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uberzev
not lyftzev

Posts: 1890
Filters: 36
AKA 4 sided polygon where you can choose the location of each of the points.

I've come up with a pretty nifty solution but it breaks when you try to move things around too much.



Quadrilateral Challenge.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... where's the like button on this forum.... gosh.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I imagine you want a script free solution?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
I don't really care, just thought this was a fun challenge.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I just looked at the filter construction.... Dude, you ROCK! smile8)

Due to some limitations of FF, I think a script version would be easier to make 'unbreakable'.
I have encountered the same problem you have here in some of my attempts for other filters. In this case, you want to limit the X,Y values of a point so it won't cross another point. If nodes could accept math components input, that would have been easy. I had a thread about this some time ago. smile:(
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Slightly different approach, a similar problem...

quadrilateral.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well done ThreeDee I like what you have done

and I like the way it breaks with some setting as shown below and is a good thing.

Also like the black and red colors with the white dots that looks very nice and elegant.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And using the "SpaceRay mode" smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Or better shown and nicer

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And mixing two of them with a blend component

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
In a manner of emphasis I would like to further inform the public that this filter has been officially SpaceRay'd
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Morgantao
Can't script

Posts: 2185
Filters: 20
smile:D smile:D smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
this filter has been officially SpaceRay'd


Oh yes! It´s now official? smile:D smile:D So it needs a seal to mark it smile:D

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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Wow ! Very good !
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Did you ever figure this out, Uber?
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
smile:dgrin:

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Since there have been no takers, here's my solution.

Green is front side, red back side. The corners have been named by the color of their dots (red, green, blue, yellow) in the controls.

The only sensible way (other than scripting) I could think of was to divide the polygon into two pairs of overlapping triangles so that you can threshold out the unnecessary faces. This turned out to have the additional benefit of separating out the front and the back side of the shape.

Quadrilateral.ffxml
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