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SpaceRay
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I have seen this image that is attached below and thought that I this could be done with the Gradient Circles by Skybase perhaps making a selection, BUT I was wrong because I did not think that of course the textures will be cut at the selection edge and nothing will be out of the selection.
Perhaps there could be a way if the gradient circles filter did not make the bubbles/circles if the background was transparent. Another possible way is to render the textures and then delete by hand all the circle/bubbles that were outside of the ball but this is too time consuming and very difficult to do. Then I thought that could render a 2D version and use the Spherical Projection by inujima but this does not work as the bubbles/circles are deformed by the projection distorsion So I am asking if anyone knows if this example below really could be possible to be done in FF in some way |
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| Posted: May 9, 2012 4:46 am | ||||||
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Skybase
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| Posted: May 9, 2012 9:26 am | ||||||
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SpaceRay
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well done Skybase! Very good how you have done this.
I am sorry that I am not an expert like you, and it could be easy for you, but I have been thinking on how to make a masking or something similar to make this and I have not yet found the way.
Well. let´s see if it is simple and easier, I could use the Get Alpha to detect the transparency and then be able to make a mask so it does not show the circles on the transparent parts. |
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| Posted: May 9, 2012 10:22 am | ||||||
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SpaceRay
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| Posted: May 9, 2012 10:50 am | ||||||
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SpaceRay
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| Posted: May 9, 2012 10:59 am | ||||||
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SpaceRay
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I know what happened I had put wrongly the blend component, Now I have fixed it and it works right in color as it should and with the shape that you would like
BUT even then, Skybase the example you have put looks better than the one I have got, perhaps you have added additional gradient or have done something extra to get that better look |
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| Posted: May 9, 2012 11:38 am | ||||||
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Morgantao
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So what have you changed?
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| Posted: May 9, 2012 2:51 pm | ||||||
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Skybase
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The easy solution = feed the selection component or any black and white image into chance 1 and chance 2 inputs of the bomber. Optionally you can feed the selection or the mask into the size or opacity parameter and turn down size/opacity-chaos. So those would be the changes.
I took some time off and just rewired the filter with additional features and fixes. It'll be in the library within the week. |
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| Posted: May 9, 2012 8:02 pm | ||||||
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Skybase
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| Posted: May 9, 2012 9:34 pm | ||||||
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SpaceRay
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| Posted: May 9, 2012 10:09 pm | ||||||
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SpaceRay
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Well, this may be the easy solution for you
WOW!! The new version looks really much better and makes really excellent, amazing and awesome bubbles/circles based on the source, I like them really much. Congratulations on this new version. Thanks very much for taking the time to make this new much better version that looks so good. |
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| Posted: May 9, 2012 10:17 pm | ||||||
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Morgantao
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| Posted: May 9, 2012 11:20 pm | ||||||
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