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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Level 1:


Particular challenge here are the flat faces.
Filter should be able to do different numbers of subdivisions from octahedron on up.



Level 2:
Input image mapped onto each face. Or onto the entire sphere.
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Morgantao
Can't script

Posts: 2185
Filters: 20
For some reason the image won't load properly...
I tried it with several browsers, and deleted caches, still only the top fifth of the image loads smile:(

And that's the ONLY reason why I won't solve this challange smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Image works perfect here. smile8)
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Morgantao
Can't script

Posts: 2185
Filters: 20
I hate my computer! smile:evil:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
So have you already figured this out ThreeDee? I'm not gonna try if you already have a solution. smile:deer:
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
No, I haven't figured it out. I tried some time back to make this in FF2, which never worked out. Maybe it is possible now. As I recall I got stuck on trying to make a curve that had straight line segments. (It is altogether possible this requires a curve script for that purpose.)

There are likely other solutions I didn't think of.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Ok, so I had to script the segmented curve, but now we're getting somewhere...

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
smile8)

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uberzev
not lyftzev

Posts: 1890
Filters: 36
awesome smile:D

(But it looks like the horizontal part is missing some curvyness)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
nice and well done shapes

Although I would like to have another color rather than orange, sorry I personally do not like it, but this is my problem
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Personally I think orange is the color all other colors strive to emulate.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
That orange must have taken hours to create. Mixture of all nodes to produce that one color. </sarcasm>
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Aside from the orange... smile:p I don't know how even close I'd get to producing the Gouraud shading look and feel. Just awesome.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Uber wrote: looks like the horizontal part is missing some curvyness

Getting some perspective into it is a different matter -- I haven't thought it that far.

Skybase, here's one for you:

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Hmm. Not quite the same as the original idea without perspective.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I like much the Gouraud shading look of that green sphere.

Now after seeing this last two examples I have just had the idea that the well done square could be filled with individual images, perhaps 5 images that could be repeated around the sphere squares.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
So when you assemble the shape, are you doing it in chunks (for example: produce one quarter of it and put it together) or do you process the entire shape all at once?
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
SpaceRay wrote: Now after seeing this last two examples I have just had the idea that the well done square could be filled with individual images, perhaps 5 images that could be repeated around the sphere squares.


Yes, that's pretty much the idea of the Level 2 challenge in the OP.

Quote
Skybase wrote: So when you assemble the shape, are you doing it in chunks (for example: produce one quarter of it and put it together) or do you process the entire shape all at once?


All at once from two gradients. It is similar to making a regular sphere with two gradients and the Circular Arc curve, the biggest difference being the custom curve script that makes the curve segmented.

The "wireframe" lines are down-and-dirty threshholded highpass of the edges.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Level 2

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
smile;) very nice smile:)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Wow cool! smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Obligatory Spaceray mode accomplished.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Fix the horizontal lines and I'll be impressed. smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Cool and well done, congratulations!!

After looking at your well done lifesaver example, I had the idea that it could also be done the lifesaver with transparency and without the red lines and it would look that they are lifesavers in middle of the air smile:) Although do not know if it would look good and nice or not.

Quote
Skybase

Obligatory Spaceray mode accomplished.


smile:D smile:D Well it was not obligatory, but is a good suggestion and it looks very well, don´t you think?smile;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Latest version. If you look closely you will see it is no longer "perfect". I can't think of a way to give it proper perspective without damaging the flat faces in one way or another. Other than fully scripting it which I'm not about to do. So I guess this is as close as I will get.

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Morgantao
Can't script

Posts: 2185
Filters: 20
I'm sorry 3Dee, I don't see what's wrong with the latest version...
Looks awesome to me smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hello, ThreeDee, what happened to this awesome project?

Did you finish it ? or have leaved unfinished as you did not know how to continue?

I am not asking this because I want that you share the FF filter for making this, this is NOT my intention, and is not the aim of this post, and would be glad to know about this even if you do not want to share it, and I will not feel bad at all, is just that I just found this and was curious to know what happened, and will only ask once, and you are free to answer or not.

Quote
ThreeDee

I can't think of a way to give it proper perspective without damaging the flat faces in one way or another. Other than fully scripting it which I'm not about to do. So I guess this is as close as I will get.


Quote
Morgantao

I'm sorry 3Dee, I don't see what's wrong with the latest version...
Looks awesome to me


I agree with Morgantao, that I do not see what´s wrong with the last example or any of the others, they are well done for me, and do not know what you mean with "damaging the flat faces".
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