third-party masking plugins. (lol gave me a "oh that's so SpaceRay" moment) smile;) Honest!
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