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uberzev
not lyftzev

Posts: 1890
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Perhaps for video or sound production?
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Sjeiti
sock puppet

Posts: 722
Filters: 71
I thought Virtools (3D engine) had a node based 'programming' environment. I never used it myself though.
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Torley
Second Lifer

Posts: 303
Sound-wise, there's names like Reaktor, Max/MSP, and Kyma — imagine if Filter Forge could be sped up with DSP boxes?
I'm enjoying using Filter Forge to create http://torley.com/textures
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jffe
Posts: 2869
Filters: 90
Filter Forge UAD ha-ha smile:D

jffe
Filter Forger
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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VVVV
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
FF's competition i guess -

http://www.darksim.com/

Doesn't look as cool as FF though IMO and i have never tried it so i dunno if it's any good smile:ff:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
FF has really nailed things as far as UI design. Most of those apps are downright ugly.

Quote
James wrote:
http://www.darksim.com/


They don't provide a proper example of a texture generated with the software, all I see are final 3d renders.
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BLUEFROG

Posts: 89
Filters: 6
DarkTree does make nice textures but the program is outdated and nowhere near as intuitive as FF. (What the screenshots don't show you is the options dialog attached to each node that looks like a 747's cockpit!) It is VERY powerful for texturemaking though.

Their new product (Tactile Ink) does look interesting but no word on a release (or even a beta).

-Jim
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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uberzev,

since you asked for 'video production', there are a few node-based compositing systems you could look into, namely eyeon Software's Fusion (my favorite), D2 Software/The Foundry's Nuke and good olde Apple Shake. All of these are excellent visual tools that sport a fully node-based workflow.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Torley
Second Lifer

Posts: 303
I had a look at DarkTree awhile back; one thing I learned from their website I'd like to see here, is a list of notable creations where Filter Forge has been used. On this page, they laud DarkTree as having been used to make DOOM III's textures, for example.

Remember tho, a YUGE strength of Filter Forge is that it has such an emphasis on user-created content, which can come up with more excellence from diverse creative minds than any one company could hope to achieve (especially considering they must focus on bettering their product). It's lovely we have a community here to discuss things.

I wonder how Tactile Ink will be able to simulate more subtle effects, because from this page, it actually feels to me like they went all mid-90s-style hyperexaggerated with the bump mapping, lighting, beveling, etc. — in other words, looks like a grotesque gauntlet of Kai's Power Tools! Hehe. But the descriptions below sound compelling; I can think of many reasons why I'd want to do that in realtime and smoothly.

Currently, I use PhotoSEAM to help me get seamless textures, but it hasn't been updated in 6+ years. One of its big strengths is how easy it is to use with the brushes, which makes me crave being able to "paint on" effects and filters with Filter Forge selectively!
I'm enjoying using Filter Forge to create http://torley.com/textures
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Torley wrote:
Currently, I use PhotoSEAM to help me get seamless textures, but it hasn't been updated in 6+ years.
Have you looked at imageSynth? it has some neat photo tiling features...

http://www.luxology.com/whatismodo/imageSynth.aspx

*Apologies to the FF peeps if this thread is out of line. FilterForge will always be #1 in my heart. smile:ff:
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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I can only second that. ImageSynth is an excellent weapon in every texture artist's arsenal.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
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You asked about sound programs - Scope SDK [Software Development Kit ]enables design and creation of Sharc DSP algorithms and GUIs i.e. DSP plug ins. A wrapper gui that assembles C++ code in the background as you create the algorithms in a user friendly enviroment [ Drag and drop ] - analogue breadboard.
The software is based on the Analogue Device SDK that is used to create algorithms for many application such as medical imaging, geological survey, and the fun one missile guidance systems.......... Carl
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Torley
Second Lifer

Posts: 303
@uberzev: I tried imageSynth, but was not impressed with how it assembled stuff together. In my experience, it had a very "chunky" look, and didn't crossfade rough edges of the little snippet squares (granted, they are called chunks!), giving them more of a "cut up a paper and collage it together" than melded blends. It looks good for obviously homogeneous stuff like sand or grass, but not so good when I tried really crumpled tin foil, or even wood with warping and knots. So it was interesting, but not that controllable.

What I'm currently doing with textures is taking 768x768 source files, loading them into PhotoSEAM, and using 512x512 so here's some excess material to blend between. I use PhotoSEAM's brushes to paint cross-border to get precisely the variance and seamlessness I'm looking for without having to chop the original into many little pieces. It's such a simple, straightforward way to go about things. smile:)
I'm enjoying using Filter Forge to create http://torley.com/textures
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
FF's competition i guess -
http://www.darksim.com/


DarkTree is excellent. Comparing it with Filter Forge is not exactly correct, since DT is a three-dimensional procedural texture generator -- their procedurals don't require mapping coordinates when applied to objects. The downside is that DT can't do blur, sharpen and other similar bitmap-based operations because the underlying bitmaps would be huge.
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Vladimir Golovin
Administrator
Posts: 3446
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Quote
uberzev wrote:
Perhaps for video or sound production?


