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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen that in the filter Forge Library there is two very good filters

Q*Bert 2.0 by Quasimodo



AND also

qbertt-with source byy voldemort



THIRD ALTERNATIVE WITHOUT MAPPING THE IMAGE AND JUST USING THE SOURCE COLORS

although both are very good, I have just found a THIRD alternative that I think would be possible mixing both of the above filters.

This one instead of making all cubes white or mapping the source image over the cubes, takes the SOURCE COLORS and makes cubes of that colors in PLAIN color and with the source image, just the color.



The best example to see this really working is here

http://paperjs.org/examples/q-bertify/
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
100% doable. smile;) PROBABLY will try.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Part of it is already implemented in: http://filterforge.com/filters/10000.html

You can see the section dealing with color towards the top-middle of the filter. It's pretty cleaver. smile:)
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
hows this...

Release the Mongoose!
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
and with tiny cubes..

Submitted this one already.. didn't seem like it needed any more controls adding.

Release the Mongoose!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm actually trying to wrap my head around how to work out the shapes development in this filter. The original filter just uses the simple kaleidoscope component to generate the look of it but how do we get from there to unified color blocks? Unless we're dealing with a totally separate method.
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
I yanked the section from the cubes filter. The basic way of doing it is quite simple, it's complicated a lot by the cubes filter being more random, not regular Qbert style blocks. But basically its a simple repeating distortion of a load of offset tiles. It squidges the middles of each tile out, and the ends together with an offset.

This gives a load of coloured hexagons, which you can then plop on top of the effect from the kaleidoscope which gives the cube shading.

This little bit here is all that is needed for the basic Qbert pattern

Release the Mongoose!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Alright. I was going in that direction as well. This was a pretty cool piece of the filter, then I found out ... it kinda messes up when you use it with non-regular hexagons which was something I was scratching my head over last night. smile:)
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
Yea, I had trouble with scaling it, I can scale it sideways, but not vertically. So, on my filter you can use sideways scaling to stretch it, (should have called the control stretch really) then you have to use resolution to do the overall scaling.
Release the Mongoose!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
100% doable. PROBABLY will try.


Thanks for your help and trying to make it.
___________________________________________________________________

WOW!!! Mongoose King this examples are really great and well done, Like them much and also the tiny cubes.

I suposse that you have made it very fast because you have already much experience after having done the Jelly Bean Art filter that is about the same coloring with the source but this time with cubes and not beans smile:D

If you was the king of the beans, now you can be the king of the plain colored Qbert cubes too smile:D

Inujima is still without doubt the absolute king of the textured and lovely cubes he has already in his filter as shown by Skybase

Thanks very much for making this.

___________________________________________________________________

Quote
Skybase wrote:

Part of it is already implemented in: http://filterforge.com/filters/10000.html

You can see the section dealing with color towards the top-middle of the filter. It's pretty cleaver.


YES. is true that the great cubes of Inujima are really great but are different and have also added very nice textures and beautiful borders to the cubes. BUT as you say is true that at the top-middle of the filter inside filter editor is about this topic here.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Mongoose King wrote:
hows this...


Looks ready to release smile:)
When can we expect to see it in the library?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
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Morgantao
Can't script

Posts: 2185
Filters: 20
Took you long enough! smile:D
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
I take the minimum possible credit for the Colourbert filter, as the two key components were already in Inujima's and Quasimodo's filters, I just combined the two.
Release the Mongoose!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The next step forward for this would be like Skybase has done very well and have DIFFERENT cube sizes, instead of all being identical.



Or



These are on the page 12 of Skybase Lab
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have tried to convert and modify the cubes of the Colourbert filter above, but due to my lack in experience and skills in FF I have made many tests and tried many thing to be to make independent cubes sizes but nothing was possible, so I do not know how can this be done smile:(

It would be good to have a tutorial on how to modify the sizes of the cubes and surely is probably more complex than it seems
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The basis method behind the crystal filter is much more complex the Qbert in part because of some of the features I wanted in this filter.

It's basically just a triangle with beveling that's fed into a bomber and the rest is just totally based off of what bombers do best. Because of the photo feature I wanted to add, the filter became slightly more complex. But there's almost nothing fancy about it at all. I just added another bomber, with the same parameters, same particle shape and multiplied some color on it.

You'll get to see all of the fancy on July 18th.

Just starting to think I should just schedule FilterForge time into my work life because I haven't done enough of it at all.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much for your answer and for the VERY GOOD and GREAT news that you will be releasing this filter on the July 18th (or whatever day soon if you can´t)

Thanks for explaining the features and how you have made it how you wanted.

Quote
Skybase wrote:

The basis method behind the crystal filter is much more complex the Qbert in part because of some of the features I wanted in this filter.


Yes, you have confirmed what I have already thought, that to be able to make this is much more complex than what it seems and I did not want to force you in any way to make this available in public as I respect and agree that you make private filters, and so this is why I asked for a guide or tutorial on how to do it, but then thought that possibly would be more complex than it seems and would be difficult to make the tutorial

Quote
Skybase wrote:

You'll get to see all of the fancy on July 18th.


Thanks very much for this, I will be waiting to see it.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Skybase, you start to sound like Steve Jobs smile:D
Building the suspense and giving a release date, kinda like Apple does before a new iPhone, iPad, iDon't know what smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much uberzev for this new Cuberism Qbert version that I like much and is very well done smile:) smile:) smile:ff: smile:loveff:

I would love to have your great and excelent skills and experience and how you can see very well how to solve and makes things in such a good and simple way and make them fast

Thanks again

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
smile8)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And also this one

I like much how the filter cuts out some of the sides of the cubes and gives this weird effect

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And a variation similar to the above with white background

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The great and awesome Crystals filter by Skybase is already available in the Online Library!!

Crystals by Skybase
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