Conduit, a plugin for Final Cut:
http://www.dvgarage.com/prod/prod.php?prod=conduit15
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Please, is there any other NEW ones already in 2013 ?

As this is from 2007, I think that there should be new and interesting ones in this five years.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This thread is seriously out of date. Ancient bump! Guess I'll write some new ones anyway because its been mentioned.

Here are some of the newer releases I know of:
PixelConduit is now free and available in the appstore! You can expand the functionality but most of what you need is usable. PixelConduit works with as well with FinalCut as a plugin so you can make your own little video plugins. Very handy! Works just like FilterForge (with less functions)
http://pixelconduit.com/

Vuo looks like a really promising as a nodey editor. Looks very simple and seems to have a lot of flexible complexity. They seemed to have aimed it for a variety of artsy productions (video, interaction, art... stuff...) but not available to the public yet.
http://vuo.org/

Blender has seriously vamped up its node-based editor since this thread has been created. There's a complete compositing suite, image editing capability, shader creation, and a ton more. The program has really gone fr om being hard to use to something a bit accessible. Definitely worth checking: http://www.blender.org/

MAX/MSP/Jitter had a major overhaul since 2007 has really helped with everything. http://cycling74.com/products/max/

Derivative Touch Designer 088 is soon to be released, the current beta is available but much of the software, for non-commercial purposes is free for use. The software behaves much like QuartzComposer and is geared towards visual experimentation and interactive design. There are a lot of technical capabilities! Lots of good stuff! http://www.derivative.ca/Events/2012/088BetaRelease/

Most of these get quite technical but the simple-surface stuff is really really easy and fun. Just when people want specifics it does get very complicated quickly and most of these unfortunately aren't as easy as FilterForge since there's a lot more data handling to do. But there's a lot of good stuff that's possible. I encourage to sit down and just learn one thing at a time. If you learn one, most others will feel the same, just naming conventions and functions become mildly different. smile:)

Either way 2013 looks promising for more visual programming projects but the well-known softwares are keeping things well updated. Vuo is honestly the most promising for a really well-rounded tool. Most node-based editors become biased towards a subject.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I'm surprised nobody mentioned Houdini:
http://www.sidefx.com/

It's a paid product, but the learning edition is free and I believe it has full functionality except for distributed rendering and high resolutions.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
There are so many haha. Some of them are tucked away behind the software like Xpresso in Cinema4D, the shader editor in Maya (has more capabilities than most people understand).... etc etc....

http://en.wikipedia.org/wiki/Visual_p...g_language
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh yeah Peacock returned as Nodewerk if you folks didn't know. It's now an Adobe Air based software: http://nodewerk.com/

*ahem* Quasimondo and friends doing more werk.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I'm surprised no one mentioned Substance Designer... smile:dgrin: smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Thanks for all the links and all the answers, specially to Skybase for the long post.

By the way, it seems that you have forgot one that has been told already in some other thread, NODEBOX and GENETICA

Even having so many node based programs, I think that Filter Forge is really great and very user friendly and easy to use and that has a nice and good editor and is well done and like it much more than the one on Substance Designer and Genetica (from my particular experience) .

I really can´t tell more about others software as I have not tried them other than the two already said before here
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Nodebox is really handy for quick-shape development really. I used it a lot to generate a full set of particles in no time. Plus it's nice because it's all Python which to me is easier to understand than Lua smile:p
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Lucato
FF addicted

Posts: 505
Filters: 39
Other would be...

- Werkkzeug3 texture
- MapZone 2.6 Editor
- ...
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oooo those are classic. MapZone 2.6 became SubstanceDesigner actually. smile:)
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Quote
Skybase

Oh yeah Peacock returned as Nodewerk if you folks didn't know. It's now an Adobe Air based software: http://nodewerk.com/


OH Yes! I have not seen this before, or I have seen it I did not notice at all that the maker and the company of Nodewerk IS the famous AVIARY!!!! smile:) smile8)

Aviary’s Developer Of Peacock Takes Popular Photo Manipulation Tool Independent, Calls It Nodewerk

I will a shot and try it and see what can be done, although I have seen that is not easy at all, although I try anyway.

If there is any possible help and hints and tips for a very beginner for this nodewerk would be very welcome. Thanks

I have just found that the help guide is not from Nodewerk website as there is none, you have to go to the old Peacock software that is very similar to Nodewerk, so there is a lot of help and tutorials In this help website here
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I have found another software that in some way also is using nodes and filters for the artistic and creative works

http://www.postworkshop.net/postworkshop-3

This is very easy to use and can get great and beautiful results and fast too.

Quote
Node-Based Graph Editor

Build your own styles easily with the node-based filter graph editor by simply dragging and dropping existing styles, and then connecting input and output pins, to generate something truly unique. Or just blend and tweak a few existing styles and save your layered composition as a new style.


I have tried this Postworkshop and is very good and I like it and have a great variety of effects and possible combinations and is easy to use with a good user interface.
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